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IRC log for #minetest-dev, 2017-05-30

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All times shown according to UTC.

Time Nick Message
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02:52 Hijiri what is wuzzy referring to here by "fine pointing"? https://forum.minetest.net/viewtopic.php?p=273554#p273554
02:53 cheapie Hijiri: I think that's the "player pointed at (X,Y) position on this face of this node" instead of just "player pointed at this face of this node"
02:54 cheapie (if that makes any sense)
03:08 Hijiri cheapie: what is it called in the API?
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09:50 Topic for #minetest-dev is now Minetest core development and maintenance. We are in Feature freeze for 0.4.16. Release expected: 4th June. Chit-chat goes to #minetest. http://irc.minetest.net/minetest-dev/ http://dev.minetest.net/
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09:56 SG9kb3I I have just one question. Why is my nick the same as my password? Ugh
09:58 Raven262 maybe cause you accidentally typed your password instead of your nick?
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10:13 SG9kb3I oh well
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12:59 blue-002 do formspecs elements get uids?
12:59 blue-002 or just ids
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13:19 blue-002 #5847
13:19 ShadowBot https://github.com/minetest/minetest/issues/5847 -- fix dropdown menu selection by red-001
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13:55 Wuzzy Is this bug considered a blocker?: https://github.com/minetest/minetest/issues/4095
13:59 Calinou this isn't a new bug, I remember doing that in 2014
13:59 Calinou but I never reported it for some reason
13:59 Calinou I suggest outputting a warning to console if the path is invalid, and fallback to the default value
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14:57 Wuzzy "it's an old bug, so no need to fix it" :D
14:58 Wuzzy 1 year later: "these 1000 bugs are very old, no need to fix them". XD
14:58 red-001 the font path bug?
14:58 Wuzzy yeah
14:58 Wuzzy if font_path etc. get botched for some reason, Minetest segfauls on start
14:59 Wuzzy the only way to recover is to fix minetest.conf :(
14:59 Wuzzy I suppose on Windows this is especially nasty because it just insta-crashes without error dialog, if I am not mistaken
14:59 red-001 oh great my PR has a heisenbug
15:00 Wuzzy oh wait. windows has that default segfault window, right?
15:00 red-001 yes I think so
15:01 Wuzzy I am going to test Minetest this week. :-) I already reported some issues/bugs.
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15:05 Calinou all it has is "Minetest has stopped working"
15:05 Calinou it's everything but descriptive to the user :P
15:05 Calinou but at least you know it crashed, instead of looking like it exits normally (many Linux distributions still do that in their default setups)
15:06 nerzhul Wuzzy, i think we shuld call C:\$MFT\Minetest to ensure windows is crashing too
15:07 Wuzzy Calinou: ikr :-( I hate it if a software just ... disappears. this is the worst.
15:18 Sokomine hi. anyone got any slightly deeper knowledge of pathfinding in mt?
15:25 Wuzzy Sokomine might have find a bug in pathfinding, not sure. Sokomine will explain.
15:26 red-001 create an issue?
15:26 red-001 iirc there was someone on github that was working on rewriting pathfinding
15:27 Sokomine yes, burli did. his pathfinding worked slightly better than the one in the core but had the same issue
15:29 nerzhul what is the issue ?
15:32 Sokomine the path found is by no means the shortest one
15:33 Sokomine see my screenshots in https://forum.minetest.net/viewtopic.php?f=9&t=17406
15:34 Sokomine the blue rails mark the path the engine provided. i did experiment a bit with parameters now, and setting searchdistance to a lower value (to 1 instead of 10) seems to help a bit in one case. still, the path found is by no means the shortest
15:37 Sokomine a higher value of maxsearchdistance leads to the path leading around the house first instead of straight through the front door. also the path starts to crisscrossing multiple times. it would be helpful to be able to talk to someone who's more aware of how pathfinding works and is implemented
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15:52 nerzhul Sokomine, it means the PF is not good yes
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15:59 Sokomine nerzhul: that could well be. i've now experimented a bit more with burlis algorithm. seems that one really does perform better in my case. it can also be taught to go through doors
16:00 nerzhul it's nice
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16:27 Krock red-001, how exactly does #5847 fix the reported issue?
