Time Nick Message 07:51 Krock merging game#1834 in ~10 minutes 07:51 ShadowBot https://github.com/minetest/minetest_game/issues/1834 -- Improve descriptions by Ezhh 07:52 Krock oops. I just created a new page in the IRC chat log :< 08:05 nerzhul ? 08:26 Krock heh, I got to set up a clock if I keep forgetting the time :3 08:27 Krock nerzhul, the IRC logger starts creating a new page after the first chat message of the day 12:37 Wuzzy Any Minetest Game dev here? https://forum.minetest.net/viewtopic.php?f=3&t=18148&p=285000#p285000 12:38 Krock minetest.register_trigger(rubenwardy) trigger() 17:04 paramat nerzhul you commented you were interested in working on a NPC framework, you might be interested in sofar's work in 'entity_ai', details here https://github.com/minetest/minetest_game/issues/1667#issuecomment-290555777 17:07 paramat nerzhul since you seem less busy, maybe you could bump protocol to 36 and raise minimum protocol to 36? #6160 17:07 ShadowBot https://github.com/minetest/minetest/issues/6160 -- Protocol bump due to 'settable player collisionbox'? 17:26 nerzhul combine with rpevious 17:27 nerzhul protocol version should be bumped if server is used regularly publicly 17:27 nerzhul 0.5 is not for public use atm 17:27 nerzhul then bumping is not needed 17:27 paramat ok 17:27 nerzhul it was useful for using master when master was so stable (an mt dying due to less activity) 17:29 paramat if we raise minimum protocol to player collisionbox change surely we will need a bump? 17:34 paramat next in mapgen i will add a 'terrain level' parameter to mgv7, as currently it is very dfficult (even using noise params) to shift terrain vertically 17:37 paramat please can anyone check my changes to player model API game#1842 ? not sure if correct 17:37 ShadowBot https://github.com/minetest/minetest_game/issues/1842 -- Integrate settable player collisionbox into player API by paramat 17:45 nerzhul we dont need it atm 17:46 nerzhul or include it in previous version 17:46 paramat ok 18:05 paramat Krock nore rubenwardy sfan5 any more opinions on game#1235 ? it has 2 disapprovals, lots of talk but no-one coding, as is understandable as it is low priority, anyone for a close? 18:05 ShadowBot https://github.com/minetest/minetest_game/issues/1235 -- Character model: use latest Minecraft skin format 18:08 Krock I guess this will get attraction again when there's a PR to switch the models 18:08 Krock I don't see a point in closing it 18:08 Krock it's still a request and some people would like to see it 18:13 paramat yeah 18:41 rubenwardy let's split the player model from default, then it would be a lot easier for users/mods to override it 18:45 KaadmY paramat: there is zero coding to support MC's skin texture 18:45 KaadmY It's just re-UVing the model 18:59 paramat ok 19:21 Wuzzy “let's split the player model from default, then it would be a lot easier for users/mods to override it” → YES!!! 19:23 rubenwardy :D 19:24 Wuzzy @paramat: I don't care about MC skin compability, so I am not against a close. not sure what others think (Minetest Game issue 1235) 19:24 Wuzzy are you aware of [playermodel] by the way? 19:25 Wuzzy https://forum.minetest.net/viewtopic.php?t=10349 ← working standalone playermodel mod, extracted from default 19:25 Wuzzy but probably outdated now :-( 19:25 Wuzzy but it was not hard to extract the player code from default 19:26 Wuzzy just FYI 20:05 paramat looks like we'll keep the issue open for now, which i'm fine with, there is discussion and ideas and it is not yet a year old 20:13 KaadmY If someone wants to talk about performance, Overwatch has 10k tris for EACH PLAYER MODEL 20:13 KaadmY Weapons are another 3-5k tris 20:13 KaadmY Not counting cosmetics or static geometry 23:16 garywhite Question, will there be a 0.4.17 or is it now going to 0.5 in December? 23:18 rubenwardy there will be a release which will be 0.4.16 + bug fixes 23:19 rubenwardy nerzhul wants to cool it 0.4.17 23:19 rubenwardy I feel like 0.4.16.1 is better