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IRC log for #minetest-dev, 2017-05-17

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All times shown according to UTC.

Time Nick Message
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01:48 benrob0329 Here is the minetest install line for Gentoo:
01:48 benrob0329 emerge --ask dev-util/cmake dev-vcs/git dev-games/irrlicht app-arch/bzip2 sys-devel/gettext media-libs/freetype media-libs/libpng media-libs/libjpeg-turbo x11-libs/libXxf86vm media-libs/mesa dev-db/sqlite media-libs/libogg media-libs/libvorbis media-libs/openal dev-db/redis net-misc/curl
01:48 benrob0329 (deps install)
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07:29 nerzhul for the PR patch apply it's better to append .patch to the PR URL and use git am -3 <patch> :)
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07:41 nerzhul merging #5765
07:41 ShadowBot https://github.com/minetest/minetest/issues/5765 -- Append "-debug" to version string when compiled with "-DCMAKE_BUILD_TYPE=Debug" by bigfoot547
07:42 nerzhul too many PR, stop those PR we are near feature freeze, we need bug fix ies :p
08:10 VanessaE don't forget game#1732 :)
08:10 ShadowBot https://github.com/minetest​/minetest_game/issues/1732 -- redo new open chests to use all single textures by VanessaE
08:11 VanessaE besides, nothing says you can't delay freeze by a week.  At the same time, I'd prefer a much longer freeze than the planned two weeks, regardless of when it starts
08:11 VanessaE simply because you guys are overworked and "understaffed".
08:12 nerzhul give me 100k$ and i work for minetest for a year haha
08:12 VanessaE heh
08:14 VanessaE that's exactly my point though.. you guys have lives, jobs, etc. and hence other stuff to do besides MT.  I think two weeks or whatever it is won't be enough time to get all of the desired bug fixes into place before release.
08:15 nerzhul this release is huge, compared to our lives :p
08:17 VanessaE heh
08:20 nerzhul merging #5760 in a few minutes
08:20 ShadowBot https://github.com/minetest/minetest/issues/5760 -- Particles: Do not send single particles to distant clients by paramat
08:29 kilbith https://lut.im/BdFLax6GjP/MgqpMhm6o3NwLLx1.png
08:29 kilbith motion blur, wip
08:29 nerzhul you're drunk
08:29 VanessaE kilbith: don't apply the blur to the wielded item :P
08:30 VanessaE also, my eyes are bleeding now :P
08:37 nerzhul merged ty paramat
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12:00 kilbith https://lut.im/yblcvMzeDx/TCYrcIBRGZIVXe8o.png
12:01 kilbith for the crt nostalgics
12:01 Raven262 And what happens if you view it on a crt screen? xD
12:04 VanessaE what, no raster lines? ;)
12:06 Raven262 YOu can do this to any screenshot in gimp :P
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12:06 VanessaE yeah but he would have to apply raster lines before applying the lens effect :)
12:07 Raven262 Indeed.
12:07 Raven262 Or he would get folded lines
12:08 Raven262 I never tried making something like this
12:08 Raven262 I shall try now to see the result :D
12:12 Raven262 http://i.imgur.com/bf5HWwP.png
12:13 Raven262 the classic lott on crt screen
12:13 Raven262 Screenshoted using a phone or some low res camera xD
12:13 Fixer too much curvature
12:13 Raven262 Yeah
12:13 Raven262 I see it now
12:13 Raven262 ...
12:13 Fixer it is much much less IRL
12:13 Raven262 Ik
12:14 Raven262 But i didn't notice it
12:21 Fixer now i wonder if I had those lines horizontal or vertical
12:22 Raven262 My old crt has horizontal lines
12:22 Raven262 And i saw vertical only once
12:22 Raven262 it was on a tv, not a monitor though.
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12:23 Fixer i think i had vertical ones, but my memory is rough on that
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12:24 VanessaE the only time a CRT generally ever has vertical raster lines is if it's used in portrait orientation in an arcade game console
12:24 VanessaE (as in an actual stand-up arcade cabinet)
12:25 VanessaE CRTs sometimes have vertical stripes for the RGB filters, but pretty much never for the actual raster/
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12:29 Fixer Europe could be different
12:29 Fixer even this is possible https://en.wikipedia.org/wiki/Catho​de_ray_tube#/media/File:CRT_screen._closeup.jpg
12:31 Fixer https://i.imgur.com/ZWwGxsm.jpg
12:33 Raven262 There is filter for that too in gimp.
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13:23 kilbith what's happening to the player model
13:24 kilbith when you hit it, it becomes whiter
13:24 kilbith and stay like that
13:24 VanessaE is there a github issue for it?
13:24 kilbith afaik no
13:25 kilbith could someone reproduce against HEAD?
