Minetest logo

IRC log for #minetest-dev, 2017-11-03

| Channels | #minetest-dev index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:38 Sokomine joined #minetest-dev
01:22 Tmanyo joined #minetest-dev
01:22 ssieb joined #minetest-dev
04:30 Hunterz joined #minetest-dev
06:10 Hunterz joined #minetest-dev
08:32 Darcidride joined #minetest-dev
08:39 troller joined #minetest-dev
08:52 YuGiOhJCJ joined #minetest-dev
08:55 Fritigern joined #minetest-dev
09:10 nerzhul joined #minetest-dev
09:35 troller joined #minetest-dev
09:41 asl97 joined #minetest-dev
10:23 troller joined #minetest-dev
10:25 YuGiOhJCJ joined #minetest-dev
10:35 Fixer joined #minetest-dev
10:41 troller joined #minetest-dev
11:07 troller joined #minetest-dev
11:28 Krock joined #minetest-dev
11:48 Fritigern joined #minetest-dev
12:28 Wuzzy joined #minetest-dev
13:04 RobbieF joined #minetest-dev
13:04 RobbieF joined #minetest-dev
13:04 RobbieF left #minetest-dev
13:35 antims joined #minetest-dev
14:35 CalebDavis joined #minetest-dev
14:54 kilbith joined #minetest-dev
14:55 kilbith https://lut.im/JDczdANbLY/skA9OFYWaZPcukY2.png
14:55 kilbith image support for tabheader
14:55 kilbith thing you won't see in MT ;)
14:56 rubenwardy looks shit
14:56 sfan5 looks like you're having fun extending a broken and outdated system
14:56 rubenwardy you need margins
14:56 Krock the items are hard to see in the hudbar
14:57 kilbith https://lut.im/stzakRvr1c/SycMvNqSi8nOKMGy.png
14:57 kilbith heh
14:57 kilbith support for scaling and margin
14:58 kilbith next step: vertical tabheader (ala MC)
14:58 Krock s/ala/à la/  ?
15:02 rubenwardy this channel is for engine/game development, if you're not going to contribute then post your screenshots elsewhere
15:08 kilbith I understand it's hard for you guys...
15:08 kilbith no exciting new features since when?
15:08 Krock it's not the feature that's the issue - it's the entire formspec mess
15:09 kilbith fortunately paramat is there to change the grass texture, heh
15:09 Krock extending it with more elements makes it even worse/harder to switch to another engine
15:09 rubenwardy that's a very minor issue that I could do in an evening
15:10 rubenwardy however, formspecs are a complete mess and have bigger issues
15:16 Hunterz joined #minetest-dev
15:32 twoelk joined #minetest-dev
15:44 Fixer kilbith: it is like house is about to go down, so nobody touches anything in it, maybe there will be a new house, or this one will be reinforsed (this is OpenSource Sparta)
15:45 proller joined #minetest-dev
15:47 Fixer reinforced*
15:55 kilbith but the FOSS losers are like punks
15:55 kilbith they take pleasure in living in insalubrity and dilapidated buildings
16:01 Fixer i have found strange rendering issue, i will report on it more, once i check clean default without prs
16:02 Fixer it has to do with that damn lighting yet again
16:11 Fixer yeah, default affected
16:11 Fixer ----
16:17 proller joined #minetest-dev
16:19 Fixer https://github.com/minetest/minetest/issues/6578
16:22 rubenwardy we need a graphics guy :(
16:23 Fixer did ultra quick bisect via archives
16:23 Fixer narrowed it down to 2 week window
16:24 paramat joined #minetest-dev
16:24 paramat now merging game#1928 game#1930
16:24 ShadowBot https://github.com/minetest/minetest_game/issues/1928 -- Player model: Remove vertical stretch of body and limbs, remove cape by paramat
16:24 ShadowBot https://github.com/minetest/minetest_game/issues/1930 -- Binoculars: Only set property if necessary to reduce mesh reloading by paramat
16:28 Fixer found two suspects, compile time
16:32 paramat merged =)
16:36 paramat next in engine i'll add a player object property for 'eye height' and of course lower it for the new model
16:37 Fixer i hope 1928 does not affect walk throu doors?
16:37 jas_ can you add a new key, too?  haha... one for crouching.  even though, i believe, sneak is referred to as crouch in places.
16:55 * twoelk senses dwarfs view possible
17:01 paramat no doesn't affect passing through doors, collisionbox width is unchanged
