Time Nick Message 00:00 VanessaE which would effectively be the same thin g. 00:00 VanessaE thing* 00:00 VanessaE the server already writes changes to the map live anyway 00:00 VanessaE every 3 seconds I think it is, by default 00:00 bigfoot547 well, like, autosave every number of minutes, to an hour. 00:00 VanessaE right. can't be done 00:01 bigfoot547 Why not??????? 00:01 VanessaE the end result would be the same: a "backup" map file that's less than an hour old. 00:01 VanessaE and again, the server would have to hang for a few minutes at a time each time it does thgat 00:02 VanessaE that* 00:02 VanessaE which will piss off users 00:02 bigfoot547 yeeesss, and the problem? You could disable auto saving, and save asynchronously which might lag the server but not hang it. Right? 00:02 VanessaE the whole point of a backup is that it's something you copied when the server was offline, so that you have a safe thing to restore from if the live map takes a shit later 00:07 bigfoot547 Ok, maybe it was a bad idea... 00:08 VanessaE not a bad idea, per se 00:09 VanessaE you're just approaching it wrongly 00:10 VanessaE it's no big deal to shut the server down for 5 minutes a day to take backups. then, after the server instance is back up, those same backups can be used to generate overview maps, and can be shuffled off to FTP storage, or downloaded by some partner admin to his or her machine. 00:10 bigfoot547 Hmmm. So do you think people would use it? 00:11 VanessaE sure they would. 00:11 VanessaE every good server admin has a backup process in place, or has plans to put one in place. 00:11 VanessaE if something were supplied with Minetest that can mostly automate the task, it would be good. 00:12 bigfoot547 Yeah, I would use it, but again 100kb saves take maybe a second to save. 00:12 VanessaE (so your idea probably won't "take" for many existing admins, but there are always more servers to be brought online) 00:12 VanessaE these wouldn't be 100k saves. 00:13 bigfoot547 lol yeah 00:13 VanessaE an hour's worth of changes to a map on a busy server with lots of active builders might be a 100+ MB 00:14 VanessaE and bear in mind, that's data you would have to store in RAM between auto-saves 00:14 bigfoot547 Storytime: I wish I had backed up my server before I added the atnt mod. It adds bunkers that spawn via abm. Well my world got overrun. Not knowing this, I ignited the tnt in one. Map dead. 00:14 VanessaE (on top of what the server already keeps loaded for normal operations) 00:15 VanessaE ouch. 00:15 bigfoot547 Yes. That is when I found out Ctrl + \ sends SIGQUIT. 00:16 bigfoot547 I have this history of breaking servers w/ my sister after a month. Maybe 50 radius tnt, maybe messing with the technic mod, a lot of stuff. 00:16 bigfoot547 Anyways... 00:17 bigfoot547 I would certainly use an autosave feature. Thinking about it's complexity though, maybe I couldn't program it up. :/ 05:37 nerzhul 4 pr to merge and 4 issues to fix before release (or more if needed), nice job guys, we should fix all of them 05:52 VanessaE *looks at date* 05:52 VanessaE well, there's still 6 days... 05:54 nerzhul 5 or 6 days yes :) 05:55 nerzhul two issues have pr linked 06:10 VanessaE good luck 06:10 VanessaE bbl 06:11 nerzhul oh i have othre problems than MT today : 09:08 nerzhul hi Zeno` 09:08 Zeno` hi 09:10 Zeno` Removed ban on Grandolf 09:10 Zeno` Will see what happens 09:14 red-002 what about #minetest? 09:14 red-002 they are still banned there 09:28 Zeno` I am not an op there 09:29 Zeno` and he's not banned there anyway 09:30 Zeno` I have to say that I'm impressed with ShadowNinja's analysis of the unit test problem regarding the random numbers 09:30 Zeno` nice work, ShadowNinja 13:08 kilbith https://github.com/minetest/minetest/blob/master/src/content_nodemeta.cpp#L63-L126 13:08 kilbith why it's still there 13:11 red-003 when was the code changed on the server? 