13:25 kilbith (both repos)
13:25 red-005 iirc there is a github issue for it
13:25 VanessaE it happens on my server sometimes, too
13:25 VanessaE and it's not at HEAD
13:26 red-005 #5739
13:26 ShadowBot https://github.com/minetest/minetest/issues/5739 -- player texture brightens on damage
13:27 kilbith that's it
13:27 kilbith and a blocker if you ask me
13:28 red-005 is it server-sided or client-sided?
13:28 kilbith server-side
13:32 red-005 could someone review #5757?
13:32 ShadowBot https://github.com/minetest/minetest/issues/5757 -- Improve password change menu by red-001
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17:13 Krock Is self-approving allowed / only in smaller changes / or not? Speaking of #5367 as the particular case
17:13 ShadowBot https://github.com/minetest/minetest/issues/5367 -- Builtin: Fix subgame mod selection by SmallJoker
17:15 nerzhul you can self approve this change, like every change as a coredev but this doesn't really count as trivial for me
17:15 nerzhul and you have sofar approval then you can merge
17:16 Krock okay, I don't consider this PR as trivial ;)
17:16 Krock fine, thanks. Will merge in ~15 mins
17:24 DS-minetest perhaps this suits more to this channel: * DS-minetest has an idea how to differ worlds client side
17:24 DS-minetest <DS-minetest> the client gives to the server on first join a number that will be saved in player file server side, this number is counted up after that client side (starting at 0).
17:24 DS-minetest <DS-minetest> the client can now get this number with a csm
17:24 DS-minetest <DS-minetest> => the player will have keys for server worlds
17:24 DS-minetest <DS-minetest> the number won't be the same for each player
17:24 DS-minetest <DS-minetest> (an unsigned int with a maximum of 2^16 would be enough)
17:24 DS-minetest <DS-minetest> do you understand what i mean?
17:24 DS-minetest <DS-minetest> and if yes, what do you think about that idea?
17:24 Krock please - we have pastebin/hastebin/etc for that
17:25 kaeza or links to logs
17:25 DS-minetest hm
17:25 DS-minetest sry
17:25 Krock just hash the nickname
17:26 Krock that'll do what you want without additional space consumption
17:26 DS-minetest http://irc.minetest.ru/minet​est-hub/2017-05-17#i_4926387
17:28 Krock well, how would you differ the worlds from eachother? one could mirror the map and start a new server
17:28 DS-minetest yes, but for a per world information store
17:29 Krock or move the same map to another server
17:29 DS-minetest the id should be world specific and not server specific
17:29 Krock you could generate yet another seed but I'm not sure if that's a good idea
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19:10 GreenDimond kiwi wouldnt let me talke -_-
19:10 GreenDimond *talk
19:10 GreenDimond I am trying to test #5767 but when running curl -L https://github.com/minetes​t/minetest/pull/5767.patch | git am it tells me error: src/content_cao.cpp does not exist in index what do?
19:10 ShadowBot https://github.com/minetest/minetest/issues/5767 -- Don't add damage flash while punch texture modifier is active by stujones11
19:14 GreenDimond Oh maybe it's cuz the Travis thing isnt done
19:15 GreenDimond Or I dunno
19:16 GreenDimond I am a newb at this sort of thing :/
19:18 kaeza is your local copy updated?
19:18 GreenDimond oh yeah probly
19:18 GreenDimond derp
19:22 GreenDimond still getting error
19:22 GreenDimond even after updating
19:23 kaeza ¯\_(ツ)_/¯
19:23 GreenDimond ಠ_ಠ
19:24 GreenDimond that helps.
19:26 GreenDimond sofar told me how to do it last time and I got it to work, but this time I get a different error and have no clue wat to do D:
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19:51 Fixer hometown has some new crashes, i hope exeter runs it under gdb
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22:27 Fixer does minetest unload memory when exit from game to main menu?
22:31 Calinou I think so, not sure
22:31 Fixer very strange
22:31 Fixer i have this memleak on hometown, got up to 3gb and decided to exit to main menu... still at 3gb...
22:31 Fixer after 10 minutes of waiting
22:40 Fixer 20 min, nothing
22:41 Fixer stuck at very same mem usage
22:41 Fixer 3gb
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23:08 paramat Fixer memory use does fall on exit to main menu in my experience, i expect mapblock mesh data is erased
23:09 Fixer paramat: it was like 3300mb in game, now it is stuck at 3085mb in main menu, for 40 minutes already
23:09 Fixer constant
23:09 paramat eek
23:10 Fixer sorry, over 1 hr soon after exit to main menu
23:10 Fixer still at 3085mb
23:10 paramat https://github.com/minetest/minetest/commi​t/582ee15d8e861efb9cc843963a95c087dae91bcc ?
23:10 Fixer paramat: i have newest client that also includes that commit
23:11 paramat just wondering if that commit somehow caused a regression (but i doubt it)
23:11 Fixer and mem usage is literally constant at 3 085 036 KB for over 1 hour...
23:12 paramat Zeno` ^ any ideas?
23:13 Fixer i'm closing minetest.exe and going to sleep
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