Time Nick Message 00:39 ShadowNinja red-001: ATM there is none. My personal preference is that you don't use it for simple types like int or const char**, but use it for long yet obvious types like iterators. 07:28 nerzhul i agree with ShadowNinja auto is useful for long types, trivial types can easily being written 07:34 nerzhul can some coredev take time to review the PR, please... there are many good PR opened which needs approval/review... 07:34 nerzhul red-001, can you fix #6066 07:34 ShadowBot https://github.com/minetest/minetest/issues/6066 -- Move the code for taking and saving a screenshot to `RenderingEngine` by red-001 08:30 Krock merging game#1812 08:30 ShadowBot https://github.com/minetest/minetest_game/issues/1812 -- Carts: Do not connect rails with gunpowder by SmallJoker 08:39 paramat Krock please could you review/approve game#1810 ? now tested 08:39 ShadowBot https://github.com/minetest/minetest_game/issues/1810 -- Mapgen: Completely separate mgv6 ore registrations by paramat 08:40 Krock okay, righht after 1808 08:40 paramat 1810 is fairly trivial actually 08:46 paramat looking at our ore registrations it's amazing how shallow valuable ores are, all except mese block are above y = -128. the 3D tunnels mean you can easily walk to that depth 08:53 paramat so as described here https://github.com/minetest/minetest_game/issues/1168#issuecomment-310882521 i would like to make them deeper in non-mgv6 mapgens, and with a better depth progression with value 09:03 Krock but the "make deeper" isn't part of this PR - the ore params are the same 09:03 Krock copypasta - trivial and LGTM 09:13 paramat yes no change. thanks 09:16 Krock np 09:18 paramat and your sneak PR seems good now 09:21 Dumbeldor paramat i go into your country :D 09:21 Dumbeldor Cambridge ! 09:24 paramat welcome 09:32 paramat Krock if possible could you add your opinion in game#1777 ? 09:32 ShadowBot https://github.com/minetest/minetest_game/issues/1777 -- Crafting: Remove duplicate reversed recipes by paramat 09:32 paramat i believe it was -1 09:38 Nox[Matrix] Rails with gunpowder? 09:40 Krock neutral 09:41 paramat ok 09:41 Krock Nox[Matrix], yes. Let it burn and get warm feet while driving 09:42 Krock the TNT node(s) at the end of the railway may cause permanent damage, so beware 09:43 paramat Nox the 'continuous climb' idea is nice, we already have a 'continuous forward' key, maybe if on a ladder that could lock the current direction (up or down). not sure of the best implementation 09:45 Nox[Matrix] paramat: where the moon and the sun removed? 09:46 paramat that's a bug on android 09:47 Nox[Matrix] Oh 09:48 Nox[Matrix] paramat: if it's known it's alright... It's not that important 09:48 Nox[Matrix] paramat: didn't know that we have a continuous forward key 09:50 paramat sun and moon are important. the key is undefined by default, you have to assign it in .conf or advanced settings 09:51 paramat i can't dev without it now, good for the hands 09:51 paramat the key is named 'autoforward' 09:52 Nox[Matrix] paramat: I think on Android it's not possible? 09:54 Nox[Matrix] paramat: also yeah, the sun and the moon are important but right now it's not breaking the gameplay, 09:55 Nox[Matrix] The gameplay is for me the most important thing, and right now it's getting better 09:57 paramat oh of course, touchscreen, bleah 09:58 paramat DS-minetest did you test game#1786 ? 09:58 ShadowBot https://github.com/minetest/minetest_game/issues/1786 -- add backface_culling to open chests and fencegates by DS-Minetest 09:58 paramat oh ok 09:58 DS-minetest yes 09:59 paramat just saw 09:59 DS-minetest heh 09:59 paramat will merge with 1810 in a few mins 10:00 paramat aargh need another +1 10:00 paramat Krock ?^ 10:00 paramat game#1786 10:00 ShadowBot https://github.com/minetest/minetest_game/issues/1786 -- add backface_culling to open chests and fencegates by DS-Minetest 10:00 paramat or nore rubenwardy 10:02 DS-minetest I don't fully understand why the 10:02 DS-minetest oops 10:03 DS-minetest I don't fully understand why the reason why the mirrored recipes should be removed, no other mod will create a recipe of an existing item just mirrored 10:03 DS-minetest normally 10:03 Krock paramat, where exactly is the profit of enabling backface culling? 10:04 paramat i see none too, but this is to be consistent with 7b46d3b6afa7c14a6ed26368820334b1adfc5e4d 10:05 paramat game#1764 10:05 DS-minetest Krock: I think, it's about performance since else the faces would have to be drawn twice 10:05 ShadowBot https://github.com/minetest/minetest_game/issues/1764 -- Adding backface culling to stairs by MrRar 10:05 Krock well then, whatever. 10:05 paramat oops misunderstood 10:06 paramat yes possible render perormance, also to be consistent with slabs which automatically have backface culling 10:07 paramat so +1? 10:11 paramat *performance 10:14 paramat ~tell sfan5 https://github.com/minetest/minetest/pull/5533 seems good now, are you able to +1? 