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IRC log for #minetest-dev, 2017-06-18

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All times shown according to UTC.

Time Nick Message
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01:20 paramat #6005 trivial bugfix, will merge later
01:20 ShadowBot https://github.com/minetest/minetest/issues/6005 -- Mgv7: Do not limit river generation if no floatlands by paramat
03:11 Hijiri any reviews for #5612
03:12 ShadowBot https://github.com/minetest/minetest/issues/5612 -- Allow overriding tool capabilities through itemstack metadata by raymoo
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12:32 Dumbeldor Hi, can I have a review on my PR please ? #5793
12:32 ShadowBot https://github.com/minetest/minetest/issues/5793 -- [CSM] Add callback on open inventory by Dumbeldor
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12:43 Dumbeldor And #5523
12:43 ShadowBot https://github.com/minetest/minetest/issues/5523 -- API lua get max lag by Dumbeldor
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12:52 Krock I don't see a profit in 5523, as it would have to be player-specific. not all players have the same lag
12:53 Krock also depends what you understand in "lag" - connection delays or slow execution?
12:55 Krock I guess the other devs are busy with celebrating Linux' 25th birthday one day too late
12:56 Krock (depends what milestone you take)
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13:10 Fixer Krock: max_lag is server side
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13:10 Fixer Krock: same for everybody
13:11 nerzhul yes
13:12 nerzhul Krock, if you get time, can you review #6004 too please ?
13:12 ShadowBot https://github.com/minetest/minetest/issues/6004 -- Cpp11 patchset 11: continue working on constructor style migration by nerzhul
13:12 nerzhul why celebrating linux kernel if not a kernel dev :)
13:22 Dumbeldor :D
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13:28 Krock feels like we've already replaced the whole source code with the new C++11 initializers
13:31 Krock PITA to track all these value initializers. overall LGTM - it's the same over and over again
13:33 Dumbeldor Krock: I get the max lag grom the server side not from the client
13:34 nerzhul Krock, it's not finished yet, Dumbeldor provides subfolder changes i'm on src root folder change, 6004 is not last change , next pr will be the last change on this root folder, and Dumbeldor provides many subfolders, not sure there is all subfolders
13:37 Krock Dumbeldor, I see. This means the network lag isn't calculated there, which might be important too
13:43 Dumbeldor Ok i see. i'm not returning the right information ?
13:53 Fixer Krock: netw lag is rtt_udp iirc
13:56 Krock Fixer, yes I know. It's just that the server doesn't know about the client lag, thus a prediction in mods using this lag value will only be half way accurate for the player
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14:04 shivajiva JsonCPP update from 0.10.6 to 1.8.0 breaks compiling of the src for me, is there a solution?
14:05 Krock what compiler / OS do you use?
14:07 shivajiva gcc / Mint 17 KDE
14:16 nerzhul shivajiva, as we said in 0
14:16 nerzhul shivajiva, as we said in 0.5.0 with switched to C++11 please update your compilers
14:18 shivajiva thanks :)
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15:39 Fixer debian was released (has new compiler)
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17:27 Hijiri #5612 #5819
17:27 ShadowBot https://github.com/minetest/minetest/issues/5612 -- Allow overriding tool capabilities through itemstack metadata by raymoo
17:27 ShadowBot https://github.com/minetest/minetest/issues/5819 -- Fix default item callbacks to work with nil users by raymoo
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17:44 nerzhul merging #6004 in ~10 mins
17:44 ShadowBot https://github.com/minetest/minetest/issues/6004 -- Cpp11 patchset 11: continue working on constructor style migration by nerzhul
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19:00 shivajiva nerzhul: gcc 4.9 should work right?
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19:19 jcalve I compiled it with 4.9.4 so it should
19:43 nerzhul 4.9 is not good, 5.1 at least
19:44 VanessaE ugh
19:44 VanessaE this map-stops-loading bug is really driving me nuts.
19:44 VanessaE #6001
19:44 ShadowBot https://github.com/minetest/minetest/issues/6001 -- Soft overlay does not always render in-world
19:44 VanessaE oops
19:44 VanessaE wrong one
19:44 VanessaE um
19:45 VanessaE wtf, I thought i filed a bug report on this?
