Minetest logo

IRC log for #minetest-dev, 2017-10-24

| Channels | #minetest-dev index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:09 troller joined #minetest-dev
00:21 YuGiOhJCJ joined #minetest-dev
01:23 AntumD joined #minetest-dev
02:14 paramat joined #minetest-dev
02:36 ThomasMonroe joined #minetest-dev
03:04 torgdor joined #minetest-dev
03:20 paramat game#1920 updated as requested and retested, now merging
03:20 ShadowBot https://github.com/minetest/minetest_game/issues/1920 -- Footstep sounds: 5 new sounds by paramat
03:26 paramat done
03:26 paramat at last
03:55 lhofhansl joined #minetest-dev
03:56 lhofhansl Comments on #6552? I'm trying allow the server and client to keep up with loading blocks as the player moves.
03:56 ShadowBot https://github.com/minetest/minetest/issues/6552 -- Reduce server FOV with forward speed. by lhofhansl
03:58 AntumD joined #minetest-dev
04:09 paramat will test
04:31 paramat seems ok
04:32 paramat dot product is 0 for orthgonal vectors
05:05 Hunterz joined #minetest-dev
05:07 lhofhansl Yep. The effect gets weaker the less the player actually looks into the direction of movement. At 90 degrees of greater (dot product <= 0) the effect is off.
05:08 lhofhansl #6556
05:08 ShadowBot https://github.com/minetest/minetest/issues/6556 -- Blurred player textures when bi/trilinear filtering is on
05:08 lhofhansl I expect that one to cause some discussion ... ?
05:33 est31 joined #minetest-dev
05:55 paramat joined #minetest-dev
05:59 paramat hm
06:18 nerzhul joined #minetest-dev
06:35 paramat merging game#1925
06:35 ShadowBot https://github.com/minetest/minetest_game/issues/1925 -- Binoculars / Map mods: Clarify key-activation of items in descriptions by paramat
06:41 paramat done
06:51 lhofhansl1 joined #minetest-dev
07:10 lhofhansl joined #minetest-dev
07:30 torgdor joined #minetest-dev
07:53 YuGiOhJCJ joined #minetest-dev
07:56 asl97 joined #minetest-dev
08:22 nerzhul joined #minetest-dev
08:28 YuGiOhJCJ joined #minetest-dev
08:44 est31 joined #minetest-dev
10:39 troller joined #minetest-dev
11:06 Raven262 joined #minetest-dev
11:23 Fixer joined #minetest-dev
11:53 Raven262 joined #minetest-dev
12:05 Fritigern joined #minetest-dev
12:16 troller joined #minetest-dev
12:18 est31 joined #minetest-dev
12:29 RobbieF joined #minetest-dev
12:43 Fritigern joined #minetest-dev
13:53 antims joined #minetest-dev
13:57 ThomasMonroe joined #minetest-dev
14:19 Fritigern joined #minetest-dev
14:48 Lunatrius joined #minetest-dev
14:54 RobbieF left #minetest-dev
15:05 proller joined #minetest-dev
15:06 Taoki joined #minetest-dev
15:40 Hunterz joined #minetest-dev
15:51 YuGiOhJCJ joined #minetest-dev
16:08 proller joined #minetest-dev
16:22 lisac joined #minetest-dev
16:32 YuGiOhJCJ joined #minetest-dev
16:52 proller joined #minetest-dev
16:59 Krock joined #minetest-dev
17:04 fwhcat joined #minetest-dev
17:14 est31 joined #minetest-dev
17:15 proller joined #minetest-dev
17:21 Wuzzy joined #minetest-dev
17:28 nerzhul joined #minetest-dev
18:50 Krock nerzhul, I've just seen your XML branch on GitLab. It looks very nice but how will it be possible to change the formspecs dynamically?
19:19 ThomasMonroe joined #minetest-dev
19:28 nerzhul !tell Krock thanks for looking for this, it's a startup it's not ready for MT usage but a registration model can be done, and some subelements can be made dynamically
19:28 ShadowBot nerzhul: O.K.
19:46 proller joined #minetest-dev
19:56 ZenonSeth joined #minetest-dev
20:04 troller joined #minetest-dev
20:23 Karazhan joined #minetest-dev
20:58 troller joined #minetest-dev
21:28 Kray joined #minetest-dev
21:30 troller joined #minetest-dev
21:36 troller joined #minetest-dev
21:48 Fixer_ joined #minetest-dev
21:59 Kurtzmusch joined #minetest-dev
22:08 Wayward_One okay, twice now my entire system has frozen while taking a screenshot via f12 requiring a hard reboot
22:10 nmoin joined #minetest-dev
22:33 kurtzmusch joined #minetest-dev
22:52 Fixer joined #minetest-dev
22:57 hashcacher joined #minetest-dev
22:58 hashcacher hey all - does anyone know a way to set up a ontake or onplace callback for the main / craft inventories?
23:20 nymeven joined #minetest-dev
23:20 nymeven Hi, is there french people here?
23:24 rubenwardy nymeven, #minetest-fr
23:25 nymeven hmm, was about development, i'm trying to learn C++, OpenGL and other stuff to understand Minetest's source code (or at least how it work xd)
23:29 sofar just ask in #minetest
23:32 nymeven Maybe tomorrow in this case
23:36 Fixer_ joined #minetest-dev
23:40 hashcacher seems weird that main / craft don't have the same capability to set callbacks like detached inventories, unless im missing something

| Channels | #minetest-dev index | Today | | Google Search | Plaintext