Time Nick Message 00:37 paramat #5724 another high priority bugfix, will merge in 2hrs 00:37 ShadowBot https://github.com/minetest/minetest/issues/5724 -- Custom step height: Fix implementation by paramat 00:38 paramat if no objections 02:34 paramat #5724 updated to fix yet another error in the custom stepheight commit, that was a very broken PR 02:34 ShadowBot https://github.com/minetest/minetest/issues/5724 -- Custom step height: Fix implementation by paramat 03:00 paramat sofar are you ok wth #5704 ? might merge it later 03:00 ShadowBot https://github.com/minetest/minetest/issues/5704 -- Shaders: Remove unused water surface shader by paramat 03:18 paramat i'll also merge #5367 soon since tested by 2 devs 03:18 ShadowBot https://github.com/minetest/minetest/issues/5367 -- Builtin: Fix subgame mod selection by SmallJoker 03:19 paramat will merge with #5724 03:19 ShadowBot https://github.com/minetest/minetest/issues/5724 -- Custom step height: Fix implementation by paramat 03:22 paramat ShadowNinja any opinion on #5704 ? 03:22 ShadowBot https://github.com/minetest/minetest/issues/5704 -- Shaders: Remove unused water surface shader by paramat 03:26 ShadowNinja paramat: Seems good if it doesn't actually affect waving water and the shaders are exact duplicates. 03:26 paramat no change, i tested with all shaders enabled 03:27 ShadowNinja Alright. 03:27 ShadowNinja I better get going now. I've got a busy week coming up... 03:29 paramat thanks 04:56 paramat will merge #5704 #5724 in a moment 04:56 ShadowBot https://github.com/minetest/minetest/issues/5704 -- Shaders: Remove unused water surface shader by paramat 04:56 ShadowBot https://github.com/minetest/minetest/issues/5724 -- Custom step height: Fix implementation by paramat 05:02 paramat merging 05:14 paramat merged 06:49 sofar ~tell paramat I'm playing with 5e04f1a and I can't go through doors, walk up stairs or anything. I can't even walk through a 2-node high hole. 06:49 ShadowBot sofar: O.K. 07:42 nerzhul Zeno`, sofar are you okay with #5720 ? 07:42 ShadowBot https://github.com/minetest/minetest/issues/5720 -- Add cancel button to password change menu. by red-001 07:44 nerzhul nore, sfan5 ^ 08:07 nerzhul i just published the tiny #5726 which should properly catch Mod errors for #5723 can someone review it please ? 08:07 ShadowBot https://github.com/minetest/minetest/issues/5726 -- read_schematic_replacements: ensure fields are strings by nerzhul 08:07 ShadowBot https://github.com/minetest/minetest/issues/5723 -- Segmentation Violation (Linux) with latest Minetest 09:42 nerzhul pushing a trivial doxyfile fix 09:42 nerzhul oh it's not needed :) sorry 09:44 nerzhul (then not pushedà 11:29 tenplus1 hi folks 11:30 tenplus1 Question: did you guys really mean to change chest inventory from 'main' to 'default:chest' ??? 11:30 rubenwardy wat 11:31 tenplus1 latest aniamted chest changes the chest inventory and breaks mod compatibility with many mods 11:31 tenplus1 *animated 11:31 rubenwardy grrrr sofar https://github.com/minetest/minetest_game/commit/011ad78b42146725d93761473c7fd06698b2ca73#diff-4c0fc0806e6a443774cea3aea5f3febeL1788 11:32 tenplus1 exactly 11:32 tenplus1 and another current bug where if a chest is blown up you lose all contents instead of it dropping 11:33 tenplus1 am just wondering if there was a reason it was changed, cause this is going to annoy a lot of mod makers 11:34 VanessaE so change it back 11:34 VanessaE seems like a trivial fix to do so 11:34 tenplus1 hi Vanessa, and yes am about to add a pull to do just that, but... I wanted to know if it was meant on purpose 1st 11:34 VanessaE (also... wtf sofar?) 