Time Nick Message 01:07 paramat #7036 simple bugfix 01:07 ShadowBot https://github.com/minetest/minetest/issues/7036 -- Dungeons: Avoid generation in multiple liquid nodes by paramat 01:11 paramat ^ possibly trivial? 01:14 paramat well if no objection will merge in a day or so, semi-trivial and mapgen stuff 01:15 red-001 paramat, shouldn't you also check for airlike? 01:15 paramat good point 01:16 paramat that will become important when biomes have definable airlike nodes, not sure if to do that now as checking for "air" is faster 01:16 paramat well actually, not faster 01:16 paramat dtype is already calculated 01:17 paramat i'll do that when or if we have definable biome air, no need until then 01:17 red-001 no reason not to check agaist it if you already get the need info 02:04 paramat actually, i'll check for airlike now, no harm and it can only help 02:06 paramat dungeons can overgenerate into mod-placed airlike nodes 02:16 paramat updated 02:30 paramat Shara good idea to check for drawtype, now also 'airlike' is checked instead of "air" 02:31 Shara Good. It did seem to make more sense :) 14:48 Fixer This one is READY, don't let this down https://github.com/minetest/minetest/pull/6219 14:48 Fixer do your thing 14:55 Fixer veteran rank: 14 days online, looool 14:55 Fixer oops, wrong chat 14:56 red-001 !title 14:57 ShadowBot WIP: Server side movement by bendeutsch · Pull Request #6219 · minetest/minetest · GitHub 14:58 red-001 Fixer, still seemed very WIP when I tested it the other day 14:58 Fixer red-001: he says it is ready more or less, time to REVIEW 14:59 Fixer read his last post 20:17 Fixer https://forum.minetest.net/viewtopic.php?f=54&t=19623 20:27 PumpkinHead if any of you devs thing Minetest doesnt have memory leaks and the code is good OR know there is some issues and want a reproducable way of testing that will help fixing it, then just join my server 20:27 PumpkinHead known as the system killer 20:27 PumpkinHead mt.megaf.info 30003 20:30 sfan5 ERROR[Main]: The server is probably running a different version of Minetest. 20:30 sfan5 ¯\_(ツ)_/¯ 20:31 PumpkinHead it's backport 0.4 20:31 PumpkinHead if you had minetest open already, you have to close it and open again 20:31 PumpkinHead Minetest bug ^ 20:31 sfan5 I don't think I've ever seen a more vague bug description 20:31 celeron55 it might help getting dev attention if it ran 0.5 :P my main install is 0.5 also 21:31 paramat please can someone review this simple PR #7024 ? it goes with to 7032 which i'll merge later, this is high priority world-edge stuff needed for defence against server attacks. nerzhul nore sfan5 21:31 ShadowBot https://github.com/minetest/minetest/issues/7024 -- Falling.lua: Delete falling node entities on contact with 'ignore' by paramat 21:31 paramat i'll also merge #7036 later, fairly trivial mapgen stuff 21:31 ShadowBot https://github.com/minetest/minetest/issues/7036 -- Dungeons: Avoid generation in multiple liquid nodes and 'airlike' by paramat 21:33 paramat ^^ rubenwardy 21:33 sfan5 paramat: 7024 falls under the "trivial" rule 21:34 sfan5 LGTM either way 21:34 paramat thanks 21:52 paramat game#2044 game#2046 both quite simple 21:52 ShadowBot https://github.com/minetest/minetest_game/issues/2044 -- Boats: Prevent entering 'ignore' nodes by paramat 21:52 ShadowBot https://github.com/minetest/minetest_game/issues/2046 -- Flower spread: Only spread to the same surface node by paramat 22:09 paramat #6477 is trivial will merge later too 22:09 ShadowBot https://github.com/minetest/minetest/issues/6477 -- Repositioning formspec item in delete world dialog by srifqi 22:09 paramat rubenwardy i assume you're ok with that? i'll test it too 23:51 paramat rubenwardy do you still prefer https://github.com/minetest/minetest/pull/4393#issuecomment-352226437 for #4393 ? i like it 23:51 ShadowBot https://github.com/minetest/minetest/issues/4393 -- Disable "Ignoring CONTENT_IGNORE redefinition" warning by HybridDog