Time Nick Message 09:05 celeron55 i have an idea: let's switch to the "auto" function syntax of C++11, completely, just for the sake of it 09:07 Krock auto ohyay = 10; networkpkt << ohyay; 09:10 celeron55 what? 09:12 Krock I tried to express the bad use of auto in a single line of code. We should not switch completely as it 1) makes the code harder to read and 2) finding problems in the networking code will be a pain 09:13 Krock but to replace the usually used, iterator for() loops, it's a good idea 09:14 celeron55 that's not what the idea was, not even close 09:15 celeron55 (2) here: http://en.cppreference.com/w/cpp/language/auto 09:15 celeron55 auto Metadata::resolveString(const std::string &str, u16 recursion) const -> const std::string& 09:15 celeron55 you can write functions like that in C++11 09:16 celeron55 it's stupid and fun at the same time 09:16 celeron55 and harmless 09:17 celeron55 i like funk, and it's funky 09:36 nerzhul celeron55, auto should never be used for trivial types 09:36 nerzhul but iterator and heap object construction are good candidates 09:36 nerzhul (rencommended by clang) 09:36 celeron55 you're still speaking of a different thing 09:36 celeron55 come on guys 09:36 nerzhul if i remember you cannot set auto in a function definition 09:37 nerzhul maybe in C++ 09:37 nerzhul C++14 11:08 nore pushing trivial security fix https://github.com/Ekdohibs/minetest/commit/6761e213836e902359c5d0acff277623dc3e1588 in 10 minutes 11:15 Krock ok 11:15 Megaf nore, almost time to push it 11:16 nore pushed :) 11:20 nerzhul merging #6107 11:20 ShadowBot https://github.com/minetest/minetest/issues/6107 -- Overlays for wield and inventory images by juhdanad 11:27 nerzhul i like when travis is green :D 11:29 Megaf nerzhul, did you merge already? 11:29 Megaf Im about to start a build 11:30 nerzhul y 11:30 Megaf cool, cheers 12:08 Megaf -- Found GMP: /usr/lib/x86_64-linux-gnu/libgmp.so 12:08 Megaf -- Found JSONCPP: /usr/lib/x86_64-linux-gnu/libjsoncpp.so 12:08 Megaf I see these bugs were fixed, nice 12:09 Megaf -- Found LuaJit: /usr/lib/x86_64-linux-gnu/libluajit-5.1.so 12:09 Megaf All good 13:24 nore #6311 13:25 ShadowBot https://github.com/minetest/minetest/issues/6311 -- Add '@n' escape sequences and some documentation on translated strings. by Ekdohibs 13:40 nerzhul merging #6310 in ~10 mins 13:40 ShadowBot https://github.com/minetest/minetest/issues/6310 -- Network cleanup by nerzhul 15:50 juhdanad Hi everybody! 15:50 Dumbeldor Hi juhdanad 15:51 juhdanad I set up a freenode account, but I still couldn't write there from the freenode webchat. 15:52 paramat you mean 'write here'? 15:52 juhdanad Yes, in this channel. 15:55 sfan5 webchat is muted here 15:55 juhdanad I see. 16:07 paramat please could devs go through and consider what i linked to yesterday from http://irc.minetest.net/minetest-dev/2017-08-24#i_5053618 onwards? 16:13 juhdanad About #6194: what should be the drawtype's name? 16:13 ShadowBot https://github.com/minetest/minetest/issues/6194 -- Feature Request: simple color facedir 16:15 juhdanad *paramtype 16:22 paramat erm .. 16:25 paramat colorsimpledir, color4dir .. 16:26 paramat maybe the first one or something similar 16:33 VanessaE simplefacedir/colorsimplefacedir 16:33 VanessaE may as well keep it similar to the others 16:37 juhdanad Some recent changes made my Eclipse IDK not recognize Irrlicht types. 16:37 paramat colorsimpledir is good. 'simplefacedir' is a contradiction as 'facedir' means the 24 rotation system 16:37 juhdanad I like colorsimpledir! 16:39 VanessaE paramat: well to be fair, "facedir" used to only mean 6 orientations 16:39 VanessaE but fair enough. 16:40 VanessaE simpledir/colorsimpledir makes sense enough. 16:41 juhdanad Does anyone use Eclipse here? 16:42 rubenwardy I use CLion, basically intellij 16:42 rubenwardy Not that that helps you 16:42 paramat oh ok 16:43 paramat hmm #6309 would volumetric lighting require a complete new lighting system? 16:43 ShadowBot https://github.com/minetest/minetest/issues/6309 -- Volumetric lighting support? 16:44 paramat i can see this request hanging around for 5-10 years :] 16:46 VanessaE yay for Dreambuilder! :D 16:48 juhdanad What is volumetric lighting? Rendering light cones? 16:52 juhdanad The main problem is that the current lighting system does not handle directional light. 16:52 juhdanad In Minetest light has no direction, only intensity. 16:52 VanessaE so spotlights et al.. there are a couple of old mods that can "fake" that 16:53 juhdanad I'm just saying that if you want a light cone that can be stopped by nodes, you have to change the lighting system. 16:55 paramat ah beams of light illuminating paticles 16:56 VanessaE that could be nice to have 16:56 VanessaE suddenly, shark mobs with visible laser beams :P 16:56 paramat i think kilbith's fork has some kind of rays, but probably done by some simple method 16:57 VanessaE haven't played with it, but I've seen a video or two. even a "simple" method may be "good enough"? 17:05 paramat well you can guess my opinion :] 17:18 VanessaE actually I can't :P 17:18 paramat lol 17:18 VanessaE you, sir, are difficult to gauge :P 21:03 paramat game#1860 is good but i prefer minp.y -1 not -2 any opinions? 21:03 ShadowBot https://github.com/minetest/minetest_game/issues/1860 -- Flowers: Optimize mushroom spread by tenplus1 21:04 paramat i will merge game#1844 tonight 21:04 ShadowBot https://github.com/minetest/minetest_game/issues/1844 -- TNT: add explode_center flag by tenplus1 21:05 paramat sofar easy one for you game#1835 21:05 ShadowBot https://github.com/minetest/minetest_game/issues/1835 -- Expose open_chests and chest_lid_obstructed by ForbiddenJ 21:05 Krock 1860 LGTM 21:05 paramat -1 or -2? 21:06 Krock -1, as-is. 21:06 Krock err * -2, can't type 21:06 paramat meh ok :] 21:07 paramat can't see the point of only y being -2 though 21:07 Krock gravity. makes it easier to spread 21:07 paramat heh ok will merge as is 21:28 paramat here's a challenge, stay below 1000 issues, if we go above we force ourselves to close an old one :] 21:29 Fixer stay above 10 000 issues 22:01 paramat will merge game#1844 game#1860 now 22:01 ShadowBot https://github.com/minetest/minetest_game/issues/1844 -- TNT: add explode_center flag by tenplus1 22:01 ShadowBot https://github.com/minetest/minetest_game/issues/1860 -- Flowers: Optimize mushroom spread by tenplus1 22:19 paramat merged 22:21 paramat but 1844 did not apply again