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IRC log for #minetest-dev, 2017-10-26

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All times shown according to UTC.

Time Nick Message
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05:27 lhofhansl Merging #6552 in a few
05:27 ShadowBot https://github.com/minetest/minetest/issues/6552 -- Reduce server FOV with forward speed. by lhofhansl
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06:14 lhofhansl done
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09:30 exio4 a branch for Anastasis's missing include, even though I can build just fine https://github.com/EXio4/minetest/tree/missing_include
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18:18 Sokomine quick question: who's aware of how the texture pack system works? the idea is to use the system for models as well (so that machines with less good graphics can use low-poly versions)
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18:25 sfan5 should'nt be too hard to adapt it for models (code wise)
18:25 sfan5 just a guess tho, never worked on this part of the code
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18:30 Sokomine *nod* would at least be easier than changing the protocol so that the client can tell the server which models to use
18:31 sfan5 uh?
18:31 sfan5 why would the server need to know what the client uses
18:33 sfan5 merging trivial #6558 in 2 mins
18:33 ShadowBot https://github.com/minetest/minetest/issues/6558 -- Add missing include by EXio4
18:33 Sokomine to send the right files. using the texture pack mechanism ought to be much easier and much more practical
18:34 sfan5 texture packs are installed on the client and the client decides that it wants to use something else
18:34 sfan5 this obviously means that server mods can't provide an option of e.g. low-poly models
18:35 sfan5 maybe a different approach is better indeed
18:35 sfan5 this one should just be the least work to implement
18:37 Sokomine if another model is used another texture might also be required, so they're related anyway i guess. a way to tell the server what complexity is desired would be nice; but for most practical cases, a simple model-pack may do just as well
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23:58 asl97 I just want to let people who saw my latest left drag pr commit message, it's still wip, it seem to work as expected though,  I am still going over the code and refactoring the code flow as well as adding comments.

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