Time Nick Message 07:02 paramat celeron55 and all, a new mapgen may be merged today, in case you want to look #6015 500 node mountain: https://user-images.githubusercontent.com/3686677/27852417-f66bc80c-6156-11e7-9970-149fce9983ba.png 07:02 ShadowBot https://github.com/minetest/minetest/issues/6015 -- Add Carpathian mapgen by vlapsley 10:50 red-001 \o/ 10:50 Dumbeldor Hi red-001 11:14 Wuzzy Which of these pathfinding algorithms finds the path in fewest steps? A*, A*_noprefetch, Dijkstra. 11:49 nerzhul dijststra is the most optimized when you have link costs 12:08 paramat +1 for #6003 12:08 ShadowBot https://github.com/minetest/minetest/issues/6003 -- Fog effect when player is inside cloud by bendeutsch 12:13 Wuzzy and what is difference between A* and A*_noprefetch? 13:14 Krock paramat, did you manage to get a foggy landscape while testing? 13:15 Krock perhaps I did something wrong while testing .. the cloud simply disappeared without any effect 13:16 * Krock headdesks - the regular fog was set to false in the config <.< 13:17 red-001 https://www.youtube.com/watch?v=AqzUjPchl6Y 13:18 Krock nvm, works now 13:18 paramat ah 13:18 paramat phew 13:19 paramat so players were right after all, saplings are taking far too long to grow, see test https://github.com/minetest/minetest_game/issues/1815#issuecomment-313094113 13:19 paramat will make a PR for 5-25mins 13:22 Krock I'm not sure about the functions that should be used. `std::floor` or rather `floor`? 13:25 paramat not sure, i have a similar question about std::fmin or fmin 13:27 Krock perhaps we should open an issue? :3 13:27 paramat see https://github.com/minetest/minetest/pull/6015#discussion_r124249867 13:29 paramat nerzhul when should we use a std:: prefix on something like floor or fmin / fmax or whatever? 13:30 sfan5 i'm pretty sure those functions are not exclusive to c++11 so you can use them whenever 13:31 Krock either it's from cmath or from the standard library.. 13:34 Krock merging #6003 in 10 mins 13:35 ShadowBot https://github.com/minetest/minetest/issues/6003 -- Fog effect when player is inside cloud by bendeutsch 13:35 Krock (including the line change) 13:36 paramat good 13:40 twoelk never thought about this before but can we actually have several cloud layers? 13:40 Krock I suppose this takes more effort than it's worth 13:41 Krock but technically, it's definitely possible 13:41 twoelk well with stacked realms we ought to have the possabilty - some day 13:42 twoelk and having ground fog might be an interesting effect - someday 13:47 paramat you can use the cloud API to move the clouds to a different y when the player is in another stacked realm, it's just that the first cloud layer disappears, but that is not much of a problem due to realm height 13:52 twoelk this works on multiplayer servers for each player individually only - sort of client side? 13:54 paramat yes the cloud API is per-player 13:54 paramat just like skybox, physics override etc. 13:55 twoelk havn't noticed any server using it like that yet 13:58 paramat #6015 can be merged too 13:58 ShadowBot https://github.com/minetest/minetest/issues/6015 -- Add Carpathian mapgen by vlapsley 13:58 paramat squash on merge 14:00 * twoelk muses on trying some underground clouds 14:14 nerzhul paramat, yeah you can use it everytime, it ensure libstdc++ standards over libc non standards 14:19 red-001 can someone review #6032 14:19 ShadowBot https://github.com/minetest/minetest/issues/6032 -- Load texturepacks from the `textures` subfolder of subgames. by red-001 14:21 paramat nerz ok 14:22 paramat there it is game#1818 14:22 ShadowBot https://github.com/minetest/minetest_game/issues/1818 -- Saplings: Reduce grow time to ABM equivalent by paramat 19:34 lisac #6102 19:34 ShadowBot https://github.com/minetest/minetest/issues/6102 -- Bug in #6050 19:36 kilbith you should move it to #6063 instead 19:36 ShadowBot https://github.com/minetest/minetest/issues/6063 -- Issues with arm inertia motion 19:37 kilbith lisac: are you up to bisect? 19:43 kilbith you fix something and it breaks somewhere else... 19:43 kilbith fuck it 19:44 kilbith even more annoying when you can't reproduce the bug on your setup 19:45 lisac hm 19:45 lisac I'll do my best to assist 19:45 lisac but I'm bad at this 19:45 kilbith I said bisecting, not showing your hardware specs 19:46 lisac yes, well, on #-hub they suggested I put that into it 19:46 kilbith alright, try this: git reset --hard 51104d9cd4 and recompile 19:46 red-001 updated #6067 19:46 lisac it doesn't happen every time 19:46 ShadowBot https://github.com/minetest/minetest/issues/6067 -- [CSM] Add basic HUD manipulation. by red-001 19:47 lisac it actually only happened once 19:47 lisac and stayed like that till I reconnected 19:47 lisac I don't know how to replicate it 19:47 kilbith oh well 19:47 kilbith then mention in the issue that it's occasional 19:48 lisac done 21:55 ShadowNinja [can] ShadowBot automatically post issues and PRs here when they're created? | Yes, ShadowBot does that for technic in another chanel, but a repo admin has to add a webhook for that. 22:15 red-001 hi ShadowNinja 22:15 ShadowNinja o/ 22:16 red-001 can you make shadowbot auto-link to issues and PRs in the other minetest channels? 22:16 red-001 e.g. when some uses the #0000 syntax 22:16 ShadowBot red-001: Error: Delimiter not found in "HTTP Error 404: Not Found"