Time Nick Message 04:07 Hijiri is it possible in the modding API to scale a model along an arbitrary axis? 04:11 paramat object 'visual scale' has only 2 values, one for y the other for x/z 04:13 paramat i mean, 'visual_size' 04:15 Hijiri ok 04:15 Hijiri well if I scale it, will it be applied before or after bone rotations? 04:33 paramat i assume after 04:33 paramat but not certain 08:41 Krock Pushing trivial bugfix for #7029 in 15 minutes: https://pastebin.com/raw/hyQ5DnCC 08:41 ShadowBot https://github.com/minetest/minetest/issues/7029 -- "Change Keys" from Game Menu causes error 09:13 celeron55 Hijiri: it's whatever irrlicht does when first calling animateJoints() and then calling setScale() 09:13 celeron55 for an irrlicht scene node 09:14 celeron55 https://github.com/minetest/minetest/blob/master/src/content_cao.cpp#L579 12:26 red-001 Krock, didn't you push a commit to fix #7029? 12:26 ShadowBot https://github.com/minetest/minetest/issues/7029 -- "Change Keys" from Game Menu causes error 12:27 Krock red-001, I thought I mentioned the issue in the commit description. apparently I forgot to do so. closing manually now. 12:27 Krock thanks for reporting :) 14:24 red-001 #6878 14:24 ShadowBot https://github.com/minetest/minetest/issues/6878 -- Mitigate formspec exploits by verifying that the formspec was shown to the user by the server by red-001 14:24 red-001 got rid of the random id thing so it would be simpler 19:10 paramat game#2044 19:10 ShadowBot https://github.com/minetest/minetest_game/issues/2044 -- Boats: Prevent motion in 'ignore' nodes by paramat 19:12 red-001 shouldn't that really be in core? 19:15 sofar can you at least exit the boat and still pick it up? 19:15 paramat possibly 19:15 rubenwardy without noclip, no 19:15 paramat and yes 19:16 rubenwardy you'll be stuck in ignore nodes unable to move 19:16 sofar lol 19:16 paramat .. in my PR 19:16 sofar maybe we should attempt to put the boat back to the non-ignore position instead 19:17 sofar invert the current acceleration or current velocity, normalize it, and move the boat by that amount? 19:17 paramat i could try inverting yes for a bounce 19:17 paramat will try 19:17 sofar I have no issues doing this in mtg, we can always do it *as well* in builtin 19:19 paramat i did consider doing this in core, but will be less trivial 19:21 paramat maybe still worth investigating, but in lua you get to choose behaviour, for example i have made dropped items stick, falling nodes deleted, and (soon) boats bounce 19:21 paramat some objects need to enter ignore, such as fast flying vehicles 19:22 Shara Bouncing boats :) 19:22 Shara But yes, do make sure players can't get stuck 19:22 Shara I can imagine the confused screaming 19:22 paramat players don't get stuck in my PR =) 19:23 paramat well as far as i know, but bounce is better 19:23 Shara Players are inventive. They find ways :) 19:23 sofar if the boat stays usable, that would be a good thing 19:27 paramat on this subject, #7024 is ready 19:27 ShadowBot https://github.com/minetest/minetest/issues/7024 -- Falling.lua: Delete falling node entities on contact with 'ignore' by paramat 19:28 paramat and #6998 19:28 ShadowBot https://github.com/minetest/minetest/issues/6998 -- SAO limits: Allow SAOs to function outside the set 'mapgen limit' by paramat 19:28 paramat all world edge stuff sorted out 19:28 paramat then you can reduce 'mapgen limit' and have world outside it function normally 19:29 Shara :) 19:29 Shara Please do get all this onto backport branch if possible 19:29 paramat yes 19:30 paramat a good defence against attacks 19:54 paramat one liner PR #7031 19:54 ShadowBot https://github.com/minetest/minetest/issues/7031 -- Position entity nametags relative to selection-box by stujones11