19:46 VanessaE all right I'll just restate it here: sign onto a server like VE-Survival.  wait for the map to load up around you in all directions out to the send/load limit.  open the ESC/pause menu.  walk away from the PC for about 10 mins.  come back, un-pause, and turn around, look behind you.
19:47 VanessaE the map will have unloaded, and will stay not-loaded, but everything else around you continues to run normally - players building, digging, mesecons machines running, chat, everything - except that some nodes' formspecs won't open after that point.
19:48 VanessaE sign out, sign back in, and the map will load normally.
19:48 VanessaE (and formspecs will start working again)
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20:00 * VanessaE files a bug report
20:01 VanessaE https://github.com/minetest/minetest/issues/6009
20:01 red-001 #6009
20:01 ShadowBot https://github.com/minetest/minetest/issues/6009 -- Map stops loading, formspecs won't open, but all other server activity appears normal
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20:04 kilbith put your server on a severe regime, it will feel better ;)
20:11 VanessaE ...
20:11 VanessaE nerzhul: you're the networking expert right?
20:15 paramat lhofhansl might have insight on that
20:15 paramat (6009)
20:18 VanessaE I'll let you guys decide who to ping
20:19 VanessaE though as you can see, I did manage to spot a few details since last time I mentioned it
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20:26 Fixer VanessaE: noticed that too on VE-S
20:26 VanessaE ok so it's not just my machine
20:26 VanessaE that's good to know
20:26 Fixer VanessaE: actually that was me who asked about this first I believe
20:27 Fixer and only VE-S is affected it seems?
20:27 Fixer tried creative-building, works fine
20:27 Fixer but VE-S is not
20:29 VanessaE VE-S was also suffering from a huge lag problem recently, which cleared itself up after I disabled pipeworks, mesecons, and technic for a while (they're enabled now, and the server's performance is perfectly normal)
20:29 VanessaE I can only assume it's because VE-S is the most active of my servers
20:29 VanessaE so it's the one that'll show any problems the soonest
20:30 VanessaE (I assume the lag issue solved itself because temporarily disabling those mods may have broken someone's machine, or killed node timers on blinky plants or some such.  I don't care about that right now, as it's working fine with everything enabled and running normally)
20:56 Fixer VanessaE: don't forget to disable mod profiler
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20:57 VanessaE I have it enabled for a reason
20:58 nerzhul profiler = slow, it's normal
20:58 Fixer VanessaE: does it happen with profiler disabled?
20:58 VanessaE I have not tried, but this was not a problem before 0.4.16-release.
20:58 VanessaE the profiler has been enabled for months now.
20:58 VanessaE but the map-doesn't-load glitch seems to be only a couple weeks old or so
20:59 VanessaE (I can't give you an exact range)
20:59 VanessaE ditto for the severe lag issue, that started only a week or so ago, and disappeared as suddenly as it started.
20:59 VanessaE they may be related, or not. I don't know at all.
20:59 Fixer VanessaE: bisect it?
21:00 VanessaE I don't have time.
21:02 nerzhul without this no solution
21:02 VanessaE um
21:02 VanessaE what's stopping Fixer from doing it? :)
21:02 VanessaE (or you, for that matter)
21:03 Fixer i can't
21:04 Fixer basically i need full copy of everything VE-S running on my PC with clients connected, not gonna do it
21:04 VanessaE I think this is client-side.
21:04 VanessaE only you and I have had this happen, and only on the one server.
21:05 VanessaE no other user on my servers has reported anything similar, that I know of anyway
21:05 VanessaE remember:
21:05 VanessaE you can't open a formspec that's stored in metadata, when this happens, either.  the client tries to place a node instead.
