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IRC log for #minetest-dev, 2017-09-23

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All times shown according to UTC.

Time Nick Message
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06:26 paramat celeron55 some of us had a discussion about forum offtopic recently and feel the section needs some organising: the 3 subforums' titles are confusing because they suggest offtopic is not allowed when the forum section title and 'forum rules and conditions' threads suggest it is. also, these 3 subforums should be merged into 1
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07:08 celeron55 paramat: well they're basically a joke
07:08 celeron55 need to make a plan about what to do with offtopic
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07:26 paramat yeah i guessed they were a joke :]
07:26 paramat some don't get it
07:27 paramat those who discussed felt it was fine to have offtopic as long as it is firmly moderated
07:29 paramat but of course it's up to you, it's on your resources
07:42 paramat personally i wouldn't miss an offtopic section, but i'm sure many like to have one
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07:58 paramat #6457
07:58 ShadowBot https://github.com/minetest/minetest/issues/6457 -- Positional sound: Limit volume when closer than 1 node by paramat
08:06 nerzhul rubenwardy, waiting for you on #6351 your points are now fixed
08:06 ShadowBot https://github.com/minetest/minetest/issues/6351 -- Implement mod communication channels by nerzhul
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09:47 paramat made some more forum reports for excessive expletives :}
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11:52 paramat ShadowNinja confirms they don't have time for MT currently, so please look at their PRs https://github.com/minetest​/minetest/pulls/ShadowNinja . one is approved and just needs a rebase: #3827 two have so many conflicts they may not be worth adopting (easier to start again): #2604 #3653 please consider
11:52 ShadowBot https://github.com/minetest/minetest/issues/3827 -- Fix and clean up NCursesW finder by ShadowNinja
11:52 ShadowBot https://github.com/minetest/minetest/issues/2604 -- Add support for multiple listen addresses by ShadowNinja
11:52 ShadowBot https://github.com/minetest/minetest/issues/3653 -- [WIP] Rewrite filesystem helpers by ShadowNinja
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12:55 srifqi ~tell paramat Done repositioning, IDK what is the best layout. (^_^")\
12:55 ShadowBot srifqi: O.K.
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13:46 Krock paramat, working on the jump node problem
13:46 Krock fixed the new sneak code... now I got to care about the old one
13:47 Krock unless we keep that one with all its bugs
13:55 paramat hmm
13:56 paramat altering the old move code might change a behaviour those who use it want
13:56 Krock funny enough this problem crosses with my plans to sync the collision detection and sneak code
13:56 paramat i think best leave the old code alone
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14:34 Krock #6458
14:34 ShadowBot https://github.com/minetest/minetest/issues/6458 -- Localplayer: Fix disable_jump effect and getStandingNodePos() by SmallJoker
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15:08 sfan5 http://sprunge.us/DhAC?diff pushing in 5min
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18:00 Hijiri reminder that #5612 is recnetly updated and ready for review
18:00 ShadowBot https://github.com/minetest/minetest/issues/5612 -- Allow overriding tool capabilities through itemstack metadata by raymoo
18:05 rdococ ooh
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18:06 Hijiri don't get your hopes up
18:08 rdococ why not?
18:18 Krock Hijiri, what's the reason for using JSON?
18:20 Krock ah, maybe because they're stored in text (serialized metadata)
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18:44 Hijiri I thought it should be readable if it's in metadata
18:44 Hijiri but I guess the binary format would be fine too
18:49 Krock no, JSON is a better way because it's going to be serialized again to save the metadata on the disk
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19:40 Calinou maybe use http://msgpack.org/ ?
19:40 Calinou if you want something JSON-like, but binary and faster/smaller
19:50 Hijiri If I was going to use a binary format I think I would just use the existing one
19:51 Hijiri I don't think messagepack is necessary since it's just one format being consumed / produced by Minetest only
19:51 Hijiri well, one format per protocol version at least
19:59 Krock binary might be exactly what the metadata serialisation method might make stop working
20:01 Krock checked it right now. Binary would work too, as a length of the saved string is defined
20:02 sfan5 binary serialization of lua tables would be nice to have
20:05 Krock a new formspec system would also be nice to have.. but some things might have to wait for a while :3
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20:54 Hijiri thing with metadata is that to me it looked like there is no way to mark the end of the metadata section
20:54 Hijiri so it is impossible to backwards-compatibly add more stuff to itemstack serialization
20:54 Hijiri so everything new has to go in metadata now
20:55 Hijiri maybe 0.5 would be a good place to allow some way to mark the end of metadata?
20:56 sfan5 0.5 would be a good point to stop serializing items as human readable strings
20:56 sfan5 or something similar
20:58 Hijiri are itemstrings just the serialization format? I didn't realize it was the same thing.
20:59 Hijiri serializing item metadata at least uses unprintable characters
20:59 Hijiri also I'm wrong about nothing being addable after metadata
21:00 Hijiri oh wait, now I see you are right
21:00 Hijiri metadata itself serializes with non-printable characters, but it gets converted to printable
21:01 sfan5 inventories are serialized as strings too ;_;
21:02 Hijiri is it a big source of lags?
21:02 Hijiri the nonefficient serializatino
21:02 Hijiri maybe the issues people mention about sending lots of metadata
21:02 Krock sfan5, but for a good reason, when the player data is saved as plain text
21:03 sfan5 indeed
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