Time Nick Message 01:38 Hijiri rubenwardy: what would be abuse of underscore.lua? Inefficient use? 02:17 Natechip #17411 02:17 ShadowBot Natechip: Error: Delimiter not found in "HTTP Error 404: Not Found" 02:17 Natechip ehh 08:52 nerzhul i'm pushing a DISABLE_CLASS_COPY addition to player class according to a correct comment on the class (and removing the comment as macro make it implicit) 08:55 nerzhul and a v3f copy removal on setSpeed getspeed on same class 08:56 nerzhul if someone get time, i opened #6248 08:56 ShadowBot https://github.com/minetest/minetest/issues/6248 -- Hud function cleanups by nerzhul 11:33 paramat i'll now merge #5918 (trivial) #6042 (will fix code style on merge) and #6247 11:33 ShadowBot https://github.com/minetest/minetest/issues/5918 -- L-system: Fix leaves cutting through stems by HybridDog 11:33 ShadowBot https://github.com/minetest/minetest/issues/6042 -- Make dropped items colorable by juhdanad 11:33 ShadowBot https://github.com/minetest/minetest/issues/6247 -- Settingtypes.txt: Separate and re-organise mapgen settings by paramat 11:56 paramat now merging 12:51 paramat done btw 13:56 Wuzzy hi. Any thoughts about #4759? 13:56 ShadowBot https://github.com/minetest/minetest/issues/4759 -- minetest.add_item and minetest.add_entity are unreliable 13:57 Wuzzy TL;DR: you can't trust these functions to actually spawn entities, and what's worse, they never return nil even if they failed to spawn 14:04 sfan5 like i said on 9 Nov 2016, it's a bug 14:31 Wuzzy any chance this can be added for 0.5.0? I think "spawning entities" is pretty important in MT 14:32 Wuzzy also, any idea what might cause this? 14:40 sfan5 the code just adds the new entity to the active entity list and returns its ID, but since it's not in an active block it gets lost somehow 14:40 sfan5 my guess ^ 14:55 Wuzzy sfan5: how is add_entity *supposed* to work? 14:56 Wuzzy sfan5: so would a possible fix mean that add_entity also checks if the coords are in an active block and if not, it instantly fails and returns nil (because the entity would be destroyed anyways)? 14:57 Wuzzy it should be definitely be put in docs *when and why* add_entity may fail 15:04 sfan5 idk how it's supposed to work 17:57 rubenwardy Merging game#1870 in 10 17:57 ShadowBot https://github.com/minetest/minetest_game/issues/1870 -- Make ice slippery by rubenwardy 18:01 Krock oh great. will have to rebase my PR once again 18:08 rubenwardy merged 18:09 sofar nice 18:11 rubenwardy huh 18:11 rubenwardy the build is failing with 18:11 rubenwardy fatal: Couldn't find remote ref refs/pull/1870/merge 18:15 sfan5 that happens if travis tries to build after the pr branch is deleted 18:15 rubenwardy ahh 18:15 rubenwardy that makes sense, I guess 19:20 paramat so shall we revert https://github.com/minetest/minetest/commit/e6a9e6066afc369f01c046de8e3a90a4b042286c ? since it seems very unpopular, see #6159 19:20 ShadowBot https://github.com/minetest/minetest/issues/6159 -- Builtin: Give any stack size to player by SmallJoker 19:35 paramat long overdue, mtg's oldest issue game#1876 19:35 ShadowBot https://github.com/minetest/minetest_game/issues/1876 -- Farming: Make cotton look like cotton, add crafted string item by paramat 20:01 Wuzzy info: I just posted the m_static_exists bug as issue 20:01 Wuzzy https://github.com/minetest/minetest/issues/6249 20:02 Wuzzy @sfan5 20:02 Wuzzy i know almost nothing about this bug, so sorry if the bug report sucks :-( 20:02 sfan5 i think that might be a duplicate 20:02 sfan5 #194 20:02 ShadowBot https://github.com/minetest/minetest/issues/194 -- deactivatefarObjects error/warning / engine creating "ghost" entities 20:05 Wuzzy #194!!! omg 20:05 ShadowBot https://github.com/minetest/minetest/issues/194 -- deactivatefarObjects error/warning / engine creating "ghost" entities 20:05 Wuzzy wow this is old 20:11 Wuzzy paramat: do you plan to add any real uses for the "real" cotton or is this just eye-candy? 20:12 DS-minetest other mods will find uses 20:18 paramat ? it crafts into wool and string :] 20:19 Wuzzy ohhh 20:19 Wuzzy i have totally missed wool 20:19 Wuzzy ah because its still called farming:cotton... lol so this didnt appear as a change line.. xD 20:20 paramat :] 20:22 Wuzzy oh! 20:22 Wuzzy I just found a similarity between the 2 issues #6249 (supposedly a duplicate) and #194 20:22 ShadowBot https://github.com/minetest/minetest/issues/6249 -- “m_static_exists=true but static data doesn't actually exist in (x, y, z)” 20:22 ShadowBot https://github.com/minetest/minetest/issues/194 -- deactivatefarObjects error/warning / engine creating "ghost" entities 20:23 Wuzzy in both issues both me and VanessaE mention a cart entity... 20:24 celeron55 commented 4759 a bit 20:27 Wuzzy thx 20:46 Fixer can no longer go up stairs/slabs/etc on newest client + older server (0.4.16) 20:48 Fixer not sure if bug or intended breakage 20:57 nerzhul intended 21:03 paramat yes breakage due to settable player stepheight 21:06 Wuzzy lol you're kidding? you can no longer walk up stairs? 21:07 rubenwardy how about making the protocol versions incompatible? 21:07 rubenwardy if it's so broken 21:11 rubenwardy celeron55, are you still interested in working on #3502? 21:11 ShadowBot https://github.com/minetest/minetest/issues/3502 -- Far map and improved map transfer and rendering (WIP) by celeron55 21:11 rubenwardy time permitting 21:12 rubenwardy and would you be interested in splitting it into the map sending improvements (I believe it had performance benefits) and far map? 21:12 celeron55 hmm, i haven't updated that 21:12 celeron55 i already have split it 21:12 celeron55 and the branch is public 21:12 celeron55 it was a lot of work actually 21:13 celeron55 https://github.com/celeron55/minetest/commits/block_transfer_v2 21:13 celeron55 it still has the bugs it had before though 21:15 celeron55 it would probably be stupid not to aim for fixing and merging that one 21:16 celeron55 as for farmap... well, that branch will make future work on that easier but i'm kind of siding on not having it due to a couple of reasons