Time Nick Message 06:10 nerzhul i'm pushing code modernisation on l_server.cpp, clientenv, and clientiface sources 06:25 nerzhul same thing on clientmap & clientmedia 08:54 rubenwardy A graph of issues against time https://i.rubenwardy.com/TX8oWerrEC.png 08:55 rubenwardy For minetest/Minetest 08:57 rubenwardy Each thread in the bottom half is an issue, and shows when it was opened and closes 08:57 rubenwardy Oh, and looks like issue is pr and issues combined 09:29 celeron55 rubenwardy: how about the same thing but with only PRs? 09:30 rubenwardy The site doesn't offer that, afaict 09:30 rubenwardy But that would be interesting 09:30 rubenwardy (bug life by 9 volt) 09:31 celeron55 also having at least years written on the X axis would be useful 09:41 paramat nice, a visualisation of our growing nightmare :] 09:43 paramat what do the colours mean? 09:44 celeron55 they seem to match our label colors 09:45 celeron55 it has to choose one label for each issue even while they have many, probably not very useful 09:45 paramat 1650 seems more than our total of open though 09:46 celeron55 that's true 09:46 celeron55 maybe it's counting labels 09:47 paramat ah i see, i didn't notice label colours because i config my browser to use custom colours (can't work with a white screen) 09:47 celeron55 the total amount of labels could be 1600, but that's a weird thing to be measuring 09:50 * paramat is like a vampire with bright monitor content 09:50 celeron55 https://9-volt.github.io/bug-life/?repo=deanmalmgren/textract#about 09:50 celeron55 it *is* counting labels 09:51 celeron55 but it's still also showing issues with no labels as light grey 10:10 paramat as we have so many issues many colours are duplicated, so i think it might be cycling through colours to distinguish them 10:10 paramat the big areas of pink and blue must be bugs and feature requests 11:04 lisac paramat, I updated my PR. Is it better now? 11:11 paramat will look 11:15 lisac :) thanks 11:21 paramat seems ok i will test later 15:52 paramat nerz ok i see, yes it is better that people experience vertically offset players or broken stepheight than just a failure to connect, it makes the cause more obvious 15:56 nerzhul can you tell me the context of your answer ? xD 15:57 paramat oh replying to your protocol bump opinion on -hub 16:13 paramat i guess we should #include and use std::pow() instead of pow()? 16:14 nerzhul it's the same function but yes it's better in terms of c++ style 16:14 nerzhul cmake = math.h + std:: namespace 16:14 nerzhul cmath* 16:14 nerzhul you have same things for std::floor etc 16:20 paramat ok, yes and fmin fmax 16:27 nerzhul y 17:14 nerzhul i'm pushing a typo fix in the max_user session fix, thanks Krock 17:15 nerzhul merging #6252, 4 core dev approvals 17:15 ShadowBot https://github.com/minetest/minetest/issues/6252 -- Reduce dedicated server step to 0.09 by nerzhul 17:17 nerzhul it seems on activecore devs only Krock didn't answer on #6259, if you can (and read this message later) 17:17 ShadowBot https://github.com/minetest/minetest/issues/6259 -- C++11 header guards: switch to #pragma once 18:01 paramat #6262 PR adds a new HUD flag that allows zoom, removes priviledge 18:01 ShadowBot https://github.com/minetest/minetest/issues/6262 -- Zoom: Allow with new HUD flag, remove priviledge by paramat 18:08 nerzhul merging #6260 in ~15 mins 18:08 ShadowBot https://github.com/minetest/minetest/issues/6260 -- clientobject, clouds, collision, clientsimpleobject: code modernization by nerzhul 18:25 paramat btw game#1876 is simple, any reviews? 