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IRC log for #minetest-dev, 2017-12-12

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All times shown according to UTC.

Time Nick Message
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07:41 paramat crazyR not sure, please link to a screenshot
07:42 crazyR paramat https://usercontent.irccloud-cdn.com/file/B34T2vQW/screenshot_20171212_073929.png
07:43 crazyR These are the mapgen settings i have got:  https://www.irccloud.com/pastebin/ZmiTaeOH/
07:44 crazyR forgot to mention this is on the stable branch
07:57 paramat 0.4.16 stable then
07:57 paramat those tunnels are not intentional
07:58 paramat do they all stop at y = -32? or some other y?
07:59 paramat oh i can see they stop at different ys
08:00 paramat looks like tunnel generation is being weird
08:00 paramat ah chunksize = 16 is too big
08:00 crazyR is there any way to disable tunnels leaving only caves?
08:00 crazyR ahh
08:00 paramat default is 5
08:01 paramat it's in mapblocks not nodes
08:01 crazyR yeah i know. ive alwasy set it to 16 apart from the tunnels it seems to produce nicer maps
08:01 paramat that's probably overloading noise calculations
08:02 crazyR that would actually make sense as at one point the server crashed due to invalid noise values
08:03 paramat instead of calculating 512000 values (80 ^ 3) you're calculating (16 * 16) ^ 3 = 16,777,216 per mapchunk
08:04 paramat likewise the voxelmanip is trying to process 17 million nodes at once
08:04 crazyR server handles that in a blink of a second... lol.. il tinker about with the chunk size till i find a sweet spot
08:04 paramat i wouldn't go above chunksize 6 personally
08:05 crazyR thanks :)
08:05 paramat larger chunksize doesn't change terrain in any way, it just reduces number of large caves and dungeons
08:07 crazyR maybe its a placeebo but ive always felt the terrain is generated much smoother when ive had it that high...  mind playing tricks i gues
08:07 paramat you can't independently switch normal caves and tunnels, but the 'massive caverns' at depth are independent
08:07 paramat no it won't be smoother
08:08 paramat however
08:08 paramat you can probably adjust tunnel noise params to make tunnels zero width
08:09 paramat hang on
08:10 paramat there's a parameter for tunnel width 'mgv7_cave_width = 0.09' a smaller value creates wider tunnels.
08:10 paramat so make that big
08:10 paramat until they disappear
08:12 paramat i advise using default chunksize
08:13 paramat anyway i'm relieved, it's your fault =D
08:13 crazyR thanks il give it a go :)
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09:20 crazyR erm.. when i try to migrate player backend. i get this message: An error occured during migration: Database backend leveldb not supported.
09:21 crazyR but leveldb is enabled and setup correctly
09:23 nerzhul crazyR, leveldb is not supported for players
09:23 nerzhul you must use files, sqlite3 or postgresql
09:24 crazyR ahh thank you.. might be worth someone updating the wiki to make it clearer
09:27 crazyR whats the better option of the 2? performance wise?
09:27 crazyR *of sqlite and postgresql
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15:03 Megaf #6775 thoughts please?
15:03 ShadowBot https://github.com/minetest/minetest/issues/6775 -- Server terminal will not take any server command unless you first login in first. And suggestions.
15:04 crazyR im not sure i see the point in it.... althought i suppose if you have multiple server admins it would make sense
15:05 Megaf That issue is mostly related to testing. Testing what? Everything, mods, compiler flags, CPU, basically comparing different configurations.
15:05 Megaf Also, it takes away choice
15:05 Megaf which seems to be a trend in Minetest, taking away choice from the server owner.
15:05 Megaf But that is a discussion for another moment.
15:07 rubenwardy u wot m8
15:07 Megaf anyway. Just read my issue, carefully.
15:07 rubenwardy that's obviously a bug
15:07 rubenwardy the admin account isn
15:07 rubenwardy the admin account isn't being created, so commands are failing
15:08 Megaf rubenwardy: I thought it was a feature...
15:13 Megaf I just added a paste of the current behaviour to the original topic
15:13 Megaf better illustrating it
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18:00 paramat #6696 good and simple PR, needs another +1
18:00 ShadowBot https://github.com/minetest/minetest/issues/6696 -- Update light decoding table size by numberZero
18:17 Krock Trivial fix for #6776 : https://pastebin.com/raw/3V4QSMMG
18:17 ShadowBot https://github.com/minetest/minetest/issues/6776 -- Punching Minimal game's Tester Node with Tester Tool causes Lua Runtime Error
18:19 Krock pushing in 10 minutes if there are no objections
18:19 rubenwardy lgtm
18:22 Krock will merge #6696 after pushing the fix
18:22 ShadowBot https://github.com/minetest/minetest/issues/6696 -- Update light decoding table size by numberZero
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18:45 paramat \O/
18:51 Megaf branch backport-0.4 builds 0.4.17-dev-da2b521 and branch stable-0.4 builds 0.4.16
18:51 Megaf Is that right?
18:52 Krock yes.
18:52 Krock 0.4.17 release is still pending
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