11:39 nerzhul rubenwardy, seems it's one year ago 11:39 nerzhul sofar committed with paramat on 18 Jan 2016 11:39 rubenwardy nope 11:39 rubenwardy it was a week or so 11:39 VanessaE definitely not 11:39 rubenwardy that's the commit date, not the merge date 11:39 VanessaE more like a few days ago 11:39 nerzhul oh sorry 11:40 rubenwardy ie: if you amend/squash, it keeps the old date 11:41 nerzhul yes i know, i thought github just show the merge date :) 11:48 tenplus1 https://github.com/minetest/minetest_game/pull/1731 11:50 tenplus1 that should revert back to 'main' for inventory name and restore contents of newly made 'default:chest' inv 11:50 nerzhul seems there is no other core dev than me, and i'm not on mt_game :( 11:50 nerzhul i have 2 core PR to merge and nobody is there :p 12:13 VanessaE do the collision box and related things require a server update? 12:14 VanessaE I've got a user complaining that he can't pass under 2-node-high gaps, on my server, but his client is up-to-date 12:14 VanessaE (or at least as up-to-date as the Launchpad dailies repo is) 12:14 tenplus1 that's the one I use on xanadu 12:19 Amaz It seems to be a serverside thing: https://github.com/minetest/minetest/issues/5713#issuecomment-299706922 12:19 VanessaE wat 12:19 VanessaE how and why? 12:19 VanessaE this is stupid 12:22 tenplus1 admn 12:22 tenplus1 *damn 12:22 * VanessaE grumbles 12:22 VanessaE I had no plans to update my servers until after the 0.4.16 release 12:22 tenplus1 so only when you set player collision it gives hassle 12:23 tenplus1 I can currently setup 2 high gap, place door and walk through normally 12:23 VanessaE G*d damn it ShadowNinja 12:28 sfan5 i haven't followed stuff closely the last days 12:28 tenplus1 hi sfan5 12:28 sfan5 but lol who merged PRs that were *this* broken 12:29 VanessaE sfan5: hence the G*d damn it 12:32 tenplus1 sfan5: https://github.com/minetest/minetest_game/pull/1731 12:32 sfan5 lmao 12:41 VanessaE THIS by the way is why I advocate for much longer feature freezes (which ought to be coming up pretty soon now?) 12:41 tenplus1 am searching last week of builds to see what else may be borked 12:45 nerzhul VanessaE, i think it require a server update yes, i was not very happy with collision box settable because i seems there is a mismatch between client & server in default options... 12:45 VanessaE FAIL 12:45 VanessaE I can;'t update my server, doing so will break a lot of other shit 12:45 nerzhul oh yes i know, it was merged before i looked at this 12:45 VanessaE thanks to those chests changes 12:46 tenplus1 +1 my pull Vanessa, lets get it changed back 12:46 VanessaE chests +1'd. 12:47 nerzhul just +1 for quality not for idea, it's a sensible difference 12:47 VanessaE someone has to fix the collision box issue client-side 12:47 tenplus1 sweet :PP 12:47 tenplus1 collisionbox issue only appears when it's changed, yes ? 12:47 nerzhul tenplus1, i don't know, seems logical it's a mismatch between server & client 12:47 VanessaE I don't exactly know, but I believe cheapie's skin mod does update the player's attributes on connect 12:48 VanessaE (to get around some of the player-flat-skin and related issues) 12:48 tenplus1 am running latest dev and like I mentioned before, made a 2 high hole with door and walked through ok... that's default behaviour 12:48 tenplus1 so only if a mod changes player collisionbox will it be an issue 12:48 VanessaE nerzhul: it's an unresolvable mismatch, requires total cooperation from all server owners and clients all at once. 12:50 nerzhul VanessaE, yes, i saw taht problem 1 year ago, it's why i didn't propose a PR to fix it, waiting for a breaking/fix pr 12:50 nerzhul pr/cycle 12:50 VanessaE this is an example of something that should have waited for 0.5.0 12:51 nerzhul oh i think so, i just don't know why it has been merged 12:51 VanessaE (or I should say, that should have precipitated a 0.5.0 release) 13:02 nerzhul sfan5, can you look at #5726 ? It's a simple patch to review 13:02 ShadowBot https://github.com/minetest/minetest/issues/5726 -- read_schematic_replacements: ensure fields are strings by nerzhul 13:03 sfan5 looks good to me 13:03 sfan5 as long as you've tested this 13:05 nerzhul i'm waiting for end user who have the crash because i don't have his mods 13:05 nerzhul except if you know a mod using schematic replacements 13:05 nerzhul (maybe in default ?) 