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IRC log for #minetest-dev, 2017-10-24

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All times shown according to UTC.

Time Nick Message
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03:20 paramat game#1920 updated as requested and retested, now merging
03:20 ShadowBot https://github.com/minetest​/minetest_game/issues/1920 -- Footstep sounds: 5 new sounds by paramat
03:26 paramat done
03:26 paramat at last
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03:56 lhofhansl Comments on #6552? I'm trying allow the server and client to keep up with loading blocks as the player moves.
03:56 ShadowBot https://github.com/minetest/minetest/issues/6552 -- Reduce server FOV with forward speed. by lhofhansl
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04:09 paramat will test
04:31 paramat seems ok
04:32 paramat dot product is 0 for orthgonal vectors
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05:07 lhofhansl Yep. The effect gets weaker the less the player actually looks into the direction of movement. At 90 degrees of greater (dot product <= 0) the effect is off.
05:08 lhofhansl #6556
05:08 ShadowBot https://github.com/minetest/minetest/issues/6556 -- Blurred player textures when bi/trilinear filtering is on
05:08 lhofhansl I expect that one to cause some discussion ... ?
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05:59 paramat hm
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06:35 paramat merging game#1925
06:35 ShadowBot https://github.com/minetest​/minetest_game/issues/1925 -- Binoculars / Map mods: Clarify key-activation of items in descriptions by paramat
06:41 paramat done
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18:50 Krock nerzhul, I've just seen your XML branch on GitLab. It looks very nice but how will it be possible to change the formspecs dynamically?
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19:28 nerzhul !tell Krock thanks for looking for this, it's a startup it's not ready for MT usage but a registration model can be done, and some subelements can be made dynamically
19:28 ShadowBot nerzhul: O.K.
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22:08 Wayward_One okay, twice now my entire system has frozen while taking a screenshot via f12 requiring a hard reboot
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22:58 hashcacher hey all - does anyone know a way to set up a ontake or onplace callback for the main / craft inventories?
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23:20 nymeven Hi, is there french people here?
23:24 rubenwardy nymeven, #minetest-fr
23:25 nymeven hmm, was about development, i'm trying to learn C++, OpenGL and other stuff to understand Minetest's source code (or at least how it work xd)
23:29 sofar just ask in #minetest
23:32 nymeven Maybe tomorrow in this case
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23:40 hashcacher seems weird that main / craft don't have the same capability to set callbacks like detached inventories, unless im missing something

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