16:27 ShadowBot https://github.com/minetest/minetest/issues/5847 -- fix dropdown menu selection by red-001
16:28 Krock it still iterates through the whole dropdown list and returns NULL when nothing was found
16:28 red-001 uses the most recently added drop downlist that has the correct name
16:29 red-001 see my comment on the issue
16:32 red-001 updated the comment on the PR
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17:09 VanessaE nerzhul, et al., I know we're in feature freeze, but is there any chance my suggestions in #5768 (regarding simplifying the item string for a colorized recipe) can be implemented before release?
17:09 ShadowBot https://github.com/minetest/minetest/issues/5768 -- Item and node colorization PRs in engine and game possibly essential for release
17:10 nerzhul no chance
17:10 VanessaE :(
17:11 nerzhul rules are rules, they are there to ensure all works as intended
17:11 VanessaE the exchange between juhdanad and I is going too slowly to suit the timing of the freeze
17:11 VanessaE did you read my comments there at all?
17:11 VanessaE what I propose has no chance of breaking anything (other than the proposal itself perhaps just not working right)
17:12 nerzhul i read , but rules are rules
17:12 VanessaE rules are meant to be broken ;)
17:12 nerzhul i have also PR which doesn't have any chance to break anything, but they are not merged :)
17:12 nerzhul no
17:12 VanessaE well that sucks balls.
17:12 nerzhul not mine as it seems
17:12 nerzhul :p
17:12 VanessaE :P
17:12 VanessaE however,
17:12 VanessaE to be fair
17:13 VanessaE the discussion started before freeze
17:13 VanessaE (well the issue opened before)
17:13 nerzhul yeah like many pr, but sorry
17:14 VanessaE well then let's make plans to make a "point release" shortly after 0.4.16 goes out.
17:14 VanessaE to contain that, and your PR, and whatever else missed the 0.4.16 deadline
17:20 nerzhul in fact, i don't know how the 0.5 can be managed with 0.4, i think it's quite impossible as we are not enough in the project for this, maybe some PR and bugfix can be backported to stable 0.4-stable but only if the branch doesn't require too many maintenance, but i don't know. I want to shorten intervals between release but i know it will not be possible before 0.5.0 release because 0.5.0 will require a lots of effort thigns we
17:20 nerzhul want to break and enhance and the 0.5.0 cycle itself should take 6 months, but after i hope we can have 4 month release cycles with 10 feature freeze days or 2 weeks if there was many modifications
17:21 VanessaE the only reason I want my suggestions in before release (or in the next point release if we do that) was just so that I don't have to use that convoluted method juhd* proposes - I have like a dozen mods that would need it.
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17:22 VanessaE and as you well know, code duplication (which this would surely be) is a bad thing.
17:22 VanessaE plus it would make double work for me to revise those mods later to use a more simplified method.
17:22 nerzhul i know, like some minetest parts needs rewrite or refactor but all those should wait for release
17:23 nerzhul and you have ever done like this before, waiting a little more can be done and it will permit to perfect this PR after release because maybe breaking version can help it to be better
17:23 VanessaE you remember my arguments from the other day about this
17:24 VanessaE it isn't so much about waiting (which I'm willing to do).  it's about what I have to tell my users to get. :)
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17:52 Krock red-001, what I don't understand is why there can be multiple dropdowns with the same value, taking the advanced settings menu as example
17:53 red-001 it happens when the drop down list is changed but the name isn't
17:53 red-001 e.g. the formspec is updated with new data
17:54 Krock this means there's garbage in the m_dropdowns variable
17:55 red-001 which breaks the advance settings menu as it uses the same name for all drop downs
17:55 red-001 Krock, yes
17:55 red-001 a better fix would also get rid of that issue
17:56 Krock that's why I was so confused why this should fix the problem. It would be indeed much a better solution to clear the dropdown menus when the formspec is updated
17:56 Krock s/why this/how this/
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17:57 Krock do you think this is doable? (haven't looked at this part of code much yet)
17:57 red-001 thats a good point
17:58 Krock I'd rather not use this ugly workaround
17:58 red-001 wait now that I think about it this issue shouldn't even occur
17:58 red-001 isn't a new formspec generated every time the main menu is updated?