13:05 nerzhul minimal* 13:06 nerzhul VanessaE, tenplus1 do you know a mod which use schematic replacements ? 13:06 VanessaE Dreambuilder has a mod for that 13:06 VanessaE it's in its "extras" mod 13:07 nerzhul if you know a simple mod, i need to be atomic on the call to test it 13:07 tenplus1 I use to use schem replacements for ethereal's lava pits (to use desertstone) 13:07 VanessaE it issues new tree schematics, to disable the generation of apple trees. 13:07 VanessaE the extras mod SHOULD run by itself, and it's pretty small 13:07 nerzhul or if you get a working code fragment, i don't really know this API 13:07 nerzhul can you link it please ? 13:07 nerzhul sfan5, #5720 needs some of your time if you have it :) 13:07 ShadowBot https://github.com/minetest/minetest/issues/5720 -- Add cancel button to password change menu. by red-001 13:09 VanessaE https://github.com/VanessaE/dreambuilder_modpack/tree/master/dreambuilder_mp_extras 13:09 nerzhul ty 13:10 VanessaE yw 13:10 nerzhul how can i use it now ? :) 13:10 VanessaE sorry it's not simpler, it's the only thing I could immediately think of 13:11 VanessaE install it like any other mod, start minetest, cause an apple tree to spawn 13:11 VanessaE (or try to, that is) 13:11 nerzhul a new world can do the trick 13:11 VanessaE yes 13:11 nerzhul it's strange i don't see any schema thing in init.lua 13:12 VanessaE it's called by the mapgen 13:12 nerzhul okay, but how it knows which schema to use and which parameters ? 13:13 VanessaE I think it matches like you would a texture or model 13:13 VanessaE it "just works" :) 13:13 nerzhul minetest.register_schematic is not called 13:13 VanessaE that's because the schem is the same filename as the one provided in default 13:13 nerzhul okay 13:13 VanessaE sorry it's not more helpful 13:14 VanessaE I think you can just call spawn_appletree(pos) or something like that also 13:14 nerzhul okay, new world started, many applee trees 13:14 VanessaE well fuck 13:14 VanessaE no wait 13:14 VanessaE on-gen uses a different thing maybe 13:14 VanessaE hell now I can't remember 13:16 nerzhul if i remember we have a command to place schematics ? i just need one scheme with replacements :p 13:16 VanessaE come to think of it, what happened to my mapgen parameters I used to have in here? 13:16 VanessaE worldedit can do that. 13:16 VanessaE I think. 13:19 VanessaE move your schem into /yourworld/schems do //1 and then //load 13:19 VanessaE //1 should be at the southwest (-Z, -X) corner of the target area 13:20 nerzhul yes i'm doing that, i just look at worldedit call it seems it doesn't take replacements 13:23 VanessaE well crap 13:24 VanessaE sorry I couldn't be more helpful :) 13:35 nerzhul okay i have a working example :) 13:38 nerzhul sfan5, i just replace FATAL_ERROR_IF with a LuaError, it's better for API :) 13:39 nerzhul sfan5, #5726 updated and tested with replacing leaves with wool using world edit modification :) if you're okay i can merge 13:39 ShadowBot https://github.com/minetest/minetest/issues/5726 -- read_schematic_replacements: ensure fields are strings by nerzhul 13:41 Fixer player reported very interesting bug, that i also confirmed 13:41 Fixer will post a gif in second 13:45 Fixer https://imgur.com/a/qc5qK 13:45 Fixer ^ instadig bug 13:50 Fixer https://github.com/minetest/minetest/issues/5728 opened 13:51 Fixer gameplay bug/exploit 13:53 nerzhul Fixer, new bug ? 