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IRC log for #minetest-dev, 2018-02-07

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All times shown according to UTC.

Time Nick Message
00:24 Tmanyo joined #minetest-dev
00:37 paramat hmm no idea :] depends on your interests and abilities, lots of issues to choose from
00:45 Cornelia joined #minetest-dev
00:46 paramat another label to look for in issues is 'blocker', those are blockers for next release
00:48 paramat +1 for the PR
00:49 QwertyCool can you define blocker without using the word blocker :$
00:49 QwertyCool please
00:51 rubenwardy they're issues that need to be fixed before we can release the next version
00:51 rubenwardy ie: they block the release
00:51 rubenwardy they're a blocker
00:52 paramat yes i was a little unclear
01:09 QwertyCool gotcha thanks
01:28 QwertyCool does the api know the name of the mod calling it
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07:25 nerzhul merging #6977
07:25 ShadowBot https://github.com/minetest/minetest/issues/6977 -- Unhelpful minetest.set/add_node error message
07:26 nerzhul or not
07:26 nerzhul i missed the valid rubenwardy comment, not merged :)
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19:48 paramat #7024 do you prefer falling node entities to be deleted on contact with ignore or on contact with unloaded nodes 16 nodes lower? i guess it doesn't make much difference and ignore is more consistent
19:48 ShadowBot https://github.com/minetest/minetest/issues/7024 -- Falling.lua: Delete falling nodes in 'ignore' (or unloaded areas) by paramat
19:51 paramat i might start work on custom defined air nodes for biomes soon, as planned by hmmmm and me
19:51 sfan5 maybe we should add berries before we add space
19:51 sfan5 just saying
19:51 rubenwardy berries are already possible, custom air nodes aren't
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19:52 sfan5 🤔
19:52 rubenwardy at least not with the builtin mapgen
20:00 Shara Maybe underground should be before space...
20:01 Shara Players can already go down after all.
20:09 paramat hm i'll go with ignore for falling nodes, otherwise you can see them travel 16 nodes beyond world edge which is inconsistent, so 7024 is ready
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20:11 paramat for MTG underground comes first, engine is not ready for space yet
20:12 QwertyCool sfan5 would it be possible to get a copy of your win32, and win64 binaries? realized the scaling issues im having with client were me missing gettext from compile, but now that i add it I'm facing new issues with the compiler.
20:12 paramat i'll merge marram grass and kelp in 1-2 hours
20:17 VanessaE paramat (et. al), is there any remaining interest in merging my unified dyes into mtg, assuming I activate the colored itemstacks handling (perhaps with a rewrite so that it can just replace default dyes entirely)?
20:17 sfan5 QwertyCool: just download the official binaries, i build those
20:17 sfan5 built*
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20:22 paramat lol just saw the berries request
20:24 paramat VanessaE no interest from me, we're actually planning to sort out dyes, if anything simplify
20:24 VanessaE ok.
20:25 rubenwardy I don't think there should be too many dyes in MTG
20:25 rubenwardy like, 16 most maybe
20:25 rubenwardy then again dyes bore me so I'll butt out of it
20:25 VanessaE just wondered, there was interest at one time.
20:26 rubenwardy I'm not familiar with unified dyes
20:27 VanessaE in this context, it's main purpose would be to make its standard palettes for hardware coloring a part of mtg.
20:27 Shara MTG handles the dyes it already has amazingly poorly... I don't think it needs even more of them.
20:29 paramat unified dyes seems too complex for MTG, and will make other stuff more complex, i think it deserves to be a specialist optional mod
20:30 VanessaE I'll grant you that
20:30 VanessaE but it's only as complex as the modders who use it choose it to be.  one doesn't have to use anything more than just the palette files, for example
20:34 VanessaE just wondered.  just changes how I'll proceed is all.
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21:17 paramat #6971 is a 1 line PR tested by 2 android users, anyone else approve?
21:17 ShadowBot https://github.com/minetest/minetest/issues/6971 -- Include alpha channel reference in MaterialTypeParam by stujones11
21:23 QwertyCool are you referring to the binaris downloads on the wiki compiling page?
21:23 QwertyCool i beleive it only has the 32 bit version
21:23 QwertyCool and it doens't include gettext afaik
21:24 sfan5 minetest.net/downloads/
21:28 QwertyCool the compiling binaries are somewhere on that pabge? just take them out of the portable download or?
21:28 sfan5 i'm not sure what kind of binaries you want
21:29 QwertyCool the includes/dlls/libs/etc for building with cmake
21:30 sfan5 oh
21:30 sfan5 look into the buildwin*.sh scripts
21:30 sfan5 but note you can't use those with MSVC
21:31 QwertyCool how do you build your windows versions? mingw?
21:31 sfan5 yes
21:33 QwertyCool do  still use cmake configure and generate ?
21:34 sfan5 yes?
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22:25 paramat rubenwardy shall we merge game#1229 or do you still want to test first?
22:25 ShadowBot https://github.com/minetest/minetest_game/issues/1229 -- Bones: Iterate player inventory lists dynamically. by t4im
22:29 paramat well i guess it should wait if untested
22:29 paramat will merge game#2027 game#2041 now
22:29 ShadowBot https://github.com/minetest/minetest_game/issues/2027 -- Add marram grass for coastal sand dunes by paramat
22:30 ShadowBot https://github.com/minetest/minetest_game/issues/2041 -- Adjust kelp placement and add selection box by Ezhh
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22:56 paramat merging
23:01 paramat done
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