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IRC log for #minetest-dev, 2017-10-27

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All times shown according to UTC.

Time Nick Message
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06:38 paramat #6519 is updated as requested and ready =D
06:39 ShadowBot https://github.com/minetest/minetest/issues/6519 -- Biome API: Add decoration flags for underground decorations by paramat
07:05 sfan5 paramat: if you're fine with the current state of the dungeon loot PR, it could be merged soon
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08:00 paramat sfan5 i am, if unmerged i'll merge it when i merge other stuff
08:05 paramat ~tell Krock https://github.com/minetest/minetest/pull/6519 (underground decorations) is ready
08:05 ShadowBot paramat: O.K.
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10:20 Krock asl97, heh. Glad you now understand now why it's back magic :)
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11:29 sfan5 merging game#1921 in 5 minutes
11:29 ShadowBot https://github.com/minetest​/minetest_game/issues/1921 -- Add loot to dungeons by sfan5
11:34 sfan5 merged
11:41 paramat \O/
11:46 Krock paramat, I don't understand your comment on the carts PR. The acceleration is handled differently than the velocity and position
11:48 Krock going straight forward doesn't update the velocity or position unless it slowly stops or reaches the velocity maximum
11:50 paramat oh
11:51 paramat i'm thinking in physics terms, acceleration is a change in velocity
11:52 Krock yes sure, but that's what the client and server does. No need to let the mod do the same job too
11:53 paramat ok. however i doubt the current PR code only runs the new code when it is needed, it seems it should be decided on a change of cart_dir.y?
11:57 Krock ah I see. Yes sure, I can optimize that part even more, using dir.y as cart_dir.y may be outdated at this point
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12:02 Krock FTFY
12:02 paramat i noticed the weird eye offset behaviour, it puts the camera outside the cart sometimes depending on where you look
12:02 paramat cool
12:03 Krock I know, that's what I added to the bottom as "Ugly side-effects"
12:04 Krock I can't set the eye rotation position/axis
12:04 Krock that's why looking around feels strange and .. a bit wrong
12:07 Krock that would be about the same feature like a detached camera, just relatively to the player's position in this case
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20:56 lisac hey nerzhul, sorry to bother you, is there a way to get players set language from CSM?
20:56 lisac like, en_US or sr_Cyrl
20:57 sfan5 if it's not in the docs then it doesn't exist
20:59 lisac sfan5, or maybe it's a docs bug? :)
21:01 sfan5 prob not
21:02 lisac heh okay.
21:52 lisac nerzhul, sfan5 https://github.com/lisacvuk/minetest/commi​t/9a0a913e3eef572921e9ac102a09c9252fc2052e
21:53 lisac I should use something which isn't just a int for the ID, though
21:53 lisac and probably add documentation
21:53 lisac I also accidentally called the commit get_locale, not get_language, which it is.
21:57 lisac https://github.com/lisacvuk/minetest/commi​t/8a2e4218f9e3f831cb5c9aff265e9be31df62929
21:57 lisac fixed it now.
21:58 lisac heh, indentation is off
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22:10 lisac #6564
22:10 ShadowBot https://github.com/minetest/minetest/issues/6564 -- Add a way to get current locale from CSM by lisacvuk
22:12 basicer_ Why put it into the lua registry?
22:14 lisac basicer_, is there another way?
22:16 lisac oh right
22:16 lisac lua_pushlstring
22:16 lisac lemme fix it
22:17 lisac hmm
22:17 lisac this is confusing
22:17 lisac I should have read the lua docs first
22:23 sofar I usually just find a function that does the exact same thing with some different data and copy that
22:28 lisac sofar, I'll add that to my notes
22:28 lisac :P
22:28 lisac fixed it, anyways.
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