13:53 Fixer yeah 13:53 nerzhul bisect it please 13:53 Fixer nerzhul: not sure if new, but was discovered by a player, i can bisect it, no idea what is starting point, will check for sure 13:54 nerzhul try 0.4.15 stable for second commit 13:56 Fixer nerzhul: 0.4.15 stable does not have this bug, interesting 13:57 Fixer i wonder if this can be recent bug 13:57 Fixer will check few recent builds in a sec 13:57 nerzhul Fixer, with git bisect you can do this easily 13:57 nerzhul i think it's a problem with reset timer, and if i remember someone modified something about this in the last month 13:57 Fixer nerzhul: i know, i just have few (20-30) previous builds that i can run right now 14:00 Fixer nerzhul: you are right, very recent bug, last month 14:03 Fixer 95409da - has bug, 6120251 - no bug 14:04 Fixer 4c03190 - no bug, even better 14:05 Fixer 17-22.04.17 - somewhere here, lets see 14:08 Fixer there are lots of commits, but one of my suspects https://github.com/minetest/minetest/commit/7f4cdbcbe9b5b4655c2c5eba2043628487668e24 and https://github.com/minetest/minetest/commit/858c72297409ca54092c3c908279d2a05fef58cd 14:09 Fixer compile time, i will not even bisect it, will figure it out in two tries 14:09 Fixer 3 tries* 14:15 nerzhul Fixer, yes i think about those 14:20 Fixer gonna go mining obsidian while it compiles ;D 14:51 Fixer yeah, very confident will confirm commit on second try 15:08 VanessaE holy crap 15:08 VanessaE kahrl is back from the dead 15:09 VanessaE (he commented on game#1705) 15:09 ShadowBot https://github.com/minetest/minetest_game/issues/1705 -- new crack anylength 15:19 Fixer can confirm, regression in 7f4cdbc "Fix click-digging torches (#5652)" / https://github.com/minetest/minetest/issues/5728 15:19 ShadowBot https://github.com/minetest/minetest/issues/5652 -- Make torch digging instant again by HybridDog 15:19 Fixer VanessaE: kwolekr alert *cough* 15:20 VanessaE ? 15:20 nerzhul no 15:20 nerzhul Fixer, can you add a debug stdout into https://github.com/minetest/minetest/commit/7f4cdbcbe9b5b4655c2c5eba2043628487668e24#diff-18513665750ef5adf42b5ec29e14162eR3500 15:21 nerzhul and here too: https://github.com/minetest/minetest/commit/7f4cdbcbe9b5b4655c2c5eba2043628487668e24#diff-18513665750ef5adf42b5ec29e14162eR3834 15:21 nerzhul to show params.time 15:22 Fixer nerzhul: can you guide me on what to write? 15:22 nerzhul errorstream << "Hey i'm there" << std::endl 15:23 nerzhul and for those with params: errorstream << "Hey i'm there here is the value " << params.time << std::endl; 15:23 nerzhul it will show it in the chat 15:27 Fixer one sec, let me look into it 15:29 Fixer first link writing "errorstream << "Hey i'm there" << std::endl" into game.cpp line 3503 15:32 DS-minetest looking at #5720 i think, the pwdfields of the password change formspec should be more right. in other languages the label's texts could be longer 15:32 ShadowBot https://github.com/minetest/minetest/issues/5720 -- Add cancel button to password change menu. by red-001 15:33 Fixer nerzhul: like this? https://pastebin.com/raw/xg0ybawE 15:33 nerzhul y 15:53 sofar you can't change chest inventory name to `main` since that breaks the whole animated chest 15:54 sofar if there's a bug with exploding chests not dropping items I'll fix it (like I did before, btw, that was ALSO ME FIXING THAT) 15:54 sofar oh and by the way, the PR WAS OPEN FOR REVIEW FOR TWELVE FUCKING WHOLE MONTHS 15:54 sofar congrats, it's monday 15:54 sofar piss off 15:55 sofar I'm stuck in meetings until wednesday. 15:58 nerzhul sofar, speak less, code more :p 15:58 nerzhul *joke* 15:58 VanessaE sofar: why would that break the animated chest? 15:58 red-001 DS-minetest, not really the goal of my PR 15:58 VanessaE (s/animated/open/g ?) 