Time Nick Message 03:53 rubenwardy merging #6788 in 03:53 ShadowBot https://github.com/minetest/minetest/issues/6788 -- Change Normal Map setting to be less ambigous by ThomasMonroe314 03:53 rubenwardy 5 03:56 ThomasMonroe :D 03:56 rubenwardy may be closer to 10, afk 05:32 sofar rubenwardy: might as well fix these too: 05:32 sofar mods/beds/functions.lua: player:setpos(p) 05:32 sofar mods/beds/functions.lua: player:setpos(p) 05:32 sofar mods/beds/functions.lua: player:setpos(pos) 05:32 rubenwardy huh 05:32 rubenwardy seriously 05:32 sofar mods/boats/init.lua: clicker:setpos(pos) 05:33 sofar kek 05:33 rubenwardy why would you submit a PR only fixing one? 05:33 sofar grep -r [gs]etpos mods/ 05:33 sofar more kek 05:34 sofar does an entity still have getpos() as valid method? or did that change? 05:34 rubenwardy yes 05:34 rubenwardy lol 05:34 rubenwardy to the former 05:34 rubenwardy the same C++ method is bound twice - to foobar and foo_bar 05:35 sofar just push a fix, trivial 05:44 hoodedice if you don't mind me asking, has anyone looked at the texture atlas lately? 05:48 rubenwardy not that I know of 05:48 rubenwardy it would be a good performance improvement 05:48 rubenwardy at the cost of memory 05:48 hoodedice ~~bah people can just download more ram~~ 05:48 rubenwardy video memory 05:48 rubenwardy a lot more expensive than buying more RAM 05:49 sofar I started using tilesheets more in my subgame, so, I'd be a fan 05:49 rubenwardy heh 05:49 hoodedice put this as minimum system requirement for minetest https://www.nvidia.com/en-us/titan/titan-v/ 05:49 hoodedice only 12B of HBM2 memory 05:49 hoodedice *12GB 05:50 hoodedice uh but yeah, back on topic, I uh, managed to get the android build built on my thing, testing now 06:53 sofar 2017-12-15 22:53:05: ERROR[Main]: /home/sofar/git/minetest/src/script/common/c_internal.cpp:9c: void log_deprecated(lua_State*, const string&): A fatal error occured: lua_getstack() failed 06:53 sofar seems we have a regression? 07:00 sofar sfan5: 813d819d153c78eb81893c208ba73c56237ea3d4 causes my game to halt... I have an empty subgame? various subgames all crash. 09:13 crazyR sfan5: for some reason the serverlist has listed my server as "0.4.16, custom" my server is the onl;y one listed like that any reason why? also it still has the old web address from last year even though the the config has been updated with the new web address. any advise? thanks 09:22 crazyR actually the web address is fine. its just the server build type thats not right. i think 09:26 crazyR also the game isnt listed in the ingame server list unless its searched for... 12:11 sfan5 sofar: sounds possible, https://github.com/minetest/minetest/pull/6708 should fix this (if it is completed) 12:36 Wuzzy well this is weird 12:37 Wuzzy one user just reported a "bus error" which happened in MineClone 2, but it looks like an engine crash 12:37 Wuzzy quote: 12:37 Wuzzy [1] 39495 bus error /usr/local/Cellar/minetest/0.4.16_1/minetest.app/Contents/MacOS/minetest 12:37 Wuzzy original post: 12:37 Wuzzy https://github.com/Wuzzy2/MineClone2-Bugs/issues/449 12:37 Wuzzy user is obviously on Mac OS 12:41 Wuzzy note: I gtg soon. 12:47 sfan5 Bus error == Segmentation Fault 12:47 sfan5 backtrace would be immensely helpful 13:04 Wuzzy yeah. gtg. :( 15:50 Krock Merging #6780 and #6792 in 10 minutes 15:50 ShadowBot https://github.com/minetest/minetest/issues/6780 -- Fix black items by numberZero 15:50 ShadowBot https://github.com/minetest/minetest/issues/6792 -- Give subgames the ability to disallow specific mapgens by Ezhh 16:13 red-001 crazyR, what's your servers name? 16:14 crazyR it seems to have fixed its self now.. 16:26 Fixer hey, could someone start creative mode, populate inventory and check if you loose fps when open inventory/withcreative, i have pretty big drop 16:31 Krock current master or backport? 16:37 Krock Fixer, enabled technic, pipeworks and the entire mesecons modpack. No impact on FPS or the drawtime 16:38 Krock The time Lua requires to load all items has reduced a lot since https://github.com/minetest/minetest_game/commit/47d6fbf 16:44 Fixer hhmm, i had other game in background, probably the reason, closed it and reopened minetest - no problems anymore 18:16 Thomas-S Could someone please review #5642 and #5592 before they need to be rebased again? Thanks in advance! 18:16 ShadowBot https://github.com/minetest/minetest/issues/5642 -- Connected Nodeboxes: Add `disconnected` boxes by Thomas--S 18:16 ShadowBot https://github.com/minetest/minetest/issues/5592 -- Allow "drawtype:" in getIds() by Thomas--S