Time Nick Message 02:13 paramat sofar if possible could you review/approve #6051 ? fairly simple. back later 02:13 ShadowBot https://github.com/minetest/minetest/issues/6051 -- Dungeons: Add setting to prevent projecting dungeons by paramat 03:15 paramat will merge game#1806 game#1764 in a few mins 03:15 ShadowBot https://github.com/minetest/minetest_game/issues/1806 -- Flowers: More flowers by paramat 03:15 ShadowBot https://github.com/minetest/minetest_game/issues/1764 -- Adding backface culling to stairs by MrRar 03:31 paramat merging 03:33 paramat done 03:39 paramat will merge #5943 in a moment 03:39 ShadowBot https://github.com/minetest/minetest/issues/5943 -- Use opaque textures for basic materials by stujones11 03:51 paramat merging 03:56 paramat done 09:47 Nox[Matrix] paramat: thank you 11:57 Nox[Matrix] paramat: after some playing I discovered another optimizable part 11:58 Nox[Matrix] paramat: since minetest had the possibility to build hudge buildings, it would be nice to have a great way to go upwards fast 11:59 red-001 like ladders? 11:59 red-001 but better? 12:00 Nox[Matrix] Or using ladders without having to press the jump button for five minutes 12:00 Nox[Matrix] red-001: somewhat 12:01 Nox[Matrix] paramat: red-001 12:01 Nox[Matrix] This is solvable in some ways. Lock-in the jump button or using a kind of elevator 12:01 nerzhul merging #6077 in ~5 mins 12:01 ShadowBot https://github.com/minetest/minetest/issues/6077 -- C++11 cleanup inventorymanager by Dumbeldor 12:02 Nox[Matrix] red-001: or modify the minecart and the rails to use powered rails to go straight up 12:04 Nox[Matrix] red-001: paramat 12:04 Nox[Matrix] After some thinking, the straight upwards rails sound nice to me 12:05 Nox[Matrix] But of course I accept also being able to tell the player to climb upwards until the user aborts 12:06 Nox[Matrix] Maybe a right-click on a ladder gives an automation menu or something 12:07 Nox[Matrix] As said, it's possible to solve that in some ways 12:13 Nox[Matrix] Downwards is no problem tho 12:32 Nox[Matrix] I tried using a boat that swimms upwards but that's no real solution 12:39 Nox[Matrix] It would work if I had something that utilize me with more oxygen 12:46 jcalve how about a spiral staircase with powered rails 12:47 Nox[Matrix] jcalve: too expensive 12:48 Nox[Matrix] jcalve: I don't have enough mese to build that 12:49 Nox[Matrix] jcalve: I wish I could power rails by something else 12:51 jcalve you could mod a recipe if you don't think it's cheating 12:51 Nox[Matrix] jcalve: my task here is using vanilla 12:51 Nox[Matrix] I have to test the gameplay 12:52 Nox[Matrix] jcalve: so no thanks 12:54 Nox[Matrix] jcalve: do you have another idea? 12:56 jcalve nope I just do /home when I want to go back up 12:58 Nox[Matrix] jcalve: nah... 12:59 Nox[Matrix] I wish minetest would use a powered cart instead of powered rails 13:00 Nox[Matrix] jcalve: my building is 215 blocks high 13:19 DS-minetest you can get up with trapdoors 13:26 jcalve lol what 13:27 Nox[Matrix] DS-minetest: how? 13:28 Nox[Matrix] DS-minetest: please tell 13:28 DS-minetest hold jump, look down, hold rightclick 13:28 Nox[Matrix] 0-0 lemme test that on my phone 13:31 Nox[Matrix] DS-minetest: it doesn't work 13:32 DS-minetest for me it did 13:33 Nox[Matrix] DS-minetest: well... 13:33 Nox[Matrix] DS-minetest: it doesn't here 13:40 jcalve i can confirm it works but it's awkward and they have to be open or you will bump your head 16:01 nerzhul merging trivial #6086 16:01 ShadowBot https://github.com/minetest/minetest/issues/6086 -- Include TILE_MATERIAL_OPAQUE in shaders header by stujones11 16:58 Sokomine my replacer mod throws an error with latest mt: invalid key to 'next' stack traceback: [C]: in function 'register_item_raw' (and so on). can someone point me to the change that might have caused the problem so that i can do what needs to be done in order to let it work again? 17:50 * Sokomine looks hopefully around 17:56 ShadowNinja Sokomine: Maybe take a look at your group defs. 18:01 ShadowNinja Dev meeting now. 18:01 ShadowNinja This has been waiting to be merged for a while: #5819 18:01 ShadowBot https://github.com/minetest/minetest/issues/5819 -- Fix default item callbacks to work with nil users by raymoo 18:02 ShadowNinja Also, the unittests crash should be fixed: https://github.com/minetest/minetest/issues/4810#issuecomment-304474260 18:09 ShadowNinja Sokomine: Also check the tiles* fields, especially overlay_tiles since it's relatively new: https://github.com/minetest/minetest/pull/5186 18:10 ShadowNinja Sokomine: Do you know how recently this started happening? can you bisect? 18:10 ShadowNinja Sokomine: Also, try enabling verbose output and see what item the last register_item_raw line references. 18:13 Sokomine ShadowNinja: pretty recently. i didn't have groups defined for the tool as it does not dig in the normal way. defining groups alone did not help 18:14 ShadowNinja Sokomine: So it's a tool that's causing the issue? Can you show me the item def? 18:14 Sokomine it happened rather recently. i'm not entirely sure how many days back i last pulled and compiled. but it's a matter of at max a few days. will check the tiles now 18:14 ShadowNinja That would be > a month ago. 18:25 ShadowNinja Hmmm, I don't see anything particularly suspicious from the tooldefs on GitHub. 18:26 ShadowNinja Sokomine: Er, this evaluates to `if type(false) then`... https://github.com/Sokomine/replacer/blob/master/check_owner.lua#L5 18:26 ShadowNinja (which evaluates to true, since type(false) is "boolean", which is truthy) 18:26 red-001 ^ 18:27 ShadowNinja If nobody's noticed yet, I'd just replace that whole function with is_protected :-) 18:45 Sokomine ShadowNinja: you're right about the protection function. seems i forgot to update that part when the general protection function was introduced 18:47 Sokomine anyway. d7343b6c still works. now checking the commit behind that. compiling is usually a bit slow... 18:49 ShadowNinja Sokomine: It will go faster if you bisect (use git bisect or just check out commits manually) 18:53 Sokomine doing it manually. but still have to compile? 18:54 Sokomine thanks for the hint with the forgotten old protection function 19:15 Sokomine ShadowNinja: the problems start with f3ad7569 19:16 ShadowNinja Sokomine: Hmmm, that shouldn't affect the server at all. 19:18 Sokomine maybe some strange unexpected sideeffect 19:43 Sokomine removing the (not needed) tool_capabilities definition in the tool registration seems to help 22:17 red-001 whats the code style guideline on using auto?