15:59 Fixer nerzhul: https://pastebin.com/raw/W8sRifaP 15:59 nerzhul Fixer, what i thought 15:59 nerzhul when you change, value became 0 15:59 nerzhul can you add this report in the issue ? 16:00 Fixer nerzhul: here is better try: https://pastebin.com/raw/r55GJpU9 16:02 sofar honestly, I don't know if the inventory name had to be renamed 16:02 sofar maybe I'll take another 12 months to fix it 16:02 DS-minetest red-001: ik, because of that i didn't write in the issue 16:03 sofar in any case, it won't happen today since I'm stuck in meetings 16:04 VanessaE sofar: doesn't renaming the inventory break existing chests? or were those being translated at some point? 16:04 sofar they are converted 16:05 Fixer nerzhul: added, have fun fixing it 16:06 nerzhul i'm not on it 16:06 nerzhul but we have more data to debug it now 16:07 Fixer ty 16:07 Fixer until then gonna go mine some obsidian ;) 17:05 VanessaE Proposal: because of this big stink over texture mapping the new chests, why not just increase the number of allowed slots in tiles={} (or just make it unlimited)? Then chests can be textured one image file per side for all 8 faces (including the top-inside and bottom-inside). Other mods' meshes could benefit as well. 17:06 VanessaE Having a limit of 6 entries makes sense for cubes, but there's a lot more than just cubes in a minetest world. So, can this be done? 17:17 Fixer about that sudden fps drop bug 17:17 Fixer that persists for some time 17:18 Fixer i'm not clearly sure, but minetest memory usage during this bug looks abnormal at about 2.4 gb, i did some walking around hometown spawn and other areas 17:33 Fixer what is "INFO[Main]: cmd 50 count 213" ? 17:35 Krock PacketCounter::print 17:36 Krock no idea what's it supposed to do. perhaps some debug output leftover 17:37 Krock looks quite useless tbh 17:43 Fixer current debug info about network: https://pastebin.com/raw/ud6xrSm2 17:45 Krock ^ many active objects 17:45 Fixer 1 player, around 6 sheep, few animated nodes 17:46 Fixer other mobs 17:57 paramat sofar VanessaE the 'can't walk through 2 node high space' bug is now fixed and was serverside, sofar maybe you were playing on a server that has not updated? 17:57 sofar of course 17:57 sofar new client should be able to walk through doors on an old server 17:57 paramat the stepheight bug is also now fixed but is possibly clientside 17:57 VanessaE exactly. 17:58 sofar 0.4.16 should be able to connect and normally use a 0.4.15 server 17:58 paramat i spent the last 2 nights fixing the PRs merged on Sat :] 17:58 VanessaE paramat: see the ... "discussion" ... in #-hub also, regarding chest textures. 17:58 sofar I mean, it's fine if it breaks 2-3 git commits apart 17:58 sofar but 0.4.16-git should not break on a 0.4.15 server 17:58 paramat ok haven't read hub yet 18:00 paramat the collision bug was not caused by resetting player collisionbox, because that was not possible before, see my PRs for explanation of the bugs 18:00 Krock oh, it's fixed now? nice. thanks :) 18:03 paramat servers will just have to update, sorry, bugs happen and this is a dev version, we're not going to add a clientside fix :] 18:03 VanessaE it broke client-side. 18:03 VanessaE fix it client-side. 18:03 paramat wrong 18:03 VanessaE um 18:04 paramat the bug was serverside 18:04 VanessaE my server was last updated three weeks ago, so explain to me why it worked until a couple days ago? 18:05 VanessaE translation: you "fixed" something server-side that broke all newer clients. 18:05 VanessaE FAIL. 18:05 paramat hm odd 18:05 VanessaE or rather, you fixed something client-side that broke all newer clients 18:05 VanessaE and then "fixed" that server-side 18:05 DS-minetest or the bug was server side but not recognized because the client had a workaround 18:06 paramat it may have been the PRs, not me, that broke stuff 18:06 VanessaE which means all clients newer than 2 or 3 days ago will break on every server out there that's at least a little older. 