17:02 paramat but once eye height is settable then everything will be in place for allowing players to become any size
17:19 QwertyDragon joined #minetest-dev
17:22 troller joined #minetest-dev
18:05 paramat game#1935 is ready now, stairs changed back to nodeboxes to make world-alined textures work for them
18:05 ShadowBot https://github.com/minetest/minetest_game/issues/1935 -- Stairs: Set world-aligned textures by paramat
18:12 basicer Once eye hight is settable I can lower it during sneek!
18:30 paramat joined #minetest-dev
18:34 halt_ joined #minetest-dev
18:34 halt_ left #minetest-dev
18:42 troller joined #minetest-dev
18:57 ssieb joined #minetest-dev
19:14 paramat #6579
19:14 ShadowBot https://github.com/minetest/minetest/issues/6579 -- Player eye height: Make this a settable player object property by paramat
19:21 fwhcat joined #minetest-dev
19:22 johnnyjoy joined #minetest-dev
19:23 paramat argh BS!
19:26 * Krock wonders when we will need the eye_height property for mobs
19:31 paramat never
19:32 twoelk what if I turn into a spider?
19:34 twoelk actually is there something like eye hight for the line of sight calculations?
19:35 Krock right. there it would be helpful to have this property for all players
19:35 Krock s/players/entities/
19:38 paramat hehe i'm tiny! it works
19:40 paramat if you turn into a spider then this still sets your eye height
19:40 Krock you're actually large but the eyes were mounted in the wrong place during fabrication
19:41 paramat eye height will be stored in the registered 'model' in player API mod
19:42 Fixer flying in my huge cave, i notice from time to time big lone freezes in mainloop_other (happens since forever)
19:43 paramat i don't understand, why would you need eye height for mobs when you never see through their eyes? or do you mean when calculating whether they can see you?
19:43 paramat ok i guess that's what you mean
19:43 Fixer very probably
19:44 paramat yes i get big freezes sometimes when flying fast
19:44 Fixer in mainloop_other
19:44 Fixer not because of mesh gen, but some other crap
19:45 Fixer maybe it is abm related or smth, it is all guessing, too bad you can't get more detailed output, to see what exactly spikes
19:45 celeron55 what if a mob has eyes on different heights
19:45 celeron55 or a player
19:46 paramat multiple eye heights?
19:46 Krock what if spiders have 12 eyes?
19:46 celeron55 :D
19:47 Fixer FOV for mobs? good idea
19:47 celeron55 what if there's an eye in your hand and you need to be able to adjust its height by chat commands
19:48 Krock celeron55, especially while using it as an item while digging. Barely viewable screen
19:48 celeron55 ok i guess anything beyond a static eye height per model needs a CSM camera api or something
19:53 paramat woo now i'm 1 pixel high, a node looks like an office block
19:55 celeron55 the new city-building and large-scale landscape game
19:56 celeron55 the only problem is, you need to be able to jump 16 meters high
19:57 celeron55 or just place the equivalent of the biggest staircase you've ever seen, as a block
19:58 fwhcat Hey there
19:59 fwhcat interested here! Can we see a capture paramat ? :P
19:59 paramat screenshot in the thread #6579
20:00 ShadowBot https://github.com/minetest/minetest/issues/6579 -- Player eye height: Make this a settable player object property by paramat
20:01 paramat with normal jump it feels like being a flea
20:06 Krock paramat, minimal position above surface is 1/1000 m. Do you mean 1 pixel as in 1/16m ?
20:12 * twoelk imagines a periscope mod
20:12 paramat 1/16 node
20:13 paramat any smaller and camera near plane makes stuff look weird
20:14 paramat * 'camera near plane cutoff'
20:32 paramat a high eye height makes me feel like i've got crazy long legs
21:02 troller joined #minetest-dev
21:22 nerzhul joined #minetest-dev
22:15 troller joined #minetest-dev
23:10 proller joined #minetest-dev

| Channels | #minetest-dev index | Today | | Google Search | Plaintext