Time Nick Message 00:16 rubenwardy [k00l]shamoanjac: no reason it appears 00:16 rubenwardy likely left after a refactor 00:17 [k00l]shamoanjac heh 00:29 rubenwardy is there any way we can bribe Travis to run our jobs faster? 00:34 rubenwardy right, #7202 passes the lint now (nerzhul) 00:34 ShadowBot https://github.com/minetest/minetest/issues/7202 -- Add player:get_meta(), deprecate player attributes by rubenwardy 06:22 nerzhul gg 08:52 nerzhul merging #7202 08:52 ShadowBot https://github.com/minetest/minetest/issues/7202 -- Add player:get_meta(), deprecate player attributes by rubenwardy 10:11 rubenwardy merging #7213 in 15 10:11 ShadowBot https://github.com/minetest/minetest/issues/7213 -- Run code style linter first by rubenwardy 10:19 rubenwardy huh 10:19 rubenwardy clang tidy failures when I didn't touch it 10:53 rubenwardy #7214 10:53 ShadowBot https://github.com/minetest/minetest/issues/7214 -- MetaDataRef: Add contains() and get_string_or_nil() by rubenwardy 14:33 nerzhul merging #7200 14:33 ShadowBot https://github.com/minetest/minetest/issues/7200 -- Fix SAOM by numberZero 14:38 celeron55 the naming in it seems off 14:38 celeron55 16*BS isn't called a chunk unless you're developing some other engine 14:47 Krock getObjectPosToMapblockPos(..) then? 14:57 rubenwardy that's not for Mapblocks though 14:57 rubenwardy it's for a linear spatial partition of variable granuatity 14:58 rubenwardy which mapblocks also are, but it's a different system 14:58 rubenwardy err 14:59 rubenwardy Mapblocks are also a spatial patition, but fixed size 15:40 paramat uh that will cause confusion, 'chunk' should not be used 15:41 rubenwardy probably better to name it: getObjectPosToPartitionCellPos() 15:45 paramat commented 17:37 nerzhul i didn't merged it seems, and it's a good thing :p 20:54 paramat #7218 is ready, now dungeons are also integrated into the Biome API 20:54 ShadowBot https://github.com/minetest/minetest/issues/7218 -- Biome API / dungeons: Add biome-defined dungeon nodes by paramat 22:45 Fixer reminder: fix that annoying falling/stucking through slabs/stairs/etc