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IRC log for #minetest-dev, 2018-03-26

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All times shown according to UTC.

Time Nick Message
00:42 paramat joined #minetest-dev
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03:58 paramat merging #7164
03:58 ShadowBot https://github.com/minetest/minetest/issues/7164 -- Mapgen: Remove unused mgv7 code and some unused biometypes by paramat
04:02 paramat merged
04:03 paramat #7169 is tested and ready, 10% mapgen time optimisation
04:03 ShadowBot https://github.com/minetest/minetest/issues/7169 -- Mgcarpathian: ZYX -> ZXY mapgen loop optimisation by paramat
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05:41 nerzhul rubenwardy: i don't see your point for 7131, it's the mod loader, not mod themselves
05:41 rubenwardy Huh?
05:42 rubenwardy Does it not add the ability to make Lua unit tests?
05:42 rubenwardy Well, the ability to load mods to then unit test
05:42 rubenwardy No framework yet
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05:47 nerzhul absolutely nto it's a refactor which should permit to help to add CSM mod manager server side for sending mods
05:48 rubenwardy Where did you add the ability to run mods during unit tests?
05:48 nerzhul i never did that
05:48 nerzhul i don't see where did you read that :o
05:48 rubenwardy Oh right, thought you did
05:49 nerzhul we can add a specific registration and call it from unittests if you need it, but testing mods is as complicated as testing Server or Game class :(
05:49 rubenwardy I read about a change which runs a mod in minimal
05:49 rubenwardy Not testing mods
05:49 nerzhul oh you are right, this load minimal in the unittest phasis
05:49 rubenwardy What for?
05:50 nerzhul hmm not loading minimal
05:50 nerzhul but preparing minimal for load
05:50 nerzhul testing the mod loader, but not running it. Then it read the whole game and list all MT needs and verify it's good coreside for loading the game, but it doesn't load it, and cannot as we currently need a complete server for that
05:51 rubenwardy Ah right, so the main purpose isn't to add Lua API tests
05:52 rubenwardy I mean, still good
05:54 nerzhul i hope at a point the core will be sufficiently refactored to add it, but currently it's not possible
05:54 nerzhul i take this PR opportunity to test the mod loader without loading :)
05:56 nerzhul i hope we can continue to increase code coverage, we regularly see regression (generally client side), with a good coverage they can be catched before merge
05:57 rubenwardy Agreed
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11:58 nerzhul wow i just setup MT on my new laptop and the font size is crazy... 2px xD
12:05 rubenwardy high DPI?
12:12 nerzhul maybe yes
12:12 nerzhul seems to be a problem with some android devices too
12:12 nerzhul at least i have a testing hardware it seems :p
12:13 nerzhul i just pushed #7172 , it's fairly trivial dep update, nothing special to review
12:13 ShadowBot https://github.com/minetest/minetest/issues/7172 -- Update jsoncpp to 1.8.4 by nerzhul
12:13 nerzhul if someone can add approval :)
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13:17 nerzhul sfan5, rubenwardy, Krock
13:17 rubenwardy busy, 1 sec
13:17 nerzhul np
13:20 rubenwardy here
13:21 * rubenwardy reads the logs
13:22 rubenwardy oh right
13:22 rubenwardy this looks fine
13:23 rubenwardy what was the json-related issue people had with compiling Minetest though?
13:23 rubenwardy does this affect it at all?
13:30 nerzhul no it's just a minor update, currently we are on 1.8.3
13:31 nerzhul the people related issue is just non C++11 compliant compiler or system jsoncpp problem with C++11 compiler
13:31 nerzhul as Debian 9 has now near 1 year the compiler and system issue should disappear as it's related to Debian
13:31 nerzhul Debian 8
13:32 nerzhul and as you see in gitlab CI pipeline, debian 8 build works well : https://gitlab.com/minetest/minetest/pipelines/19473379
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15:31 Krock Will merge #7149 #7167 #7172  in 10 minutes
15:31 ShadowBot https://github.com/minetest/minetest/issues/7149 -- macOS: don't require X11 libraries during compilation by timcu
15:31 ShadowBot https://github.com/minetest/minetest/issues/7167 -- guard sound manager initialization with enable_sound by nOOb3167
15:31 ShadowBot https://github.com/minetest/minetest/issues/7172 -- Update jsoncpp to 1.8.4 by nerzhul
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15:43 Krock Merging...
15:43 nerzhul ty Krock
15:47 IcyDiamond I was wondering if it's possible to make a chest that keeps its contents when broken
15:53 Krock yes, see minetest-mods/technic/wrench
15:53 Krock the wrench allows picking up chests with contents. after placing them, the items are restored
15:54 Krock in theory the same could be done with our chests in MTG, but I'm not sure if people would welcome that behaviour, so it's maybe better to use a mod which adds that
15:54 IcyDiamond Alright, I use technic but I guess I missed the wrench. Thanks
15:55 Krock np ;)
15:55 Krock !next
15:55 ShadowBot Another satisfied customer. Next!
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18:59 Fixer Krock: actually I will welcome that, since, IRL we move our stuff in chests and boxes!
19:01 Krock Fixer, yes but it's recursive. You could put a filled chest into a chest into a chest into a chest
19:01 Fixer Krock: forbid that
19:01 Fixer Krock: because size requirements or smth silly
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19:25 sofar on ITB, the node creator can create functional node creators
19:26 sofar **mind blown**
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21:28 Fixer ?
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23:53 paramat can anyone give #7169 a +1? well tested and i 100% know what i'm doing :]
23:54 ShadowBot https://github.com/minetest/minetest/issues/7169 -- Mgcarpathian: Mapgen loop optimisations by paramat

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