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IRC log for #minetest-dev, 2018-01-05

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All times shown according to UTC.

Time Nick Message
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07:02 sofar what the
07:02 sofar print(type(minetest.wrap_text("", 5, false)))
07:02 sofar guess what that returns?
07:02 sofar `table`
07:02 sofar o_O
07:07 nerzhul joined #minetest-dev
07:22 sofar making decent looking text in a formspec is virtually impossible
07:23 sofar somehow any method I use makes it more ugly
07:23 nerzhul formspec is impossible :D
07:28 sofar nerzhul: can you try this for me:
07:28 sofar print(type(minetest.wrap_text("", 5, false)))
07:32 nerzhul no :p
07:32 nerzhul i don't have any lua runner atm
07:38 sofar sigh, it's 0.4.16
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11:58 Megaf Taoki: ping
11:59 Megaf Taoki: any special reason you are not at #Minetest-Hub ?
11:59 Megaf sofar: did you get your wrap.text sorted?
12:13 shivajiva can confirm bad argument #1 string expected, got table
12:13 ShadowBot https://github.com/minetest/minetest/issues/1 -- GlowStone code by anonymousAwesome
12:23 sfan5 wrap_text is totally broken in 0.4.16 indeed
12:34 shivajiva ^ created my own word wrap on the last form
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15:53 rubenwardy merging #6881 in 10
15:53 ShadowBot https://github.com/minetest/minetest/issues/6881 -- Fix buffer parameter not working in LuaPerlinNoiseMap::l_getMapSlice() by pgimeno
15:53 rubenwardy also, I'm disappointed with the person who named that method "getMapSlice"
15:54 rubenwardy lua_uses_underscores_for_functions
15:54 rubenwardy unfortunately
15:54 rubenwardy hmmmm, as I expected
16:22 nerzhul can somes take a time to review https://github.com/minetest/minetest/pull/6872 ?
16:36 red-001 #6872
16:36 ShadowBot https://github.com/minetest/minetest/issues/6872 -- Refactor Game class to extract GameUI by nerzhul
16:38 Krock nerzhul, haven't tested it yet but as far I can see there's the problem where a new status text only shows up for a short moment
16:38 Krock this happens when another is shown and another status text shows up within these 1.5s
16:38 Krock s/when another/when one/
16:42 nerzhul on text replacement you mean ?
16:42 nerzhul what is the problem ? can you show me ?
16:43 Krock Enable free_move and disable it after 1s again. The "Disabled free_move" status text will now only show up for 0.5s and fade away
16:44 nerzhul oh
16:44 nerzhul there is missing reset timer then
16:45 Krock never mind. you're actually doing that in "showStatusText(". Didn't see that
16:45 nerzhul yeah the timer is reset
16:45 nerzhul it's strange to see 0.5s fade
16:46 nerzhul i don't see how can this be problematic the only way to modify statustext is using showStatusText
16:46 nerzhul do you see an error somewhere ?
16:47 Krock nerzhul, sorry, I only looked at the code for now. Will test it later. As already said, I seem to have missed that new function, which makes my solves my concern
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17:12 rubenwardy #6882 trivial PR
17:12 ShadowBot https://github.com/minetest/minetest/issues/6882 -- Fix naming conventions of noise userdata by rubenwardy
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17:55 red-001 hi book`
18:16 rubenwardy #6883
18:16 ShadowBot https://github.com/minetest/minetest/issues/6883 -- Convert Lua vectors into a proper Lua class by rubenwardy
18:17 rubenwardy for Lua classes, are we using lower case or upper case names?
18:17 rubenwardy LuaStack is uppercase
18:17 rubenwardy but vector is lower case
18:17 rubenwardy I'd prefer uppercase
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18:21 nore rubenwardy: did you test the performance impact of this?
18:21 rubenwardy the overhead will be from calling the functions
18:21 rubenwardy so it's the extra new call
18:22 nore Well
18:22 rubenwardy I'm not that worried, as if you care about performance you shouldn't use the vectors anyway
18:22 rubenwardy and there's JIT
18:22 nore We used metatables before
18:22 nore And it was changed because it was like twice as fast without them
18:22 rubenwardy it would be better to have a non-copying API if you cared about performance
18:23 rubenwardy is that from settable or from indexing?
18:23 rubenwardy *setmetatable
18:23 nore I don't know
18:24 nore You should ask ShadowNinja or make some tests
18:27 rubenwardy isn't it used in VoxelArea and such?
18:27 rubenwardy is voxel area in Lua or C++?
18:27 * rubenwardy looks
18:27 red-001 c++ iirc
18:29 nore Lua
18:30 sofar if we make it Vector then we can keep `vector` for the fast stuff?
18:30 nerzhul rubenwardy, if i remember we don't break Lua API no ?
