Time Nick Message 00:02 lhofhansl Hi all... Do we need separate max_block_send_distance and max_block_generate_distance? Are there legitimate reasons for not setting those to identical values? (I'm looking to simplify all the settings we have, and this seems a good one to start). It also came up on #6539 00:02 ShadowBot https://github.com/minetest/minetest/issues/6539 -- [WIP] Allow zoom to actually show more data. by lhofhansl 00:19 paramat i guess they're different because generating is more intensive than getting an already generated block 00:20 paramat i see a need for 2 separate settings as we have now 00:23 paramat well not so much a need but useful 00:42 paramat sorry dev is so quiet recently =) 01:18 lhofhansl :) 01:18 lhofhansl Perhaps we can at least default one to the other. I.e. generate_distance=-1 means just use the send_distance. 01:19 lhofhansl (that should be the default IMHO anyway) 01:22 paramat not sure the default should be the 2 equal, but maybe 01:23 paramat sofar https://github.com/minetest/minetest/pull/6603#issuecomment-343785435 i'll merge it if you improve the code, fun PR 01:23 sofar sure 01:33 paramat hopefully i will merge #6603 and #6619 later today 01:33 ShadowBot https://github.com/minetest/minetest/issues/6603 -- Game: Falling node sounds. by sofar 01:33 ShadowBot https://github.com/minetest/minetest/issues/6619 -- Lua_api.txt: Add documentation of required mapgen aliases by paramat 02:22 lhofhansl another RFQ: Currently ABMs (including mobs) are limited to a fairly low range since they are computationally expensive. 02:23 lhofhansl We could increase the distance if we limit the work done a player's view cone. Would be weird on some level (ABMs not run behind the player for example). 02:23 lhofhansl On the other hand the effect that mobs just disappear is bad too. 02:24 lhofhansl (and hostile mobs couldn't attack from behind... OK talking myself out of that already :) ) 02:32 paramat eww 02:32 paramat ABMs control many environmental changes that should not depend on what is seen 02:42 lhofhansl Yeah. Talked myself out of it already. 02:43 lhofhansl It's just very unnatural when mobs simply disappear. Maybe mobs can have further distance along the view cone or something. 03:38 paramat will merge 6619 6624 now 03:46 paramat merged 10:38 ashtrayoz If I want more people to test #6604, is there a tag I should attach? I do not know the etiquette... 10:38 ShadowBot https://github.com/minetest/minetest/issues/6604 -- Preserve attached node metadata as item metadata. by ashtrayoz 10:43 sfan5 nah should be fine 12:09 ashtrayoz Calinou: it looks like there is a name collision in moreblocks. 16:32 Calinou ashtrayoz: can you elaborate? also, please continue discussion in #minetest, this channel is for core development only 17:31 paramat please can anyone implement sauth mod in MT, even if it's temporary until another database auth implementation? 17:33 paramat and perhaps sban too, see shivajiva's mods 17:44 paramat #6603 can be merged but needs a small edit on merge, see my line comment 17:44 ShadowBot https://github.com/minetest/minetest/issues/6603 -- Game: Falling node sounds. by sofar 17:57 paramat #6611 is ready 17:57 ShadowBot https://github.com/minetest/minetest/issues/6611 -- Player damage: Update to cope with variable player heights by paramat 17:57 paramat *tumbleweed rolls past* 18:42 paramat nice 22:15 paramat i'll merge #6603 (small fix on merge) and #6611 later tonight, maybe #6625 too 22:15 ShadowBot https://github.com/minetest/minetest/issues/6603 -- Game: Falling node sounds. by sofar 22:15 ShadowBot https://github.com/minetest/minetest/issues/6611 -- Player damage: Update to cope with variable player heights by paramat 22:15 ShadowBot https://github.com/minetest/minetest/issues/6625 -- Make capitalisation consistent in mainmenu and advanced settings by Ezhh 22:22 paramat +1 for 6625 will also merge tonight