21:05 Fixer hmmm
21:05 Fixer i might try older clients, sure
21:08 Fixer crashed my prenewest client
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21:09 Fixer another crash
21:09 Fixer hmm
21:09 Fixer let me update
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21:20 paramat game#1777 a simple one
21:20 ShadowBot https://github.com/minetest​/minetest_game/issues/1777 -- Crafting: Remove duplicate reversed recipes by paramat
21:24 paramat possible close? #5502
21:24 ShadowBot https://github.com/minetest/minetest/issues/5502 -- Move object on_step execution to lua by HybridDog
21:29 nerzhul paramat, yes
21:34 paramat yeah, just asking for any other opinions :]
21:35 paramat any thoughts on https://github.com/minetest/mine​test/pull/5943/files#r122599467 ? i can't se reason to support 'alpha = ' nodedef for normal nodes since semi-translucency does not work for them anyway
21:35 paramat *see
21:37 paramat #5943 is updated, needs testing
21:37 ShadowBot https://github.com/minetest/minetest/issues/5943 -- Use opaque textures for basic materials by stujones11
21:37 nerzhul i found a very strange thing in GenericCAO i will provide a PR to cleanup this, GenericCAO has a pointer to irrlicht but never used it, i think it was before irrlicht was properly removed from CAO part
21:39 Fixer paramat: but semi-translucency may be fixed in future
21:41 numzero there is glasslike for that, isn’t it?
21:43 paramat *if* it is implemented we can then re-add the check, but z-sorting is big task
21:43 paramat yes glasslike and allfaces
21:44 numzero is there any other difference between normal and glasslike (non-framed)?
21:45 numzero if no, normal nodes should be forced to be opaque
21:55 numzero paramat, sorry for my last comments in #5993; it seems I was too aggressive
21:55 ShadowBot https://github.com/minetest/minetest/issues/5993 -- [visual] Allow textures span several nodes
21:55 numzero and thanks for saying you don’t oppose that
21:55 paramat hey no problem :]
21:56 numzero I think I’ll implement that myself then when I will have time for that
21:59 numzero paramat, what’s your area of interest in MT?
22:00 nerzhul pushing the following trivial diff to master : https://pastebin.com/gwBuwY2L
22:00 nerzhul (remove one useless param from Client::makeScreenshot
22:03 Fixer backtrace is cumming
22:04 paramat erm
22:05 paramat many areas interest me
22:07 Fixer VanessaE: what is your VES serv ver?
22:07 VanessaE it's one commit past 0.4.16-release
22:07 VanessaE excuse me, three commits past.
22:07 VanessaE 7786521f1
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22:13 paramat numzero i know mapgen stuff best
22:14 Fixer backtrace of crash when connecting on latest client to VE-S: https://pastebin.com/raw/C5ShMpuq (check it out, pass, nickname removed)
22:15 Fixer during connecting to server
22:15 Fixer will post an issue
22:19 Fixer https://github.com/minetest/minetest/issues/6011
22:20 nerzhul HUD problem ? :o
22:21 Fixer nerzhul: funnily, it does not happen on default config
22:22 Fixer wonder if CSM is interfiering
22:22 nerzhul no
22:22 nerzhul CSM cannot write anything on client
22:22 nerzhul HUD is not supported
22:25 Fixer nerzhul: it crashes when I enable CSM, i'm using chat6 mod only
22:25 Fixer i_I
22:26 Fixer will disable that mod and try again
22:27 Fixer lol, fuck still crash
22:27 Fixer will disable csm again
22:29 Fixer loads without CSM o_O
22:29 Fixer nerzhul: ^^
22:30 * nerzhul goes to bed
22:31 nerzhul i don't see relation between CSM and yyour crash there is no lua callback in the stack
22:31 nerzhul Fixer, i see your problem
22:32 Fixer nerzhul: screen resolution?
22:32 nerzhul texture = 0x0
22:32 nerzhul texture is null
22:32 Fixer hm
22:32 nerzhul core::dimension2di imgsize(texture->getOriginalSize());
22:32 nerzhul here is the call
22:32 Fixer but how CSM is related?
22:32 nerzhul seems "normal" to crash
22:32 nerzhul i don't see how it can be as CSM has no 3D engine write access
22:33 nerzhul hotbar_selected_image can be nice to have
22:33 nerzhul seems this texture is missing is your cache
22:33 nerzhul i go
22:39 red-001 so many highlights
22:53 Dumbeldor Very ugly file xCGUITTFont.h and .cpp o_O
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