18:25 ShadowBot https://github.com/minetest/minetest_game/issues/1876 -- Farming: Make cotton look like cotton, add crafted string item by paramat 18:32 Krock paramat, I'd like to see the recipe as 3 cotton in a vertical line 18:32 Krock otherwise I'm fine with this PR 18:43 jas_ (xdecor:rope = 3 vertical farming:cotton fwiw) 18:43 paramat ok i see 18:44 paramat will do 18:50 paramat Krock or maybe 2 vertical returning 2? 19:01 Krock that's good too 19:02 nerzhul #6264 is over, i'm waiting for travis and i merge 19:02 ShadowBot https://github.com/minetest/minetest/issues/6264 -- C++ modernize: Pragma once by nerzhul 19:02 bigfoot547 yay 19:02 bigfoot547 #pragma is the best 19:03 nerzhul boring work 19:03 bigfoot547 yah 19:03 nerzhul 1h to replace all :p no existing tool in my IDE permits that, and i didn't search one, it can take longer that doing it directly :p 19:03 nerzhul i added 3 missing header licenses too 19:04 paramat yeah i'll use 2 vertical cotton 19:07 paramat Krock updated 19:08 nerzhul Krock v2 released 19:08 paramat lol 19:08 VanessaE you sure? 19:09 VanessaE I'd thought he's still in 'testing' :P 19:09 nerzhul paramat, for the zoom problematic 19:09 nerzhul zoom is not part of hud 19:09 nerzhul you cannot set it there :s 19:10 Krock you updated me.. ? and then released? 19:10 * bigfoot547 recompiles Krock 19:10 Krock too unstable for my taste 19:12 Krock bigfoot547: -- *** Detected Krock version 2-dirty *** 19:12 Krock paramat, looks good 19:13 bigfoot547 :P 19:13 nerzhul the header inclusion optimization is good for environment, we save the planet, precious CPU minutes earned :D 19:13 paramat zoom isn't strictly hud, but it's related, it's a client visuals feature 19:14 bigfoot547 heheeeee 19:14 bigfoot547 saved in compile 19:14 paramat where else could it be set? 19:16 nerzhul paramat don't mix hud with client visual feature 19:16 nerzhul what is the problem with a privilege ? 19:17 paramat anyway there has been lots of discussion about where to control zoom, hud flags seems to be the preference. by priv is not liked 19:17 Krock how about the player object properties? 19:17 nerzhul zoom is to zoom the camera, right ? 19:18 jas_ control it the same way sneak is controlled? (krock's player object properties?) 19:19 nerzhul sounds more reasonable 19:19 Krock nerzhul, yes. we have a key to enable that once the priv is granted 19:20 nerzhul and you want to discard the priv, right ? 19:20 nerzhul in paramat PR the priv disappears 19:23 Krock indeed, the priv is a bad design. we should move this to the properties table to allow mods an easy access to those flags 19:26 paramat sneak is physics override, nope 19:27 paramat player object properties maybe, i'm open to suggestions 19:28 paramat rubenwardy ? 19:29 paramat i only used HUD flags because that was suggested, maybe player object properties is better 19:29 paramat it is a little out of place as a HUD flag 19:30 nerzhul hud flags is for hud object, zoom is not a hud object :) 19:31 paramat ok, please discuss in the thread a better way, and i'll update 19:34 paramat i'll wait for ruben to discuss, then i'll update 20:06 nerzhul merging #6264 in ~ 5 mins 20:06 ShadowBot https://github.com/minetest/minetest/issues/6264 -- C++ modernize: Pragma once by nerzhul 20:53 nerzhul merging #6263 in a few minutes 20:53 ShadowBot https://github.com/minetest/minetest/issues/6263 -- Modernize src/c* src/d* and src/e* files by nerzhul 23:17 rubenwardy #6244 23:17 ShadowBot https://github.com/minetest/minetest/issues/6244 -- Change README to Markdown format, add LICENSE.txt by rubenwardy 23:23 rubenwardy any comments on #6242? It removes some hacky code 23:23 ShadowBot https://github.com/minetest/minetest/issues/6242 -- Check item_drop amount clientside by rubenwardy