10:14 ShadowBot paramat: O.K. 10:16 paramat ~tell sfan5 are you ok with https://github.com/minetest/minetest_game/pull/1786 now? 10:16 ShadowBot paramat: O.K. 10:17 paramat sorry Krock was that 'whatever' a +1? 10:20 Krock paramat, yes. Even if the improvement is minimal, the code looks good 10:22 paramat ok good 10:24 paramat i'll merge game#1070 game#1786 game#1810 in the next few mins 10:24 ShadowBot https://github.com/minetest/minetest_game/issues/1070 -- Add placer's player name to tnt node metadata by jhcole 10:24 ShadowBot https://github.com/minetest/minetest_game/issues/1786 -- add backface_culling to open chests and fencegates by DS-Minetest 10:24 ShadowBot https://github.com/minetest/minetest_game/issues/1810 -- Mapgen: Completely separate mgv6 ore registrations by paramat 10:33 Krock paramat, 1070 is quite controversial 10:36 Krock hmm.. actually I can't see any reason to not merge it 10:36 paramat phew 10:36 paramat merging in a moment 10:36 Krock stalling PRs is not what we want so let's merge it, yes 10:44 paramat i was unsure about 1070 at first but that was my misunderstanding 10:44 paramat oh, merged btw 10:45 paramat now i can work on ore distribution 10:46 Nox[Matrix] paramat: thank you for working so hardly 12:11 paramat Krock if possible could you review/approve #6051 ? simple and tested 12:11 ShadowBot https://github.com/minetest/minetest/issues/6051 -- Dungeons: Add setting to prevent projecting dungeons by paramat 12:15 Krock LGTM 12:15 paramat thanks 12:18 Krock I'm not a specialist in mapgen, thus I believe that's the best solution 12:19 Krock oh, you ninja'd me :P 12:27 paramat will merge #6051 #6071 in a few mins 12:27 ShadowBot https://github.com/minetest/minetest/issues/6051 -- Dungeons: Add setting to prevent projecting dungeons by paramat 12:27 ShadowBot https://github.com/minetest/minetest/issues/6071 -- Camera: Improve arm inertia by kilbith 12:37 paramat merging 12:40 paramat done 13:54 Fixer https://github.com/minetest/minetest/pull/4425 13:54 Fixer everyone forgot about this too 14:17 red-001 #4425 14:17 ShadowBot https://github.com/minetest/minetest/issues/4425 -- Assertion failure: sanitize some values obtained from mods (yaw, velocity, etc.) by Rogier-5 17:08 Nox[Matrix] Why is it possible to place ladders on the ground 17:10 nerzhul hello coredevs and non coredevs ! 17:10 kilbith heil 17:12 nerzhul i'm not german, maybe talk to sfan5 :p 17:13 Nox[Matrix] kilbith: or me 17:31 Nox[Matrix] nerzhul: didn't know that sfan5 (IRC) speaks German 17:40 Fixer Nox[Matrix]: why not? 17:40 Fixer Nox[Matrix]: you can place them so IRL too 17:43 Nox[Matrix] Fixer: kek 17:43 Nox[Matrix] Fixer: yeah but floating over them is not possible 17:43 jcalve not with that attitude 17:47 Fixer falling through stairs in 2017 17:47 Fixer and slabs 18:23 nerzhul merging #6088 in ~5 mins 18:23 ShadowBot https://github.com/minetest/minetest/issues/6088 -- Irrlicht cleanup: cleanup various object to use RenderingEngine by nerzhul 18:26 rubenwardy Unit Test Results: PASSED woo 18:26 rubenwardy #5176 18:26 ShadowBot https://github.com/minetest/minetest/issues/5176 -- Use JSON serialize to store ItemStack Metadata by rubenwardy 18:34 rubenwardy pushed another test 18:34 rubenwardy ShadowNinja, 19:34 rubenwardy #6091 19:34 ShadowBot https://github.com/minetest/minetest/issues/6091 -- Revert "[CSM] Add send_chat_message and run_server_chatcommand" by rubenwardy 19:43 nerzhul your revert is wrong you revert C++11 converted constructors 19:44 nerzhul and also there is a flavour PR which permits to control this which waits for some discussions about map. 19:46 rubenwardy I don't think the "feature" is ever warranted, though 19:46 nerzhul it depend on the usecase 19:46 nerzhul for regular server owners flavour (when merged) permit to limit that (disable it) 19:47 nerzhul but you can have other usecases, for example developing discussion bots inside minetest ? :) 19:47 nerzhul it's a good educational case 19:47 rubenwardy no, CSM really shouldn 19:47 rubenwardy no, CSM really shouldn't be for that 19:47 nerzhul CSM shouldn't do anything if i listen everybody, jsut remove it then ? 19:47 rubenwardy for the usecase of educational bots, use CSM 19:47 rubenwardy *SSM 19:48 nerzhul SSM has no sense 19:48 nerzhul you need only 1 server and multiple clients to discuss together and react on their clients :p 19:49 nerzhul but this API is limited by server and client with a rate limit 19:49 nerzhul now just finish flavour PR (waiting for inputs on node getters to finish it) and server owners can disable it 20:04 rubenwardy ShadowNinja, would it be possible to make it so ShadowBot automatically posts issues and PRs here when they're created? 20:05 nerzhul can be nice yes 20:25 nerzhul pushing a fix for #6092 20:25 ShadowBot https://github.com/minetest/minetest/issues/6092 -- Game crashes when up or down arrow keys are pressed while in pause menu 20:25 nerzhul it's just a null pointer not checked