Time Nick Message 00:37 paramat hmm no idea :] depends on your interests and abilities, lots of issues to choose from 00:46 paramat another label to look for in issues is 'blocker', those are blockers for next release 00:48 paramat +1 for the PR 00:49 QwertyCool can you define blocker without using the word blocker :$ 00:49 QwertyCool please 00:51 rubenwardy they're issues that need to be fixed before we can release the next version 00:51 rubenwardy ie: they block the release 00:51 rubenwardy they're a blocker 00:52 paramat yes i was a little unclear 01:09 QwertyCool gotcha thanks 01:28 QwertyCool does the api know the name of the mod calling it 07:25 nerzhul merging #6977 07:25 ShadowBot https://github.com/minetest/minetest/issues/6977 -- Unhelpful minetest.set/add_node error message 07:26 nerzhul or not 07:26 nerzhul i missed the valid rubenwardy comment, not merged :) 19:48 paramat #7024 do you prefer falling node entities to be deleted on contact with ignore or on contact with unloaded nodes 16 nodes lower? i guess it doesn't make much difference and ignore is more consistent 19:48 ShadowBot https://github.com/minetest/minetest/issues/7024 -- Falling.lua: Delete falling nodes in 'ignore' (or unloaded areas) by paramat 19:51 paramat i might start work on custom defined air nodes for biomes soon, as planned by hmmmm and me 19:51 sfan5 maybe we should add berries before we add space 19:51 sfan5 just saying 19:51 rubenwardy berries are already possible, custom air nodes aren't 19:52 sfan5 🤔 19:52 rubenwardy at least not with the builtin mapgen 20:00 Shara Maybe underground should be before space... 20:01 Shara Players can already go down after all. 20:09 paramat hm i'll go with ignore for falling nodes, otherwise you can see them travel 16 nodes beyond world edge which is inconsistent, so 7024 is ready 20:11 paramat for MTG underground comes first, engine is not ready for space yet 20:12 QwertyCool sfan5 would it be possible to get a copy of your win32, and win64 binaries? realized the scaling issues im having with client were me missing gettext from compile, but now that i add it I'm facing new issues with the compiler. 20:12 paramat i'll merge marram grass and kelp in 1-2 hours 20:17 VanessaE paramat (et. al), is there any remaining interest in merging my unified dyes into mtg, assuming I activate the colored itemstacks handling (perhaps with a rewrite so that it can just replace default dyes entirely)? 20:17 sfan5 QwertyCool: just download the official binaries, i build those 20:17 sfan5 built* 20:22 paramat lol just saw the berries request 20:24 paramat VanessaE no interest from me, we're actually planning to sort out dyes, if anything simplify 20:24 VanessaE ok. 20:25 rubenwardy I don't think there should be too many dyes in MTG 20:25 rubenwardy like, 16 most maybe 20:25 rubenwardy then again dyes bore me so I'll butt out of it 20:25 VanessaE just wondered, there was interest at one time. 20:26 rubenwardy I'm not familiar with unified dyes 20:27 VanessaE in this context, it's main purpose would be to make its standard palettes for hardware coloring a part of mtg. 20:27 Shara MTG handles the dyes it already has amazingly poorly... I don't think it needs even more of them. 20:29 paramat unified dyes seems too complex for MTG, and will make other stuff more complex, i think it deserves to be a specialist optional mod 20:30 VanessaE I'll grant you that 20:30 VanessaE but it's only as complex as the modders who use it choose it to be. one doesn't have to use anything more than just the palette files, for example 20:34 VanessaE just wondered. just changes how I'll proceed is all. 21:17 paramat #6971 is a 1 line PR tested by 2 android users, anyone else approve? 21:17 ShadowBot https://github.com/minetest/minetest/issues/6971 -- Include alpha channel reference in MaterialTypeParam by stujones11 21:23 QwertyCool are you referring to the binaris downloads on the wiki compiling page? 21:23 QwertyCool i beleive it only has the 32 bit version 21:23 QwertyCool and it doens't include gettext afaik 21:24 sfan5 minetest.net/downloads/ 21:28 QwertyCool the compiling binaries are somewhere on that pabge? just take them out of the portable download or? 21:28 sfan5 i'm not sure what kind of binaries you want 21:29 QwertyCool the includes/dlls/libs/etc for building with cmake 21:30 sfan5 oh 21:30 sfan5 look into the buildwin*.sh scripts 21:30 sfan5 but note you can't use those with MSVC 21:31 QwertyCool how do you build your windows versions? mingw? 21:31 sfan5 yes 21:33 QwertyCool do still use cmake configure and generate ? 21:34 sfan5 yes? 22:25 paramat rubenwardy shall we merge game#1229 or do you still want to test first? 22:25 ShadowBot https://github.com/minetest/minetest_game/issues/1229 -- Bones: Iterate player inventory lists dynamically. by t4im 22:29 paramat well i guess it should wait if untested 22:29 paramat will merge game#2027 game#2041 now 22:29 ShadowBot https://github.com/minetest/minetest_game/issues/2027 -- Add marram grass for coastal sand dunes by paramat 22:30 ShadowBot https://github.com/minetest/minetest_game/issues/2041 -- Adjust kelp placement and add selection box by Ezhh 22:56 paramat merging 23:01 paramat done