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IRC log for #minetest-dev, 2018-02-04

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All times shown according to UTC.

Time Nick Message
00:00 QwertyCool does it scale the gui, hud, text, buttons, etc proportionately and automatically?
00:01 QwertyCool https://imgur.com/a/xbo1c
00:01 rubenwardy it's the exact same as windows
00:01 QwertyCool ok
00:01 rubenwardy the buttons and images will scale
00:01 rubenwardy text won't
00:02 rubenwardy inventories and background will
00:02 QwertyCool pause menu?
00:02 rubenwardy icons in tables won't
00:02 rubenwardy not sure
00:02 rubenwardy I've only read the formspec cod
00:02 QwertyCool cod?
00:03 rubenwardy ...code
00:03 QwertyCool its a massive file O.O
00:03 QwertyCool gotcha
00:03 QwertyCool wasn't sure if it was an abbreviation for some refrence/wiki
00:03 QwertyCool Code On Demand! :/
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02:00 VanessaE [02-03 20:57] <BakerPrime> VanessaE: Erm, may I ask why FaceDir dones't seem to be working?
02:00 VanessaE [02-03 20:57] <BakerPrime> The slopes aren't flipping the direction they are supposed to.
02:00 VanessaE ^^ but he can use the screwdriver
02:01 VanessaE this is 0.4.17-dev, from earlier today.
02:04 paramat more info needed, and in an issue
02:05 VanessaE BakerPrime: ^^^^
02:11 VanessaE (he's working on getting a proper irc client)
02:28 paramat ok
02:32 paramat will merge game#2016 game#2038 in 5 mins
02:32 ShadowBot https://github.com/minetest/minetest_game/issues/2016 -- Flower spread ABM: Optimise by paramat
02:32 ShadowBot https://github.com/minetest/minetest_game/issues/2038 -- Coniferous litter: Improve textures, greyer and lighter by paramat
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02:34 BakerPrime_ Can you hear me? :D
02:35 VanessaE yes
02:35 BakerPrime_ Okay.
02:36 BakerPrime_ Paramat: I've been having some trouble with YAW on blocks not working on VE-Survival, so far junglewood and stonebrick are affected, other default ones seem to be okay. Once I update and run some more "tests" I will get you some more info to work with.
02:38 VanessaE the server, for reference, is at commit3d0617c
02:39 VanessaE ^ he means stone or junglewood slopes, stairs, etc.
02:39 paramat merged phew
03:06 rubenwardy merging #6978 in 10
03:07 ShadowBot https://github.com/minetest/minetest/issues/6978 -- Remove unused light updating code by juhdanad
03:11 rubenwardy also, we've snuck above 100 again
03:14 Hijiri #6688 could be the next merge
03:14 ShadowBot https://github.com/minetest/minetest/issues/6688 -- Custom particle generators for particle spawners by raymoo
03:14 rubenwardy ha, lol
03:14 Hijiri though unlikely based on code size
03:15 rubenwardy well it can't as only one approval
03:15 rubenwardy err
03:15 rubenwardy no approvals
03:15 Hijiri I see you self-requested a review just now though
03:15 Hijiri I didn't know that was a thing
03:15 rubenwardy just to remind me
03:15 rubenwardy it's something that I want to review, but it's likely to take an hour or so
03:15 rubenwardy meh
03:16 rubenwardy maybe not, just not a short amount of time
03:16 rubenwardy mergingn
03:16 rubenwardy done
03:18 paramat #6999 can also be merged, sorry should have mentioned earlier. might do it myself later
03:18 ShadowBot https://github.com/minetest/minetest/issues/6999 -- Item entity: Prevent motion in ignore nodes by paramat
03:18 rubenwardy I was literally clicking a button
03:18 rubenwardy so  1 + 1 = 1
03:18 paramat i have a docs PR to make so might merge it with that later
03:18 rubenwardy merging separately is as easy as merging together
03:19 paramat not if merging in terminal as i do
03:22 paramat i'll go through PRs again soon
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09:17 nerzhul merging #7006
09:17 ShadowBot https://github.com/minetest/minetest/issues/7006 -- Make hud_get return aligment, offset and size. by lisacvuk
