Minetest logo

IRC log for #minetest-dev, 2017-11-06

| Channels | #minetest-dev index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
01:11 torgdor joined #minetest-dev
01:23 asl97 joined #minetest-dev
01:25 turtleman joined #minetest-dev
01:42 torgdor joined #minetest-dev
01:46 torgdor joined #minetest-dev
01:51 torgdor joined #minetest-dev
01:55 torgdor joined #minetest-dev
02:04 ThomasMonroe joined #minetest-dev
02:42 torgdor joined #minetest-dev
02:43 torgdor joined #minetest-dev
02:44 torgdor joined #minetest-dev
02:45 torgdor joined #minetest-dev
04:07 Hunterz joined #minetest-dev
04:27 paramat joined #minetest-dev
04:28 paramat #6579 code can be reviewed now, will add docs in 2 hours
04:28 ShadowBot https://github.com/minetest/minetest/issues/6579 -- Player eye height: Make this a settable player object property by paramat
05:00 lhofhansl joined #minetest-dev
05:49 Lunatrius joined #minetest-dev
05:49 jas_ (i feel this is related:) the only reference to "crouch", i found out, is through the settting, movement_speed_crouch, which adjusts the sneak speed.
05:56 torgdor joined #minetest-dev
06:00 lhofhansl left #minetest-dev
06:01 paramat that should probably be called movement_speed_sneak since we don't have crouch
06:08 Hunterz joined #minetest-dev
06:17 Kray joined #minetest-dev
06:17 bigfoot547 joined #minetest-dev
06:49 jas_ not yet, perhaps easy now with setting eye height?  this could be an arugment for AUX2, or special2, or whatever it's called lol
06:49 jas_ left #minetest-dev
06:56 paramat well we would just auto-reduce eye height when sneaking, doesn't need another key
07:11 Icedream joined #minetest-dev
07:11 thePalindrome joined #minetest-dev
07:11 Raven262 joined #minetest-dev
07:19 rom1504 joined #minetest-dev
09:12 fireglow[m] joined #minetest-dev
09:24 paramat joined #minetest-dev
09:40 fireglow[m] joined #minetest-dev
10:14 paramat will merge #6591 in 15mins
10:14 ShadowBot https://github.com/minetest/minetest/issues/6591 -- LINT whitelist: Add files and organise entries by paramat
10:23 Anastasis joined #minetest-dev
10:23 silwol joined #minetest-dev
10:23 Etzos[m] joined #minetest-dev
10:36 nerzhul joined #minetest-dev
10:42 paramat actually i'll also fix the other format issues lint is complaining about
10:43 paramat (spaces to tabs)
10:44 YuGiOhJCJ joined #minetest-dev
10:49 nerzhul paramat, nice
11:11 paramat updated, hopefully will silence lint
11:26 paramat will merge if passes travis
11:30 nerzhul link?
11:41 YuGiOhJCJ joined #minetest-dev
12:03 paramat #6591
12:03 ShadowBot https://github.com/minetest/minetest/issues/6591 -- LINT: Add files to whitelist, fix detected indent errors by paramat
12:04 paramat but lint is still failing, i'll add the files to the whitelist
12:30 ThomasMonroe joined #minetest-dev
12:45 Lunatrius` joined #minetest-dev
12:46 paramat passes travis, merge in a moment
12:52 paramat will also merge #6579
12:52 ShadowBot https://github.com/minetest/minetest/issues/6579 -- Player eye height: Make this a settable player object property by paramat
12:59 paramat merged
13:01 paramat just realised i forgot docs for 6579 will do that now
13:08 asl97 joined #minetest-dev
13:17 paramat #6592
13:17 ShadowBot https://github.com/minetest/minetest/issues/6592 -- Lua_api.txt: Add documentation for 'eye_height' player object property by paramat
13:25 paramat can anyone +1 game#1939 ? very simple, and tested
13:25 ShadowBot https://github.com/minetest​/minetest_game/issues/1939 -- Player API: Set eye height property for new player model by paramat
13:25 Wuzzy joined #minetest-dev
13:34 paramat +1 for #6444 will merge with 6592 in a moment
13:34 ShadowBot https://github.com/minetest/minetest/issues/6444 -- Enable item collision detection for sudden movement by DTA7
13:58 paramat merged
14:07 ircSparky joined #minetest-dev
14:16 twoelk joined #minetest-dev
14:34 Fixer joined #minetest-dev
14:41 bitofabyte joined #minetest-dev
14:42 bitofabyte any thoughts on #6555 ?
14:42 ShadowBot https://github.com/minetest/minetest/issues/6555 -- Allow for getting world name and path separately on the command line by BitOfAByte
14:59 CalebDavis joined #minetest-dev
15:24 domtron_ joined #minetest-dev
15:25 Darcidride joined #minetest-dev
15:30 paramat joined #minetest-dev
15:38 paramat i'll merge game#1939 now, trivial
15:38 ShadowBot https://github.com/minetest​/minetest_game/issues/1939 -- Player API: Set eye height property for new player model by paramat
15:43 paramat merged
15:44 rubenwardy now to find out what interesting bugs that causes :D
15:45 rubenwardy huh
15:46 rubenwardy oh, the other PR is the one that adds variable eye height
15:47 paramat it will cause players the size of bugs
15:48 rubenwardy lol
15:49 paramat so we have settable: model, collisionbox, step height, eye height. i think that's everything needed for players of various sizes
15:49 rubenwardy how able infinite draw distance?
15:50 rubenwardy you'll need that if players are an infinite height
15:50 rubenwardy *about
15:50 twoelk so now I can take an alice-in-wonderland potion to get through a one block high door?
15:51 paramat yes i await 'drinkme' mods
15:52 twoelk hm, or a mod could make the player model go on all fours to get some place, interesting
15:59 antims joined #minetest-dev
16:07 Wayward_One or possibly have actual crouching during sneak?
16:16 paramat the object property 'visual_size' can be used as an easy way to scale the player model
16:42 CalebDavis joined #minetest-dev
16:59 Hunterz joined #minetest-dev
17:08 ThomasMonroe joined #minetest-dev
17:33 Krock joined #minetest-dev
17:34 Fixer_ joined #minetest-dev
18:05 AntumDeluge joined #minetest-dev
18:37 paramat i intend to improve our coral, now we have underwater plantlike drawtype. someone reminded me how our coral is not great
18:44 twoelk I was pretty dissapointed by the no way back part :-D
18:44 twoelk I had hoped for colorful decoblocks
18:45 twoelk next I tried farming them underwater :-/
19:07 paramat we wanted to show how the coral life was delicate, so digging kills them leaving the skeleton
19:09 paramat they would die outside water anyway. this way avoids an ABM
19:13 fwhcat joined #minetest-dev
19:45 twoelk indeed I sort of learned the hardway about corals
19:45 twoelk in real life
19:46 twoelk now they're gone :-(
19:47 twoelk at least where I harvested lots of them as a kid - so naive and clueless at the time
19:48 twoelk wasn't all my doing though - wasn't quite that industrious as kid
19:49 twoelk nevertheless I had my part in destroying our little paradise :-(
20:27 domtron_ joined #minetest-dev
20:33 fwhcat joined #minetest-dev
20:39 domtron_ joined #minetest-dev
21:09 asl97 joined #minetest-dev
21:56 fireglow[m] joined #minetest-dev
22:20 shymega joined #minetest-dev
23:10 fireglow[m] joined #minetest-dev
23:41 fireglow[m] joined #minetest-dev
23:52 fireglow[m] joined #minetest-dev

| Channels | #minetest-dev index | Today | | Google Search | Plaintext