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IRC log for #minetest-dev, 2017-12-06

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All times shown according to UTC.

Time Nick Message
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13:59 Megaf The source to all macOS issues might just be because we are using a X server in macOS instead of using it's native "window server" https://github.com/minetest/minetest/issues/2697#issuecomment-349647002
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15:06 lisac what happened to #6067?
15:06 ShadowBot https://github.com/minetest/minetest/issues/6067 -- [CSM] Add basic HUD manipulation. by red-001
15:23 nerzhul lisac, vanish
15:23 * lisac vanishes in a cloud of dust
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16:19 Krock merging #4779 and #6741 in 10 minutes
16:19 ShadowBot https://github.com/minetest/minetest/issues/4779 -- Ensure no item stack is being held before crafting in inventory menu by lacc97
16:19 ShadowBot https://github.com/minetest/minetest/issues/6741 -- Auth handler: Player deletion & Iterator by sfan5
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16:21 paramat how about #4549 too Krock ?
16:21 ShadowBot https://github.com/minetest/minetest/issues/4549 -- Add coloured logs by HybridDog
16:21 paramat i was about to merge all 3
16:23 Krock of course
16:23 paramat \O/
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16:29 paramat simple PR just needs another +1 #6559
16:29 ShadowBot https://github.com/minetest/minetest/issues/6559 -- Set vertex color on upright sprites. by basicer
16:31 Krock will re-run failed xcode build for the colored logs PR before merging that one
16:35 Krock paramat, could you please tell me what meta field you would like to prevent from sending to the client in game#1968 ?
16:35 ShadowBot https://github.com/minetest/minetest_game/issues/1968 -- Stairs: Code cleanup, improve descriptions. Locked chests: Mark meta as private by paramat
16:36 Krock none = no point in a mark_as_private call
16:38 rubenwardy Krock, I think he means to disable inventory sending
16:38 rubenwardy which I don't think has been implemented in the engine
16:39 paramat heh
16:40 sfan5 that's not implemented indeed
16:40 paramat i don't know what i'm doig there
16:40 paramat *doing
16:40 Krock then just remove that line and +1s will float in
16:41 paramat ok
16:43 paramat if i reduce player model animation speed to 10 or so the standing animation is much better, without affecting the speed of the other animations
16:50 paramat updated game#1968 removed meta commit
16:50 ShadowBot https://github.com/minetest/minetest_game/issues/1968 -- Stairs: Code cleanup, improve descriptions. Locked chests: Mark meta as private by paramat
16:51 rubenwardy lgtm
16:59 paramat i'll merge that tomorrow with another PR, or something
17:02 paramat the other thing that bothers me about the player animation is the head turning left and right while walking, looks robotic
17:06 sfan5 Krock: my PR wasn't meant to be squashed
17:06 sfan5 but oh well ¯\_(ツ)_/¯
17:07 rubenwardy lol
17:08 paramat odd, the code suggests the player model 'animation speed' should affect all animations, but only affects standing (when seen in third person)
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17:30 Krock sfan5, uh sorry. Squashing was not explicitly mentioned in the PR and these are two features very near (code-wise) so I guess it's ok for this time :3
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17:46 Krock merging #4549 in 5 minutes. xcode throws a load of warnings, but they're due the build setup
17:46 ShadowBot https://github.com/minetest/minetest/issues/4549 -- Add coloured logs by HybridDog
17:47 rubenwardy XCode is all errors anyway
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17:52 rubenwardy 116 PRs!
17:55 rubenwardy that's down 24 in 102 days
17:56 rubenwardy not that great I guess. More impressive that 70% of PRs were opened this year
17:59 nerzhul rubenwardy, these days repo is quited :p
17:59 nerzhul but yes 0.5.0 is a very very huge release :p
18:00 rubenwardy repo is quited?
18:00 nerzhul quiet*
18:01 rubenwardy ah
18:01 rubenwardy it's mostly paramat and me aggressively closing PRs
18:01 rubenwardy but more pop up
18:01 rubenwardy quite a lot of the remaining ones are still quite useful, and worth adopting
18:02 rubenwardy It would be good to add "Improvement Needed" to any PRs which have been reviewed but no updated
18:02 rubenwardy that way devs can just look for PRs without that label to review
18:03 nerzhul rubenwardy, it's needed sometimes
18:04 rubenwardy huh?
18:20 paramat :) not really 'aggressively', dev guidelines are even stricter (close in 1 month if no author response), we're just being less overly soft :)
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18:24 paramat we're almost too soft for our own good :)
18:25 lhofhansl soft on what (missed the context)
18:25 lhofhansl ?
18:25 rubenwardy the reason we have so many PRs is because we were lax at reviewing them
18:25 rubenwardy so it's important to make sure that pr authors know where they stand
18:26 lhofhansl I agree. I was spending some time looking through last week... Too many! Either we should drive them forward or close them.
18:26 rubenwardy yeah
18:26 nerzhul paramat, 1 month is too close
18:26 nerzhul 6 months okay
18:27 rubenwardy I'd like to get down to 100 by new year's
18:27 rubenwardy nerzhul,  that's what the wiki says
18:27 lhofhansl I'd say one month with no response from the author should be enough to close it.
18:28 lhofhansl (can always be reopened :) )
18:29 lhofhansl Speaking of PRs. #6721 is ready this time.
18:29 ShadowBot https://github.com/minetest/minetest/issues/6721 -- Limit active object step time budget by lhofhansl
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18:42 paramat anyway some PRs are marked as adoption needed, some of these will be closed if no interest
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20:06 lhofhansl going to merge #6721 in a few.
20:06 ShadowBot https://github.com/minetest/minetest/issues/6721 -- Limit active object step time budget by lhofhansl
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