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13:00 juhdanad Hi everybody! Does Lua and LuaJIT work with c++ exceptions?
13:05 nerzhul juhdanad what do you mean ? both are C
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13:06 juhdanad The Minetest code sometimes throws exceptions when called by Lua.
13:06 juhdanad This might cause memory leaks, right?
13:06 juhdanad luaL_error() should be used instead.
13:07 nerzhul lua VM memory has a GC
13:07 nerzhul generally we use the stack in core engine parts, then memory should be safe
13:09 juhdanad Problem no. 2 there is dealing with c++ exceptions in Lua code: http://www.knightsgame.org.uk/blog/2012/09/03/notes-on-luac-error-handling/
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18:16 Krock merging #6992 in 5 minutes
18:16 ShadowBot https://github.com/minetest/minetest/issues/6992 -- Add kill command and don't add player and world privileges by Wuzzy2
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18:30 nerzhul nice Krock
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20:45 paramat closed #7014
20:45 ShadowBot https://github.com/minetest/minetest/issues/7014 -- Remove the startup ASCII art text or allow to disable it via configuration option or by loglevel
20:46 MillersMan Another demo for #4839: https://imgur.com/a/xAoZL
20:46 ShadowBot https://github.com/minetest/minetest/issues/4839 -- Support for recursive refining map generators
20:47 QwertyCool In regards to the last two comments: https://github.com/minetest/minetest/issues/1897#issuecomment-362936805
20:47 MillersMan Didn't find time to code this weekend so just slightly tuned the mapgen and explored it a little
20:47 juhdanad This looks very realistic.
20:47 MillersMan I wonder how it will look like once I finished erosion simulation
20:47 red-001 paramat, isn't there a wouldn't fix lable?
20:48 QwertyCool is it against  our code-policy to add a fix that would work for some versions of windows and not others?
20:49 paramat 'won't fix' seems wrong as it is not a bug but a request
20:49 paramat MillersMan wow
20:50 juhdanad There's a 'Won't add' label too
20:51 red-001 MillersMan, that almost looks like a real world map
20:51 red-001 at least the coast line
20:51 paramat yes
20:53 red-001 paramat, that also makes sense I was thinking "wouldn't fix" because they are asking for something to be removed
20:53 MillersMan thanks, I hope to get a early version of the rivers done this week
20:54 MillersMan it will take some time as i'm doign a different approach than in my proof of concept to avoid the straight cliffs
20:59 QwertyCool Paramat: https://github.com/minetest/minetest/issues/1897#issuecomment-362936805 is it against policy to make a fix that only works for newer versions of windows? it could default to current behaviour if not meeting requirement
21:00 sfan5 it's not against some written-down policy
21:00 sfan5 but we'd like to keep support for >= Windows Vista
21:01 ThomasMonroe MillersMan, noice work
21:01 red-001 as long as it doesn't break things more for older versions I don't see an issue
21:02 red-001 breaking support for older versions would be an issue
21:02 ThomasMonroe sfan5, I get that, but..XP is getting really out-dated now
21:02 sfan5 ?
21:02 sfan5 we're not supporting XP anymore
21:03 ThomasMonroe oh yeah sry nvmd
21:18 Fixer still best for old hardware
21:19 juhdanad There are two coordinate systems in the Lua API: node coordinates and entity coordinates (10 times smaller unit). How should I reference them in lua_api.txt?
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21:22 QwertyCool how does the client determine os/version atm? just based on the build?
21:23 QwertyCool like its preprogrammed into cmake?
21:23 QwertyCool with cmake*
21:24 sfan5 operating systems is determined at compile time
21:24 paramat erm the smaller unit is 'irrlicht units' i think

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