Time Nick Message 14:55 kilbith https://lut.im/JDczdANbLY/skA9OFYWaZPcukY2.png 14:55 kilbith image support for tabheader 14:55 kilbith thing you won't see in MT ;) 14:56 rubenwardy looks shit 14:56 sfan5 looks like you're having fun extending a broken and outdated system 14:56 rubenwardy you need margins 14:56 Krock the items are hard to see in the hudbar 14:57 kilbith https://lut.im/stzakRvr1c/SycMvNqSi8nOKMGy.png 14:57 kilbith heh 14:57 kilbith support for scaling and margin 14:58 kilbith next step: vertical tabheader (ala MC) 14:58 Krock s/ala/à la/ ? 15:02 rubenwardy this channel is for engine/game development, if you're not going to contribute then post your screenshots elsewhere 15:08 kilbith I understand it's hard for you guys... 15:08 kilbith no exciting new features since when? 15:08 Krock it's not the feature that's the issue - it's the entire formspec mess 15:09 kilbith fortunately paramat is there to change the grass texture, heh 15:09 Krock extending it with more elements makes it even worse/harder to switch to another engine 15:09 rubenwardy that's a very minor issue that I could do in an evening 15:10 rubenwardy however, formspecs are a complete mess and have bigger issues 15:44 Fixer kilbith: it is like house is about to go down, so nobody touches anything in it, maybe there will be a new house, or this one will be reinforsed (this is OpenSource Sparta) 15:47 Fixer reinforced* 15:55 kilbith but the FOSS losers are like punks 15:55 kilbith they take pleasure in living in insalubrity and dilapidated buildings 16:01 Fixer i have found strange rendering issue, i will report on it more, once i check clean default without prs 16:02 Fixer it has to do with that damn lighting yet again 16:11 Fixer yeah, default affected 16:11 Fixer ---- 16:19 Fixer https://github.com/minetest/minetest/issues/6578 16:22 rubenwardy we need a graphics guy :( 16:23 Fixer did ultra quick bisect via archives 16:23 Fixer narrowed it down to 2 week window 16:24 paramat now merging game#1928 game#1930 16:24 ShadowBot https://github.com/minetest/minetest_game/issues/1928 -- Player model: Remove vertical stretch of body and limbs, remove cape by paramat 16:24 ShadowBot https://github.com/minetest/minetest_game/issues/1930 -- Binoculars: Only set property if necessary to reduce mesh reloading by paramat 16:28 Fixer found two suspects, compile time 16:32 paramat merged =) 16:36 paramat next in engine i'll add a player object property for 'eye height' and of course lower it for the new model 16:37 Fixer i hope 1928 does not affect walk throu doors? 16:37 jas_ can you add a new key, too? haha... one for crouching. even though, i believe, sneak is referred to as crouch in places. 16:55 * twoelk senses dwarfs view possible 17:01 paramat no doesn't affect passing through doors, collisionbox width is unchanged 17:02 paramat but once eye height is settable then everything will be in place for allowing players to become any size 18:05 paramat game#1935 is ready now, stairs changed back to nodeboxes to make world-alined textures work for them 18:05 ShadowBot https://github.com/minetest/minetest_game/issues/1935 -- Stairs: Set world-aligned textures by paramat 18:12 basicer Once eye hight is settable I can lower it during sneek! 19:14 paramat #6579 19:14 ShadowBot https://github.com/minetest/minetest/issues/6579 -- Player eye height: Make this a settable player object property by paramat 19:23 paramat argh BS! 19:26 * Krock wonders when we will need the eye_height property for mobs 19:31 paramat never 19:32 twoelk what if I turn into a spider? 19:34 twoelk actually is there something like eye hight for the line of sight calculations? 19:35 Krock right. there it would be helpful to have this property for all players 19:35 Krock s/players/entities/ 19:38 paramat hehe i'm tiny! it works 19:40 paramat if you turn into a spider then this still sets your eye height 19:40 Krock you're actually large but the eyes were mounted in the wrong place during fabrication 19:41 paramat eye height will be stored in the registered 'model' in player API mod 19:42 Fixer flying in my huge cave, i notice from time to time big lone freezes in mainloop_other (happens since forever) 19:43 paramat i don't understand, why would you need eye height for mobs when you never see through their eyes? or do you mean when calculating whether they can see you? 19:43 paramat ok i guess that's what you mean 19:43 Fixer very probably 19:44 paramat yes i get big freezes sometimes when flying fast 19:44 Fixer in mainloop_other 19:44 Fixer not because of mesh gen, but some other crap 19:45 Fixer maybe it is abm related or smth, it is all guessing, too bad you can't get more detailed output, to see what exactly spikes 19:45 celeron55 what if a mob has eyes on different heights 19:45 celeron55 or a player 19:46 paramat multiple eye heights? 19:46 Krock what if spiders have 12 eyes? 19:46 celeron55 :D 19:47 Fixer FOV for mobs? good idea 19:47 celeron55 what if there's an eye in your hand and you need to be able to adjust its height by chat commands 19:48 Krock celeron55, especially while using it as an item while digging. Barely viewable screen 19:48 celeron55 ok i guess anything beyond a static eye height per model needs a CSM camera api or something 19:53 paramat woo now i'm 1 pixel high, a node looks like an office block 19:55 celeron55 the new city-building and large-scale landscape game 19:56 celeron55 the only problem is, you need to be able to jump 16 meters high 19:57 celeron55 or just place the equivalent of the biggest staircase you've ever seen, as a block 19:58 fwhcat Hey there 19:59 fwhcat interested here! Can we see a capture paramat ? :P 19:59 paramat screenshot in the thread #6579 20:00 ShadowBot https://github.com/minetest/minetest/issues/6579 -- Player eye height: Make this a settable player object property by paramat 20:01 paramat with normal jump it feels like being a flea 20:06 Krock paramat, minimal position above surface is 1/1000 m. Do you mean 1 pixel as in 1/16m ? 20:12 * twoelk imagines a periscope mod 20:12 paramat 1/16 node 20:13 paramat any smaller and camera near plane makes stuff look weird 20:14 paramat * 'camera near plane cutoff' 20:32 paramat a high eye height makes me feel like i've got crazy long legs