Time Nick Message 06:38 paramat #6519 is updated as requested and ready =D 06:39 ShadowBot https://github.com/minetest/minetest/issues/6519 -- Biome API: Add decoration flags for underground decorations by paramat 07:05 sfan5 paramat: if you're fine with the current state of the dungeon loot PR, it could be merged soon 08:00 paramat sfan5 i am, if unmerged i'll merge it when i merge other stuff 08:05 paramat ~tell Krock https://github.com/minetest/minetest/pull/6519 (underground decorations) is ready 08:05 ShadowBot paramat: O.K. 10:20 Krock asl97, heh. Glad you now understand now why it's back magic :) 11:29 sfan5 merging game#1921 in 5 minutes 11:29 ShadowBot https://github.com/minetest/minetest_game/issues/1921 -- Add loot to dungeons by sfan5 11:34 sfan5 merged 11:41 paramat \O/ 11:46 Krock paramat, I don't understand your comment on the carts PR. The acceleration is handled differently than the velocity and position 11:48 Krock going straight forward doesn't update the velocity or position unless it slowly stops or reaches the velocity maximum 11:50 paramat oh 11:51 paramat i'm thinking in physics terms, acceleration is a change in velocity 11:52 Krock yes sure, but that's what the client and server does. No need to let the mod do the same job too 11:53 paramat ok. however i doubt the current PR code only runs the new code when it is needed, it seems it should be decided on a change of cart_dir.y? 11:57 Krock ah I see. Yes sure, I can optimize that part even more, using dir.y as cart_dir.y may be outdated at this point 12:02 Krock FTFY 12:02 paramat i noticed the weird eye offset behaviour, it puts the camera outside the cart sometimes depending on where you look 12:02 paramat cool 12:03 Krock I know, that's what I added to the bottom as "Ugly side-effects" 12:04 Krock I can't set the eye rotation position/axis 12:04 Krock that's why looking around feels strange and .. a bit wrong 12:07 Krock that would be about the same feature like a detached camera, just relatively to the player's position in this case 20:56 lisac hey nerzhul, sorry to bother you, is there a way to get players set language from CSM? 20:56 lisac like, en_US or sr_Cyrl 20:57 sfan5 if it's not in the docs then it doesn't exist 20:59 lisac sfan5, or maybe it's a docs bug? :) 21:01 sfan5 prob not 21:02 lisac heh okay. 21:52 lisac nerzhul, sfan5 https://github.com/lisacvuk/minetest/commit/9a0a913e3eef572921e9ac102a09c9252fc2052e 21:53 lisac I should use something which isn't just a int for the ID, though 21:53 lisac and probably add documentation 21:53 lisac I also accidentally called the commit get_locale, not get_language, which it is. 21:57 lisac https://github.com/lisacvuk/minetest/commit/8a2e4218f9e3f831cb5c9aff265e9be31df62929 21:57 lisac fixed it now. 21:58 lisac heh, indentation is off 22:10 lisac #6564 22:10 ShadowBot https://github.com/minetest/minetest/issues/6564 -- Add a way to get current locale from CSM by lisacvuk 22:12 basicer_ Why put it into the lua registry? 22:14 lisac basicer_, is there another way? 22:16 lisac oh right 22:16 lisac lua_pushlstring 22:16 lisac lemme fix it 22:17 lisac hmm 22:17 lisac this is confusing 22:17 lisac I should have read the lua docs first 22:23 sofar I usually just find a function that does the exact same thing with some different data and copy that 22:28 lisac sofar, I'll add that to my notes 22:28 lisac :P 22:28 lisac fixed it, anyways.