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IRC log for #minetest-dev, 2018-04-14

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All times shown according to UTC.

Time Nick Message
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11:30 JDCodeIt 0.5.0 changed the way minetest looks for mods to load on the server. Used to be that you put a line in world.mt - what is the new mechanism?
11:49 sfan5 did it?
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13:09 JDCodeIt Thought I read that somewhere. Maybe not.
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14:37 paramat nerzhul nore rubenwardy sfan5 Shara sofar maybe a meeting at 19:00 CEST / 18:00 BST / 17:00 UTC? apparently we're suppposed to complete 0.4.17 this weekend :3
14:38 sfan5 are we?
14:40 nerzhul paramat exact it's the goal for a release next week if i remember
14:56 JDCodeIt Somebody said April 15
14:56 paramat well we don't have to complete it this weekend, there wasn't much agreement to do so last meeting. but lets work towards that
14:57 paramat yes release tomorrow was mentioned, but too soon
14:57 Shara I probably won't be around, but that's okay
14:58 rubenwardy this is why it's stupid to announce it before the freeze
15:00 rubenwardy freeze is the wrong word, but the period of time when all fixes are merged in and it's being checked
15:00 rubenwardy like, I can run it on my server in that time
15:01 rubenwardy this is a bad weekend for me anyway, I have coursework due in on Monday
15:02 paramat ok
15:02 paramat maybe freeze next weekend then
15:03 paramat game#2108 is ready
15:03 ShadowBot https://github.com/minetest/minetest_game/issues/2108 -- Biomes: Remove some warm and humid biomes at altitude by paramat
15:21 paramat and #7234 is ready
15:21 ShadowBot https://github.com/minetest/minetest/issues/7234 -- FOV: Raise lower limit to avoid zoom-loading distant world by paramat
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15:24 dell00 Is this where the MT devs discuss the development of MT?
15:26 shivajiva yep
15:26 dell00 Cool.
15:30 Shara paramat: I'm still really unsure about game#2108
15:30 ShadowBot https://github.com/minetest/minetest_game/issues/2108 -- Biomes: Remove some warm and humid biomes at altitude by paramat
15:31 Shara I have been wondering if, instead of removing biomes, you should think about changing decorations with height
15:35 paramat the rainforest floor would be unsuitable at high altitudes as it is rainforest litter. but yes i am not certain about the PR
15:36 paramat it might be good to have all biomes at all altitudes, for certain resources
15:37 paramat if you think about how mapgen parameters can create terrain all the way up to world top
15:39 paramat ranforest doesn't make sense with low tree density, and would no longer be rainforest biome
15:39 paramat maybe it's best i delay this PR to think further ..
15:43 shivajiva wondering if setting player gravity by a command would bypass the VIP requirement to fly on ios for players with the fly priv, any thoughts?
15:44 sfan5 you mean like setting gravity to 0?
15:44 shivajiva yea
15:44 sfan5 should work
15:44 paramat actually the original PR was opened and closed 4 times, it's always been uncertain :]
15:45 shivajiva on that basis I'll give it a go and report back
15:50 JDCodeIt Is Eclipse a good IDE for minetest development, or do you recommend something else. Nano and lots of grep works, but meh.
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16:42 paramat #7240
16:42 ShadowBot https://github.com/minetest/minetest/issues/7240 -- Android: Add zoom, minimap, and toggle chat button by srifqi
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19:20 nerzhul JDCodelt: use QTcreator or Clion
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20:34 shivajiva my conclusion is it's simply not viable until mt has player:add_velocity(table)
20:54 paramat flying by using gravity?
20:55 paramat i can see it would be fiddly to control
20:56 paramat how about giving those players flying vehicles (invisible ones)?
21:04 rubenwardy shivajiva: you could attach to an entity then read player controls
21:09 paramat exactly
21:10 rubenwardy will be glitchy though
21:35 shivajiva yup and detaching causes the player to come to a stop
21:37 shivajiva entity has to have health that matches player and that has to be transferred to the player on damage
21:37 shivajiva not viable
21:43 celeron55 just find a remote code execution vulnerability in that version of the client 8)
21:43 shivajiva lol :P
21:44 shivajiva thanks c55 I needed to laugh =)
21:45 celeron55 truely server-defined games for once
21:46 shivajiva so what's the big deal with adding velocity to a player?
21:47 shivajiva excuse my ignorance
21:52 shivajiva guess it's because the client can ignore it
21:52 paramat see #2960
21:52 ShadowBot https://github.com/minetest/minetest/issues/2960 -- Add set_player_velocity method
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22:05 shivajiva I see, it's because we don't have the physics complexity for it :/
22:06 paramat erm, well i think it's because players don't really have a velocity
22:06 rubenwardy networking*
22:07 JDCodeIt "space" usually has a lot of nothing before something interesting, so how would you manage the block loading when far from something interesting that you might want to see? And when you are near, not so much block loading?
22:09 paramat exactly
22:09 paramat and we can't render distant stuff in lower detail yet
22:10 paramat (although farmap did)
22:11 paramat but i could live with that
22:14 shivajiva that puts it into perspective
22:16 paramat also, generating all the distant stuff would be slow and intensive
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22:19 paramat on this subject, i might work on biome-definable air nodes soon
22:21 shivajiva like fog and haze?
22:31 paramat yes or vacuum or alien atmosphere
22:38 paramat being able to 'do space' has been in celeron55's roadmap for years. hmmmm and i agreed to add definable air nodes 2 years ago
22:39 paramat it's the only node you can't define in a biome
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