Minetest logo

IRC log for #minetest-dev, 2018-02-12

| Channels | #minetest-dev index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
01:07 paramat #7036 simple bugfix
01:07 ShadowBot https://github.com/minetest/minetest/issues/7036 -- Dungeons: Avoid generation in multiple liquid nodes by paramat
01:11 paramat ^ possibly trivial?
01:14 paramat well if no objection will merge in a day or so, semi-trivial and mapgen stuff
01:15 red-001 paramat, shouldn't you also check for airlike?
01:15 paramat good point
01:16 paramat that will become important when biomes have definable airlike nodes, not sure if to do that now as checking for "air" is faster
01:16 paramat well actually, not faster
01:16 paramat dtype is already calculated
01:17 paramat i'll do that when or if we have definable biome air, no need until then
01:17 red-001 no reason not to check agaist it if you already get the need info
02:04 paramat joined #minetest-dev
02:04 paramat actually, i'll check for airlike now, no harm and it can only help
02:06 paramat dungeons can overgenerate into mod-placed airlike nodes
02:16 paramat updated
02:30 paramat Shara good idea to check for drawtype, now also 'airlike' is checked instead of "air"
02:31 Shara Good. It did seem to make more sense :)
03:17 AndroBuilder joined #minetest-dev
04:14 ProfanedBane joined #minetest-dev
06:46 Fritigern joined #minetest-dev
06:52 eenp^ joined #minetest-dev
08:41 Darcidride joined #minetest-dev
10:37 Gael-de-Sailly joined #minetest-dev
10:41 AndroBuilder joined #minetest-dev
11:26 Fixer joined #minetest-dev
12:16 Xio joined #minetest-dev
13:17 ThomasMonroe joined #minetest-dev
13:29 CBugDCoder joined #minetest-dev
14:41 antims joined #minetest-dev
14:48 Fixer This one is READY, don't let this down https://github.com/minetest/minetest/pull/6219
14:48 Fixer do your thing
14:49 CBugDCoder joined #minetest-dev
14:55 Fixer veteran rank: 14 days online, looool
14:55 Fixer oops, wrong chat
14:56 red-001 !title
14:57 ShadowBot WIP: Server side movement by bendeutsch · Pull Request #6219 · minetest/minetest · GitHub
14:57 twoelk joined #minetest-dev
14:58 red-001 Fixer, still seemed very WIP when I tested it the other day
14:58 Fixer red-001: he says it is ready more or less, time to REVIEW
14:59 Fixer read his last post
16:24 YuGiOhJCJ joined #minetest-dev
16:29 YuGiOhJCJ joined #minetest-dev
17:17 Raven262 joined #minetest-dev
17:57 Krock joined #minetest-dev
18:11 Darcidride_ joined #minetest-dev
18:41 fwhcat joined #minetest-dev
20:05 CBugDCoder joined #minetest-dev
20:17 Fixer https://forum.minetest.net/vi​ewtopic.php?f=54&t=19623
20:27 PumpkinHead if any of you devs thing Minetest doesnt have memory leaks and the code is good OR know there is some issues and want a reproducable way of testing that will help fixing it, then just join my server
20:27 PumpkinHead known as the system killer
20:27 PumpkinHead mt.megaf.info 30003
20:30 sfan5 ERROR[Main]: The server is probably  running a different version of Minetest.
20:30 sfan5 ¯\_(ツ)_/¯
20:31 PumpkinHead it's backport 0.4
20:31 PumpkinHead if you had minetest open already, you have to close it and open again
20:31 PumpkinHead Minetest bug ^
20:31 sfan5 I don't think I've ever seen a more vague bug description
20:31 celeron55 it might help getting dev attention if it ran 0.5 :P my main install is 0.5 also
20:34 ThomasMonroe joined #minetest-dev
20:40 paramat joined #minetest-dev
20:51 Beton joined #minetest-dev
21:11 nerzhul joined #minetest-dev
21:31 paramat please can someone review this simple PR #7024 ? it goes with to 7032 which i'll merge later, this is high priority world-edge stuff needed for defence against server attacks. nerzhul nore sfan5
21:31 ShadowBot https://github.com/minetest/minetest/issues/7024 -- Falling.lua: Delete falling node entities on contact with 'ignore' by paramat
21:31 paramat i'll also merge #7036 later, fairly trivial mapgen stuff
21:31 ShadowBot https://github.com/minetest/minetest/issues/7036 -- Dungeons: Avoid generation in multiple liquid nodes and 'airlike' by paramat
21:33 paramat ^^ rubenwardy
21:33 sfan5 paramat: 7024 falls under the "trivial" rule
21:34 sfan5 LGTM either way
21:34 paramat thanks
21:52 paramat game#2044 game#2046 both quite simple
21:52 ShadowBot https://github.com/minetest​/minetest_game/issues/2044 -- Boats: Prevent entering 'ignore' nodes by paramat
21:52 ShadowBot https://github.com/minetest​/minetest_game/issues/2046 -- Flower spread: Only spread to the same surface node by paramat
22:09 paramat #6477 is trivial will merge later too
22:09 ShadowBot https://github.com/minetest/minetest/issues/6477 -- Repositioning formspec item in delete world dialog by srifqi
22:09 paramat rubenwardy i assume you're ok with that? i'll test it too
22:27 Lymkwi joined #minetest-dev
23:51 paramat rubenwardy do you still prefer https://github.com/minetest/minetes​t/pull/4393#issuecomment-352226437 for #4393 ? i like it
23:51 ShadowBot https://github.com/minetest/minetest/issues/4393 -- Disable "Ignoring CONTENT_IGNORE redefinition" warning by HybridDog

| Channels | #minetest-dev index | Today | | Google Search | Plaintext