Time Nick Message 02:47 ashtrayoz3 #7231 has changed a bit. I have some suggested syntax at the bottom, would appreciate opinions from other people about what would work best. 02:47 ShadowBot https://github.com/minetest/minetest/issues/7231 -- Add "not tool" function to extended drop tables, document how extended drop tables work. by ashtrayoz 05:02 ashtrayoz3 lua_api.txt says of minetest.get_node_drops: "**Note**: This will be removed or modified in a future version." 05:02 ashtrayoz3 Anybody know why? 10:07 celeron55 maybe there could be a "ragdoll mode" or some such that the server could put the player into, and then set a speed, some deceleration value, an end condition and whatever 10:07 celeron55 basically knockback but you could use it for other things 10:08 celeron55 of course a hacked client can do anything, that's nothing new and doesn't differ at all from what hacked clients can do now 10:55 Fixer knockback like on everything? carts? boats? etc 11:07 shivajiva that's an interesting concept, it was specifically players we were talking about Fixer 11:21 rdococ I like the idea of the ragdoll mode 15:18 p_gimeno 0.5.0 changed the way minetest looks for mods to load on the server. Used to be that you put a line in world.mt - what is the new mechanism? 15:19 p_gimeno if #6898 is accepted, it will be the same thing, but instead of load_mod_xxx = true, you would write load_mod_xxx = path.to.mod 15:19 ShadowBot https://github.com/minetest/minetest/issues/6898 -- Allow distinguishing mods by modpack by pgimeno 16:08 JDCodeIt Working on #7235 some more today - generally, in the game-menu loop, it seems each new instance of Game is adding more stuff the the Irr::driver (kinda global), but maybe we aren't tracking them all. 16:08 ShadowBot https://github.com/minetest/minetest/issues/7235 -- Memory is not freed when exiting a world back to the main menu 16:09 JDCodeIt I understand some things can't be removed from the driver, but maybe we should look at removing by material type removeShader(video::E_MATERIAL_TYPE) 16:11 Fixer can someone review https://github.com/minetest/minetest/pull/6898 it has one approval already 20:19 paramat was the 'air_equivalent' nodedef ever used for anything in the past? 20:22 paramat i'm now using it for #7241 20:22 ShadowBot https://github.com/minetest/minetest/issues/7241 -- Biome API: Implement biome-defined air nodes by paramat 20:23 paramat ok will merge #7234 in 15mins 20:23 ShadowBot https://github.com/minetest/minetest/issues/7234 -- FOV: Raise lower limit to avoid zoom-loading distant world by paramat 20:53 paramat merging 7234 20:57 paramat done 22:19 paramat ugh mgvalleys code is a horrible mess and is driving me crazy, no wonder hmmmm didn't like it, i might start cleaning it up and simplifying 22:20 paramat good mapgen but the code should not have been allowed in that state 22:21 paramat i've sorted out mgcarpathian now, that's in good shape 23:12 Gael-de-Sailly it seems that only duane is understanding this code 23:14 Gael-de-Sailly I don't recognize my original Lua code 23:16 paramat lol 23:16 paramat he said it's copying your code, so it probably is 23:17 paramat but i still haven't got my head around how it works with 3D noise, i just need to study it more 23:18 Gael-de-Sailly he has split up the 2D and 3D components, and linked them in a way I have not fully understood yet 23:26 paramat i'll also study your lua version 23:28 Gael-de-Sailly it has not been updated since it has been merged in core 23:37 paramat it has, but history only goes back a little way because files were moved around 23:38 paramat so, if people want the new mapgen features to be usable in this mapgen it has to be aligned with the other mapgens, however i will keep the terrain and cave shapes unchanged 23:40 paramat when i agreed to the merge i think i assumed duane would maintain it, but nooo :] of course it's me who maintains it 23:41 rubenwardy there's a quote that's something like a pull request is a maintenance request 23:42 Gael-de-Sailly indeed I've not even watched the last commits duane did in february/march 2016 23:42 rubenwardy you could kindly message him, asking if he'd want to maintain it 23:42 rubenwardy this is why we could use a C ABI API 23:43 rubenwardy so you can have C++ mapgens without merging into the engine 23:43 Gael-de-Sailly I'd really like too, but my skills in C++ are not sufficient