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IRC log for #minetest-dev, 2018-01-24

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All times shown according to UTC.

Time Nick Message
00:08 EvergreenTree joined #minetest-dev
00:15 Megaf [100%] Linking CXX executable ../../../bin/minetest
00:15 Megaf [100%] Built target minetest
00:16 Megaf either bundled and system jsoncpp working on debian 8 backports
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01:51 ShadowNinja red-001: Re: CSM Security; AFAIK it's still based on the hacky server-side code.  That should be fixed.  Once that's done the security is probably good enough -- so long as we don't have server-sent mods and they have to be manually installed.  If we add server-sent mods the security will need a lot of work (each mod should run in a seperate lua state in a seperate process that's called seccomp() or something similar).
01:52 ShadowNinja (The reason the server-side code is so bad is mainly because of compatability)
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06:28 Hijiri #6688
06:28 ShadowBot https://github.com/minetest/minetest/issues/6688 -- Custom particle generators for particle spawners by raymoo
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12:03 Calinou sfan5: why doesn't jsoncpp build on Debian 8? the GCC/Clang in Debian 8 should definitely support C++11
12:03 Calinou (and C++14 for Clang)
12:09 nerzhul Calinou, GCC 4.8 doesnt' fully support C++11
12:09 nerzhul just upgrade GCC and clang with debian 8 backports and that's all
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12:17 Calinou nerzhul: jessie has 4.9.2
12:17 Calinou (https://packages.debian.org/search?keywords=gcc)
12:18 Calinou there doesn't seem to be a backport
12:18 Calinou I don't think it matters though, we've had Debian stretch for over 6 months now
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14:27 juhdanad nerzhul, have you considered updating the light only after all nodes were set in #6958?
14:27 ShadowBot https://github.com/minetest/minetest/issues/6958 -- Add minetest.bulk_set_node call + optimize Environment::set_node call by nerzhul
14:28 nerzhul juhdanad, not it's not in the PR scope
14:29 juhdanad It would make the method much faster, about as fast as using a voxel manipulator.
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18:42 ThomasMonroe #6957
18:42 ShadowBot https://github.com/minetest/minetest/issues/6957 -- Add a refresh button to the serverlist by ThomasMonroe314
18:43 ThomasMonroe image buttons don't seem to work, but fixing that would have to be another PR
18:47 ThomasMonroe rubenwardy, sfan5 any input?
18:47 sfan5 image button would be nice
18:48 sfan5 i can look a the actual PR later
18:48 ThomasMonroe look at my previous comment
18:49 ThomasMonroe they don't seem to work at all, the image just doesn't show up
18:49 sfan5 why can't you fix that
18:49 ThomasMonroe because i don't know that C++ or that part of the code well
18:50 ThomasMonroe -that
18:50 sfan5 you don't need c++ for that
18:50 sfan5 turn it into an imagebutton[ and put the image into textures/base/pack
18:51 ThomasMonroe I've tried that, it doesn't work
18:51 * red-001 wonders will this end with 3 PRs for a simple refresh button
18:51 Jordach_ ThomasMonroe:
18:51 ThomasMonroe Shara has tried that and gets the same result as I do
18:51 Jordach_ ../textures/base/pack/tex.png
18:51 Jordach_ fstk assumes /bin/ as the texture location
18:52 ThomasMonroe hmm
18:52 rubenwardy nooo
18:52 rubenwardy that's relative to the working directory, which may not be bin
18:52 red-001 I honestly wonder how fstk even manages to work sometimes
18:53 ThomasMonroe which may be why the imagebuttons don't work
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19:04 Shara imagebuttons don't seem to work on mainmenu. But I may well have done something wrong when testing.
19:04 Shara The button kept on being blank though, like it just didn't know where to get the image from.
19:05 ThomasMonroe Shara..http://imgur.com/NV8IJkJl.png
19:05 ThomasMonroe I just got it to work
19:05 ThomasMonroe we, uh forgot the most important variable: defaulttexdir
19:06 Shara I don't even remember what I tried anymore and can't check since it was on my other machine, but there you go then
19:06 Shara Should be easy now
19:07 ThomasMonroe core.formspec_escape(defaulttexturedir .. "server_ping_4.png")
19:07 ThomasMonroe thats the code I used
19:07 ThomasMonroe now to make a refresh icon
19:07 sfan5 minetest_game happens to have such an icon already
19:08 ThomasMonroe yeah I just saw it
19:08 ThomasMonroe wait nvmd
19:09 Shara Pretty sure I even tried defaulttexturedir before. But I'll just check your code when you make a PR so I can work out how to do it :)
19:10 ThomasMonroe sfan5, where is the texture?
19:10 sfan5 should be inside the creative mod
19:11 ThomasMonroe all I see is clear, next, prev, search, and trash icons
19:11 ThomasMonroe are*
19:12 Shara There is no refresh in creative as far as I know.. just a "Reset" button which uses the clear icon
19:15 sfan5 oh, nvm then
19:33 ThomasMonroe umm this is wierd
19:33 ThomasMonroe I can use an icon that was already there, but it blanks on the one I made
19:34 ThomasMonroe Jordach_, rubenwardy, sfan5, any ideas?
19:39 CBugDCoder tre did you run cmake or just make
19:39 ThomasMonroe hmm
19:40 CBugDCoder cmake should add the texture to the project
19:41 Shara Needed even when it's just the lua code? Well, that would be why it didn't work for me if so.
19:41 CBugDCoder and you have to put the texture into the texture pack
19:41 CBugDCoder idk the cmake thing was just a hunch
19:41 ThomasMonroe yeah /textures/base/pack/refresh.png
19:42 ThomasMonroe I don't make after changing lua, there is no need
19:42 CBugDCoder yea ik
19:42 Shara Would seem weird to need to
19:42 ThomasMonroe and also there is no reason why it should have to "add" the texture to the project
19:42 CBugDCoder so did you spell it correct in the lua XD
19:43 ThomasMonroe I copied and pasted -_- XD
19:43 CBugDCoder ik i was thinking back to when i was trying to learn C++ and i needed to do so i forgot that MT loads the textures dynamically
19:44 ThomasMonroe I'll see if compiling it does anything
19:44 * ThomasMonroe shrugs
19:44 ThomasMonroe maybe it does make a diff for the bas pack
19:44 ThomasMonroe base*
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19:48 ThomasMonroe :D it works, turns out I acidentally deleted the icon
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20:09 Megaf for me this looks perfect https://github.com/minetest/minetest/pull/6957#issuecomment-360135296
20:09 Megaf sfan5: rubenwardy ThomasMonroe Shara
20:09 Megaf Cant we use just text?
20:10 Megaf with image is alright too https://github.com/minetest/minetest/pull/6957#issuecomment-360257292
20:10 ThomasMonroe image looks a little out of place though
20:10 Megaf Thoug I rather have text mode, to be more consistent with every other button we have
20:40 ThomasMonroe rubenwardy, I used the icon in your link.
20:40 ThomasMonroe paramat, thanks for the tip
20:41 rubenwardy you didn't, as the rotation is different
20:44 rubenwardy ah, you just changed it
20:45 ThomasMonroe yep :)
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21:44 rubenwardy merging web#112 in ten mins
21:44 ShadowBot https://github.com/minetest/minetest.github.io/issues/112 -- Move home sub items to root level by rubenwardy
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21:57 rubenwardy mergin...
21:57 rubenwardy done
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22:31 Hijiri #6688
22:31 ShadowBot https://github.com/minetest/minetest/issues/6688 -- Custom particle generators for particle spawners by raymoo
22:49 Hijiri for cool visual effects
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