18:06 DS-minetest really the requests, not the commits? :P 18:06 VanessaE well the PR's broke stuff, but you merged :) 18:06 VanessaE (or someone did) 18:06 paramat not me, i was asleep :] 18:07 VanessaE well someone did, maybe that was one of the ones ShadowNinja merged ten. 18:07 paramat those PRs were merged during the last meeting 18:07 VanessaE then* 18:12 paramat ok this needs some investigation, the player collisionbox is now set from the default in content_sao.cpp. the old default was causing the problem, and new clients will be using the old default, ahh 18:13 paramat so correcting the old default in new clients is needed 18:14 paramat well i can try, but maybe it's someone elses turn to fix stuff? 18:14 paramat or help out 18:15 paramat perhaps in localplayer.h https://github.com/minetest/minetest/commit/b6f4a9c7e1a4f0bac66fd6f6ff844425ac775975 18:16 paramat but in a way that preserves the feature 18:22 paramat yes i will need help with this 18:23 paramat we may have to revert the feature until a working version is found 18:25 paramat now what about https://github.com/minetest/minetest/commit/45ab62d6a3d90ab3b97aec88251a766cb5dd1899 step height? 18:26 paramat looks like client gets the value from server default, but the default will be non-existant on old servers 18:26 paramat so new client-old server may have step height problems too 18:27 paramat as reported 18:27 paramat this also needs attention, fix may be simple 18:33 paramat so, i can't do these myself, please help or advise the correct code 18:33 paramat 2 weeks to freeze :] 18:35 VanessaE paramat: what about the chest texture argument? 18:36 VanessaE I need to know what to do here. do I make a PR that fixes it the RIGHT way, or not? 18:38 VanessaE just to recap, the right way being: ditch the all-in-one chest texture. re-map the model to use a single image each for top, bottom, back, front, and left side. That's five image slots. apply the left-side image to the right side, X-mirrored via the UV map. For the open chest, use the sixth image slot to provide two textures (via UV mapping) for the inside-top and inside-bottom of the chest. 18:38 VanessaE either that or see above about my expand-past-6 question. 18:39 Krock okay, localplayer wants y=0 being the lowest point, but the problem is that "ObjectProperties::collisionbox" defaults to -0.5,-0.5,-0.5, 0.5,0.5,0.5 if nothing is specified 18:41 Krock there needs to be a way to detect whether the collisionbox was set or not 18:41 Krock if not set: do not apply the collisionbox 18:41 Krock i.e. constent_cao.cpp ~L1590 18:42 Krock ^ paramat, I hope this helps somehow :/ 18:42 nerzhul merging #5726 18:42 ShadowBot https://github.com/minetest/minetest/issues/5726 -- read_schematic_replacements: ensure fields are strings by nerzhul 18:42 nerzhul thanks Krock 18:43 red-001 is mirroring the left and right a good idea? 18:43 Krock nerzhul, the overhead increases but whatever, better to have checks there instead of crashes :) 18:44 nerzhul overhead is very very low 18:44 nerzhul it's on schematics, and it's only 2 or 4 calls per call generally 18:45 paramat VanessaE i'm fine with using 1 texture for left and right, and one for inside-top and inside-base. and no let's not expand beyond 6 :] 18:46 Krock nerzhul, no clue how many replacement entries there usually are but indeed, it doesn't have any noticeable impact 18:47 paramat Krock ok will look into that 18:49 paramat i would have a hard time trying to imagine how to make left and right chest sides different, it's hardluy needed. and since chest contents change there's no point having inside-top and inside-base differing, both should be blank/black 18:49 paramat *hardly 18:50 Krock a mysterious chest that contains an integrated materia compressor ^^ 18:50 paramat but overall i'm sortof neutral on how chest textures are done 18:51 VanessaE paramat: ok. as for the inside images, it's trivial to use two for that. I just want to keep the standard images the same wherever possible. 