18:30 rubenwardy it doesn't break the Lua API
18:31 rubenwardy I do need to make sure I have tests for all the previous constructor methos
18:32 Krock speed defined by capitals? I won't imagine how slow VECTOR will be
18:33 rubenwardy if I were implementing meta tables, I'd have it do the same thing if there is an entry in the initial table. ie: if looking up x, it wouldn't touch or care about the meta table at all
18:33 rubenwardy so the slow downs would be from more function calls, ie: vector:new() in places
18:34 rubenwardy and from the more complicated new function
18:34 rubenwardy but still worth benchmarking than guessing
18:36 rubenwardy ok, can confirm   vector.new hasn't broken compatibility
18:40 nerzhul Krock, i fixed #6872 points (except the timer bug i should reproduce)
18:40 ShadowBot https://github.com/minetest/minetest/issues/6872 -- Refactor Game class to extract GameUI by nerzhul
18:41 nerzhul i cannot reproduce it
18:45 nerzhul maybe you tested an intermediate commit ?
18:49 Krock yes, I have tested it. The only issue I can find now is that something seems to prevent the status text from fading out
18:50 Krock but that seems to be an older problem. it behaves the same way is a previous build
18:50 nerzhul yes it's older, i tested on regular MT build it's always the case
18:51 nerzhul i don't know why i was suprised to find this dead code
18:51 nerzhul or maybe an irrlicht bug ?
18:55 Krock *shrug*
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19:04 nerzhul Krock, i added https://github.com/minetest/minetest/pull/6872/commits/e8362ade8227a5d99e1e525724bb81842632a2a3 commit, is this okay to you for a merge ? if okay i will do it later this evening
19:10 Krock testing
19:14 Krock nerzhul, that didn't fix the problem and the speed benefit is tiny. However, I'm fine with it
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19:40 Krock nerzhul, ah right, I approve it. (for official reasons)
19:56 nerzhul nice
19:56 nerzhul merging in ~2 mins then, thanks for your time Krock
19:56 Krock no problem :)
19:57 nerzhul hmmm wait unittests segfaults i hsould verify before :p
19:57 nerzhul erf
19:57 nerzhul the guienv
19:58 nerzhul just adding guienv && guienv->getSkin() :)
19:59 nerzhul merging as 8 commits
19:59 nerzhul 6% less liens of code in game.cpp nice
19:59 nerzhul 4.3k remaining
20:07 rubenwardy woah
20:07 rubenwardy doing :add() is 10% faster than doing  local v = vector;   v.add()
20:08 Krock LuaJIT magic, obviously
20:09 rubenwardy Lua
20:09 rubenwardy and it was a bad test
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20:09 rubenwardy I was constructing a table in one, and not in the other
20:09 rubenwardy it's now 10% slower
20:10 rubenwardy but :add() is still 10% faster than vector.add
20:10 rubenwardy but that's due to localisation
20:15 rubenwardy who approved the GameUI PR?
20:15 rubenwardy fuck sake
20:16 rubenwardy the author of a PR that big can't approve it
20:16 rubenwardy oh well
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20:26 rubenwardy lol, LuaJIT is on average 2% faster with the metatable vs the namespace
20:27 Krock only 2%? that's quite much a redundant difference
20:30 red-001 we should write down the unwritten rules about PRs somewhere
20:30 Krock "somewhere" = http://dev.minetest.net/Git_Guidelines
20:31 red-001 unwritten == not written down there
20:31 red-001 like don't add the approval lable for self-approvals by author
20:37 rubenwardy https://github.com/minetest/minetest/pull/6883#issuecomment-355658738
20:38 nerzhul guyz, it's Krock and it's linked
20:53 Krock nerzhul, it's not about me. It's about PR authors and their self-approval
20:56 rubenwardy merging #6881 in 10 as trivial bug fix
20:56 ShadowBot https://github.com/minetest/minetest/issues/6881 -- Fix buffer parameter not working in LuaPerlinNoiseMap::l_getMapSlice() by pgimeno
20:57 nerzhul Krock, it seems we don't have quality problem with that for coredevs these days
20:59 nerzhul i want to have more unittests in core but current PR needs more unittest basis to use them
20:59 nerzhul it's why i started to add more thngs
20:59 nerzhul i will look if we can have the fake irrlicht device in unittests
21:00 rubenwardy that would be cool
21:01 rubenwardy What are the issues with LuaJIT's GC64 mode?
21:01 nerzhul i cannot do it alone, i would like all coredev to use that a little bit more
21:01 rubenwardy ie: why don't we have it enabled by default
21:01 nerzhul it's better for non regression
21:05 sfan5 rubenwardy: it's officially considered "experimental" IIRC
21:08 red-001 no way to toggle it without compiling again?
21:09 sfan5 it's a compile-time option
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