Time Nick Message 00:34 bigfoot547 ~tell paramat Hey, I addressed your reviews on #5797 , and I rebased. Can you please review again? 00:34 ShadowBot bigfoot547: O.K. 00:34 bigfoot547 Thanx ShadowBot ;) 04:52 VanessaE I was trying to fix homedecor's beds, and using a copy of some code for mt_game's beds, I see it using player:set_physics_override(1,1,1) (and (0,0,0)) but this is not the documented usage for that function 04:52 VanessaE api says it is supposed to be a table with named keys, e.g. gravity=0 and so on. 04:58 VanessaE (incidentally, I was able to fix the beds for the most part, but I'm getting bit by that damned collision box bug) 12:16 EinChan Hi all 12:17 CalebDavis hi EinChan 12:17 EinChan I was thinking about making a mod with a node which when used, disconnects the player from the server and connects to a new server 12:17 EinChan Iss that possible with a client side mod? 12:19 CalebDavis idk i dont think that that feature is available in the api yet and it probly wont be until it is nececary (when we have a huge playerbase) 12:21 EinChan So I'd have to change the engine to do that? 12:21 CalebDavis yes 12:21 EinChan thanks 12:22 CalebDavis yw 18:00 srifqi Anybody wants to take a look on #3458? I've an attempt to fix it in #6477. 18:00 ShadowBot https://github.com/minetest/minetest/issues/3458 -- The "delete world" button is way too dangerous 18:00 ShadowBot https://github.com/minetest/minetest/issues/6477 -- Repositioning formspec item in delete world dialog by srifqi 18:03 srifqi ~tell paramat Can you also review # 6399? I have an idea to make it show not in approximate value. 18:03 ShadowBot srifqi: O.K. 18:03 srifqi ~tell Krock Can you also review # 6399? I have an idea to make it show not in approximate value. 18:03 ShadowBot srifqi: O.K. 18:05 srifqi ~tell nerzhul Can you please review # 5886? I've fixed the code style. 18:05 ShadowBot srifqi: O.K. 18:05 srifqi Thank you! 19:07 rubenwardy What do you think about organising the code into subfolders? 19:07 rubenwardy for example, client/ for client only stuff, with subfolders like client/gui and client/rendering when there's sufficient files 19:08 rubenwardy and server/mapgen for the 30 mapgen files we have 19:11 sofar I'd appreciate it, it's a bit unwieldly 19:11 sofar and btw lua stuff is already split out 3 levels deep 20:16 nerzhul rubenwardy, i strarted that with network long time ago, and client 20:16 nerzhul i would see client sources to client, at least 20:17 nerzhul the problem is git blame, if i remember we lost a such thing, in some parts it can be anoying 20:17 nerzhul blame permit to understand fast why a code line is there :) 20:17 rubenwardy git is usually pretty good with file renames 20:18 rubenwardy so the only line changes will be includes and build scripts 20:18 nerzhul should be tested, but if blame is not altered i'm fine with some code move (client especially) 20:18 nerzhul gui and rendering too 20:18 nerzhul for server it's less useful it seems