17:59 Krock no, it's only generated when new formspec data is available
17:59 Krock but it's updated frequently
17:59 red-001 but for this bug to happen new data has been be avaible
18:00 red-001 the formspec has to be changed
18:01 red-001 huh apprently not
18:02 Krock GUIFormSpecMenu::regenerateGui  apparently doesn't contain  m_dropdowns.clear()  but clears any other fields
18:02 red-001 but thats also called when the formspec is resized
18:03 Krock do checkboxes get unchecked on resize?
18:04 red-001 yes
18:04 red-001 it's a mess
18:04 Krock uhm.. here they don't
18:04 red-001 nvm
18:04 Krock nvm, the mainmenu directly stores a change in the .conf file
18:04 red-001 I was thinking of other input fields
18:05 red-001 e.g. password or username
18:07 Krock well, either we have this garbage or the value will reset when the window is changed
18:09 red-001 well it would still get reset afaik even if we keep the grabage
18:10 Krock lol, then clear the garbage :P
18:11 red-001 done
18:41 red-001 isn't there a script for creating a fake c++ file with all the setting from advance settings so gettext can work correctly?
18:41 red-001 RE: #5849
18:41 ShadowBot https://github.com/minetest/minetest/issues/5849 -- Untranslatable advanced settings in 0.4.15-dev
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19:19 nerzhul red-001, strange, i translated those settings into weblate too
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19:48 Wuzzy nerzhul: oh
19:48 Wuzzy these strings are in Weblate indeed. huh?
19:48 Wuzzy let me check again
19:50 Wuzzy nerzhul: Yep. I just re-downloaded 100% translated PO file. still not translated. o_O
19:53 Wuzzy nvm
19:53 Wuzzy forget what i just said
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21:09 itubal Hi Johnny Jo
21:11 itubal How are you?
21:11 itubal Bye Hunterz
21:16 itubal by kilbith
21:18 red-001 hi itubal
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21:33 nerzhul itubal, hi but it's not hi channel but -dev channel
21:33 cheapie Quick, someone go register ##minetest-hi :P
21:34 red-001 cheapie, done
21:35 Fixer please no
21:36 Fixer already too much forks of everything minetest
21:38 Fixer including insanity like fun site frozen in 2012...
21:38 red-001 Hi I would like to annonce a new fork of minetest called minetest-hi, we here at minetest-hi understand that using chat can be complicated for new uses, so we decided to make it simple for everyone, In our version of minetest we replace all chat with a single word "hi"
21:40 itubal And ... a Minetest fork that uses Python instead of Lua ??
21:40 itubal jajaja!
21:40 itubal A good idea.
21:42 red-001 also we are working on replacing the Lua scripting with our custom in-house version of x86 assembly in-order to make modding easier
21:43 itubal Oh! i understand !!
21:45 itubal this is a fork of "Comedy Central"
21:45 itubal Comedy Central-Hi in assember code
21:46 red-001 well we considered it before we got a real nice letter from thier lawyers
21:46 red-001 apprently there is a thing called "trademarks" or something like that
21:46 red-001 not too sure on the details
21:47 red-001 as for python in minetest isn't there a mod for that yet?
21:47 itubal No problem, called it ... "MineComedy"
21:47 red-001 adding it to core would be a lot of work
21:48 itubal Free entrance forn newcomers.
21:48 rubenwardy erm, -> #minetest ?
21:48 Fixer +1
21:50 itubal Thankyou all for you funny words. Till tomorrow.
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