Time Nick Message 02:57 paramat will merge #7135 #7136 in a few mins, both trivial 02:57 ShadowBot https://github.com/minetest/minetest/issues/7135 -- Biomes: Fix vertical blend by paramat 02:57 ShadowBot https://github.com/minetest/minetest/issues/7136 -- Lua_api.txt: Split long lines part 5, fix hardware colouring docs by paramat 03:01 paramat merging 03:05 paramat done 07:18 nerzhul paramat, where is the approval for the fix ? 07:39 nerzhul i push a trivial if -> else if fix on master 07:41 nerzhul merging #7131 (approved by Krock yesterday, the change has been added) 07:41 ShadowBot https://github.com/minetest/minetest/issues/7131 -- Server: delegate mod management & config to ServerModConfiguration by nerzhul 08:11 nerzhul i push a little trivial refactor for ServerEnv::loadmeta (default should be handled by server env itself) 18:30 paramat please can this high priority bugfix be reviewed? #7061 i will review it soon and will probably +1 as it tests ok 18:30 ShadowBot https://github.com/minetest/minetest/issues/7061 -- Fix node-nodebox lighting difference in direct sunlight by numberZero 18:31 Krock I already did a few tests, nothing suspicious so +1 18:31 paramat thanks, i'll review soon 18:33 nerzhul I need to fix a crash on the Krock asking for reseting env :p 18:34 nerzhul the valgrind unittests show it 18:34 nerzhul Krock thanks for the review yesterday 18:36 Krock resetting the env var results in a crash? 18:37 Krock nerzhul, well done: _putenv(subgame_path.c_str()); 18:37 Krock https://github.com/minetest/minetest/commit/e800684ead56#diff-15e19c2bc1babc9123e823c0691a4cffR76 18:37 Krock amend quickly 18:38 Krock oh nevermind me 18:39 Krock it's saved_env_mt_subgame_path which is a pointer, not subgame_path 19:25 nerzhul yes :) 19:25 nerzhul travis is green too, it's good 20:37 paramat Krock any idea how this works https://github.com/minetest/minetest/pull/7061/files#r175207280 ? 20:42 paramat updated that comment 20:51 Krock paramat, by looking at the code, this seems to be for the case there are nodes stacked vertically 20:52 Krock for bright sides, I believe 20:56 paramat stacked vertexes you mean? see PR description 20:59 paramat well nevermind hopefully author will explain 21:40 p_gimeno paramat, ^ is xor, not power 21:41 p_gimeno if the vertexes are organized so that the bits indicate the direction, then probably k ^ 2 toggles the Y position bit 21:52 paramat ah 21:52 paramat of course 21:53 paramat thanks 21:55 paramat +1 will merge later 21:59 nerzhul Seems HibridDog likes my mod refactor to propose a feature PR heh 22:01 nerzhul HybridDog*