13:11 nerzhul wow seems very old, in 0.3 ages 13:11 nerzhul content_nodemeta_deserialize_legacy_body 13:12 nerzhul content_nodemeta_deserialize_legacy_meta 13:12 red-003 kill it with fire then 13:12 nerzhul content_nodemeta_deserialize_legacy 13:12 nerzhul https://github.com/minetest/minetest/blob/071e114ffa945522a7a9acc3259427166992d5ee/src/mapblock.cpp#L705 13:12 nerzhul called 13:12 red-003 well that might have to wait till after release 13:12 nerzhul yes, i suggest to remove this very very old version on 0.5 13:13 red-003 since you know feature freeze 13:13 red-003 and the old code isn't harming anyone 13:15 nerzhul no and it's a feature removal here, not a bugfix 13:17 red-003 but from what I can see the version of minetest that sent this is no longer supported? 13:18 nerzhul i don't know, but we can wait for release 16:11 kilbith_ I don't understand, the server needs to enable client-side modding to allow users to use their client-side mods? 16:13 kilbith_ no fucking idea how to use that 16:14 VanessaE well, it's possible to develop a client-side mod that doesn't behave well when used while connecting to a server. 16:15 kilbith_ I've tried that oredetect mod on a server and it doesn't work 16:16 VanessaE (what that would consist of, I don't know, but I think it's good practice for a server to be able to tell the client not to allow CSM for the duration) 16:16 kilbith_ I'll wait the confirmation from nerzhul 16:17 red-002 I don't understand, the server needs to enable client-side modding to allow users to use their client-side mods? 16:17 red-002 ??? 16:17 red-002 that's what some people wanted to add 16:17 red-002 not something that has been added 16:17 kilbith_ do I need to enable something in order to use a client-side mod? 16:18 red-002 you need to enable client-sided modding and then enable the mod in question 16:18 red-002 /clientmods/mods.conf 16:18 kilbith_ aah, ok 16:18 kilbith_ thanks 16:19 kilbith_ I don't remember that thing was documented 16:19 red-002 yeah I forgot to document it 16:19 red-002 will make a PR later on today or tomorrow to fix that if someone else doesn't do it before me 16:22 kilbith_ well, this still doesn't work 16:22 kilbith_ load_mod_hack = true 16:22 kilbith_ enable_client_modding = true 16:22 kilbith_ I'm trying oredetect 16:26 kilbith_ no fucking idea 16:27 red-002 I assume you placed oredetect in /clientmods/hack ? 16:28 kilbith_ no I just moved the code from oredetect to a `hack` mod for testing purposes 16:29 red-002 could you try and set load_mod_preview to true and see if there is a bunch of new spam in the chat log when you do something? 16:29 kilbith_ alright 16:30 kilbith_ ok, `preview` doesn't work as well 16:31 kilbith_ wait, I actually see the spam in the console but I can't use any of the register commands 16:31 kilbith_ *registered 16:31 kilbith_ like `/dump` 16:31 red-002 what does .help output? 16:31 kilbith_ oh, it starts with . 16:31 red-002 kilbith_, the prefix was changed from / to . for csm commands 16:32 kilbith_ that was documented? 16:32 red-002 had a bunch of issues with commands clashing with server-sided commands 16:32 red-002 I think so? 16:32 kilbith_ ok that works 16:34 red-002 ah I see neither of the api docs mention the chatcommand prefix 17:06 Krock !tell nerzhul This here seems about to work. Instead of chopping the object pos, "upscale" blockpos https://pastebin.com/raw/JJJus5Bh 17:06 ShadowBot Krock: O.K. 20:40 bigfoot547 https://github.com/minetest/minetest/blob/91a9382/src/environment.h#L65-L67 could be a u16 right? 20:54 nerzhul merging #5767 in ~10 mins 20:54 ShadowBot https://github.com/minetest/minetest/issues/5767 -- Don't add damage flash while punch texture modifier is active by stujones11 20:55 bigfoot547 Yay! 22:04 red-002 https://pastebin.com/zZm4xXhW 22:05 sfan5 can you not bring useless drama here, thanks 22:05 nerzhul wrong chan i think, it's not dev 22:06 red-002 it's just that zeno unbanned him ealier saying lets see what will happen 22:06 bigfoot547 Hee seems like a colorful personality. 22:06 bigfoot547 He* 22:08 sfan5 can you not bring useless drama here, thanks 22:12 nerzhul +1 22:33 Fixer is it possible to make mese post lamp rotetable? 22:33 Fixer rotateable*