Time Nick Message 00:28 basicer Are there nightly android apk builds being made? 11:01 jas_ is mods.conf in clientmods/ documented anywhere? i found out about it in a comment linking a merged pr on the forum thread. 11:01 sfan5 i'm guessing not 11:02 sfan5 documentation for csm is lacking in general 11:04 jas_ ok thanks 12:09 nerzhul jas_, it's the same mods.conf as SSM, API is documented implementation is less documented 12:14 jas_ mod.conf inside the actual mod is the same, but mods.conf in clientmods/ ($PATH/clientmods/mods.conf) is like world.mt, in that is has load_mod_name = false default 12:15 jas_ https://forum.minetest.net/viewtopic.php?p=262768#p262768 <-- this is how i found out how to enable csm mods hehe 12:37 Krock jas_, don't you see? It's an april fool ;) 12:37 Krock (main topic's build date) 13:47 jas_ nerzhul: minetest.register_on_modchannel_signal is in lua_api.txt, but i think it needs to be in client_lua_api.md? want me to create issue on tracker? 14:04 nerzhul signal is client side only 14:05 nerzhul if i remember 14:05 jas_ so i shall make an issue to correct docs? 14:05 nerzhul i think i documented in the wrong place, if you can confirm :p 14:05 nerzhul yeah do the PR 14:05 nerzhul please 14:05 jas_ oh geez haha 14:05 jas_ ok 14:10 jas_ #6497 14:10 ShadowBot https://github.com/minetest/minetest/issues/6497 -- Move register_on_modchannel_signal() by jastevenson303 14:11 nerzhul i merge it's trivia 14:11 rubenwardy no 14:11 rubenwardy oh ight 14:11 nerzhul this call doesn't exist server side 14:12 nerzhul it's my fault i documented in the wrong API :p 14:12 jas_ \xD/ 17:54 paramat Krock rubenwardy please could you review game#1881 ? code is very similar to the map mod. then later we can improve these with new engine stuff 17:54 ShadowBot https://github.com/minetest/minetest_game/issues/1881 -- Add binoculars mod with binoculars item to allow zoom by paramat