Time Nick Message 01:58 scr267 hello, im having a weird issue with a build of 0.4.16... All NPC character textures show up 50% higher than their collisionbox. 01:58 scr267 anyone seen that before? 10:16 Megaf__ Ok, one of my 7 open issues fixed, https://github.com/minetest/minetest/issues/4292 6 to go https://github.com/minetest/minetest/issues/created_by/Megaf 10:22 Megaf__ ok, I left four open. I'd like seeing improvements on #4553 10:22 ShadowBot https://github.com/minetest/minetest/issues/4553 -- Areas where there are a lot of caves and tunnels underground harm FPS 11:03 Megaf_ When enabling wireframe I can indeed see all caves an tunes under me 11:05 Krock that's because the area is loaded? 11:12 Megaf_ that's bebcause culling isnt working 11:12 Megaf_ so your GPU have to render all that, even if you cant see all that 11:13 Krock limiting the sight with [+][-] vs range_all works noticeably good 11:22 paramat culling is working, just maybe not as good as it could, lhofhansl is the expert 11:23 rdococ lhofhansl 11:23 rdococ well, owqriewioefdso is the expert of cheese, and iredgfiiwejrifv is the expert of chocolate 11:23 Krock and rdococ is the expert of nonsense talk 11:24 rdococ yes 11:27 paramat tag lhof in the issue, he has made some improvements, but to an extent caves and tunnels will inevitably reduce FPS 11:32 paramat and see his PRs/issues, he's still trying to improve culling 11:35 paramat est31 is no longer working on MT 12:58 paramat please can devs look at ShadowNinja's PRs? https://github.com/minetest/minetest/pulls/ShadowNinja he says he has no time for MT. 1 of these just needs a rebase. 2 are big and old PRs with lots of conflicts, shall we close these? #2604 #3653 12:58 ShadowBot https://github.com/minetest/minetest/issues/2604 -- Add support for multiple listen addresses by ShadowNinja 12:58 ShadowBot https://github.com/minetest/minetest/issues/3653 -- [WIP] Rewrite filesystem helpers by ShadowNinja 12:58 paramat ^ Krock nore rubenwardy sfan5 sofar 13:02 paramat these need adoption if they're worth it 13:02 rdococ VR! yay! 13:03 Krock the filesystem rewrite is quite important but this huge conflict list doesn't really motivate 13:10 paramat for those 2 it may be best to start new PRs based on these. but then maybe they need to be open to be seen for adoption 13:10 paramat (3 years later ...) 13:44 paramat #6457 is ready, now carefully tested 13:44 ShadowBot https://github.com/minetest/minetest/issues/6457 -- Positional sound: Limit volume when closer than 1 node by paramat 13:47 paramat thanks. hmm there are some MTG PRs to merge. please can MTG devs consider game#1813 ? significant change so would like more input 13:47 ShadowBot https://github.com/minetest/minetest_game/issues/1813 -- Ores (non-mgv6 mapgens): New distributions by paramat 13:48 paramat i'll merge game#1898 game#1880 in 1 hour 13:48 ShadowBot https://github.com/minetest/minetest_game/issues/1898 -- flowers: waterlily right-click check by tenplus1 13:48 ShadowBot https://github.com/minetest/minetest_game/issues/1880 -- Fix some small sfinv issues by rubenwardy 13:55 paramat anymore support for game#1666 ? just needs converting to indexed colour 13:55 ShadowBot https://github.com/minetest/minetest_game/issues/1666 -- Creative: Use icons for buttons. by kaeza 13:59 paramat game#1229 is approved but needs testing 13:59 ShadowBot https://github.com/minetest/minetest_game/issues/1229 -- Bones: Iterate player inventory lists dynamically. by t4im 14:29 paramat bumped some MTG PRs that need opinions 21:07 t7 will the minetest server send all blocks to clients? 21:07 t7 or only visible ones? 21:07 sfan5 latter 21:08 t7 clever 21:08 sfan5 to some extent at least