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IRC log for #minetest-dev, 2018-01-25

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All times shown according to UTC.

Time Nick Message
00:08 jordan4ibanez joined #minetest-dev
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00:20 jordan4ibanez Is it possible to disable certain mapgens in game.conf?
00:21 rubenwardy yes
00:21 rubenwardy https://github.com/minetest/minetest/blob/master/doc/lua_api.txt#L61
00:24 jordan4ibanez rubenwardy: Thanks!
00:25 ThomasMonroe joined #minetest-dev
00:25 rubenwardy jordan4ibanez: thank Shara
00:25 EvergreenTree joined #minetest-dev
00:27 twoelk joined #minetest-dev
00:27 jordan4ibanez Thank you Shara
00:45 ThomasMonroe joined #minetest-dev
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01:01 ThomasMonroe #6965
01:01 ShadowBot https://github.com/minetest/minetest/issues/6965 -- [WIP] Basic pause menu settings by ThomasMonroe314
01:02 ThomasMonroe I gtg eat dinner bbl
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13:42 Megaf Foks, did we ever tested TCP instead of UDP?
13:59 red-001 yes
13:59 red-001 that network rework PR uses udp+tcp
14:01 nerzhul yes it was tested, it's faster than our UDP reliable implementation but it has a crash problem on windows
14:01 red-001 #6485
14:01 ShadowBot https://github.com/minetest/minetest/issues/6485 -- Rewrite the whole network stack to use ASIO by nerzhul
14:01 nerzhul an undefined behaviour i haven't solved
14:01 Megaf How did you compile the windows binary?
14:02 Megaf I mean, from Linux or Windows?
14:02 red-001 ask Fixer
14:02 Fixer wat
14:03 Megaf nerzhul: too much work to rebase it now? I would like to test the PR if possible.
14:04 red-001 Megaf, just checkout that branch?
14:04 Megaf I'd like to test with our latest improvements
14:04 Megaf also, that's only 0.5 right?
14:05 nerzhul Megaf, i don't think the rebase is huge as nobody ever modify the network code xD
14:05 nerzhul but i let it in stanby mode atm i'm very busy at home
14:06 nerzhul Linux and MacOSX code is stable but sometimes on windows the client crash, it never happen on linux
14:06 nerzhul and macosx
14:06 Megaf The "busy at home" thing I do understand. :P
14:06 Megaf Interesting
14:06 nerzhul and yes it should be only for 0.5 but i don't think we have time to merge it, then maybe in 2 years on the next break compat :p
14:07 Megaf as developer sometimes I have thought about droping support to Windows..
14:07 Megaf and supporting only POSIX systems instead
14:07 Megaf Anyhow, in this case it must be just a mistake in the implementation of that code
14:08 Megaf https://github.com/chriskohlhoff/asio/issues/273
14:08 Megaf related?
14:09 Megaf there's plenty of issues in the asio lib https://github.com/chriskohlhoff/asio/issues
14:09 nerzhul it's not a unix socket , it's tcp/ip socket
14:09 nerzhul and asio has some issues, like minetest, but asio is in pass to be integrated in C++20
14:10 nerzhul they are rewriting their library code to be compliant with C++20 to be integrated into it
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14:15 Hijiri ass io xPPPPP
14:17 nerzhul hm okay
14:19 red-001 huh so it seems to be crashing while allocating memory in code that doesn't even seem to be network related
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14:22 Megaf Hijiri: That was not necessary. =/
14:22 Megaf no in the -dev channel
14:23 red-001 nerzhul, does it work on android?
14:34 nerzhul red-001, i haven't tested it but it should work as intended, only depend on the OS subsystem and android network is linux network
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19:59 nerzhul hey, merging #6955
19:59 ShadowBot https://github.com/minetest/minetest/issues/6955 -- Rename tab headers by ThomasMonroe314
20:01 Lone-Star that's just not gonna work for me
20:02 Lone-Star jk :D
20:02 nerzhul rubenwardy, are you okay with bulk now ?
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20:15 rubenwardy updated comments
20:15 rubenwardy For the reason of calling callbacks, this is a good feature
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20:42 MillersMan Hi, anyone with experience in mapgens and creating new Lua-APIs present?
20:42 MillersMan I'm about to create the API for the recursive mapgen but not sure how to best integrate it
20:44 MillersMan Or what is the best place to discuss this? Here or in a issue or int the forum?
20:44 sfan5 definitely not the forums
20:45 sfan5 issue might be useful
20:45 sfan5 though isn't there one for this already?
20:46 MillersMan one issue or API?
20:46 sfan5 issue
20:46 MillersMan i have an issue for the overall thing but not specifically the Lua-API
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20:51 MillersMan so i'll add the question to the #4839 ?
20:51 ShadowBot https://github.com/minetest/minetest/issues/4839 -- Support for recursive refining map generators
21:08 sfan5 yes
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21:28 red-001 MillersMan, I guess take a look at the c api section of PIL
21:29 red-001 and bookmarking http://pgl.yoyo.org/luai/i/about isn't a bad idea
21:54 MillersMan red-001: thanks, that might be useful for doing the implementation. yet my bigger issue is how to do the integration in a way that fits minetest's ideas of what a mod might do or not best
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