18:52 paramat more importantly i'm somewhat regretting the new chests because so many chests are stacked so opening is not much use 18:52 paramat although it is a nice effect 18:52 paramat and well implemented 18:55 paramat and messy LBMs too, i think i prefer simplicity 19:04 paramat anyway, my -1 would have made no difference as 3 MTG devs were +1 19:08 paramat one of those rare times i was not grumpy enough :] 19:30 VanessaE paramat, sofar: https://github.com/minetest/minetest_game/pull/1732 19:32 VanessaE (this uses paramat's idea of a single tile for both inside surfaces, my idea of using default texture filenames where possible, but with back and bottom also customizable) 19:34 VanessaE (it's trivial to modify it from here if you wanted to stick with 100% original imagery, btw. delete two files, change four lines of code) 19:46 VanessaE also I note that something's wrong with the unlocked chest's formspec. I placed a chest under my old copy of minetest_game, and found its formspec was blank when I reloaded that world under the current minetest_game 19:46 VanessaE (even after opening/closing it a couple of times) 19:47 VanessaE for a chest that was placed under the current _game, the formspec is fine. 19:47 VanessaE I did not mess with any of the code that governs the formspecs, in my PR 20:38 nerzhul merging #5720 in ~10mins 20:38 ShadowBot https://github.com/minetest/minetest/issues/5720 -- Add cancel button to password change menu. by red-001 20:39 rubenwardy that's inconsistent with the key change menu 20:40 rubenwardy it's worth deciding which way they should around, nerzhul 20:41 nerzhul not exactly 20:41 rubenwardy nevermind, the screenshots are out of date 20:42 nerzhul in password change you cannot just do change 20:42 nerzhul it's not like keys which can be saved as is 20:42 nerzhul but okay i can wait 1 day 20:42 rubenwardy it's fine now 20:42 nerzhul then i can push ? 20:42 rubenwardy in the screenshot, the cancel was on the left whereas it's on the right on the key window - but in the code it's the same as the key menu 20:43 rubenwardy yeah 20:43 rubenwardy although it would be good to change size.X / 2 / 2 to size.X / 4 20:44 nerzhul eidition more is okay on PR you can fix it if you need :) 21:20 red-001 do I need to squash #5720? 21:20 ShadowBot https://github.com/minetest/minetest/issues/5720 -- Add cancel button to password change menu. by red-001 21:20 red-001 or does github do that automaticly now 21:21 nerzhul it does (by us)à 21:22 red-001 I pushed a fix to change the `/ 2 / 2` to `/ 4` 22:13 paramat food, then i'll attempt to fix collisionbox and stepheight 22:13 VanessaE see above, paramat 22:13 VanessaE game#1732 22:13 ShadowBot https://github.com/minetest/minetest_game/issues/1732 -- redo new open chests to use all single textures by VanessaE 22:20 paramat yes, seen it 22:25 VanessaE ok. 22:45 Hijiri benrob0329: would imgui work with keyboard input in android? 23:09 benrob0329 Hijiri: no clue, I don't think it'd be hard to impliment though 23:09 benrob0329 It uses the backend's input afaik 23:10 Hijiri I was wondering whether the format the input is provided makes sense for Android 23:10 Hijiri but it looks like it does with InputCharacters field of ImGuiIO 23:11 Hijiri other issue is figuring out when a text field is focused, but that must be something supported by ImGui 23:17 rubenwardy our currently implementation of Android input doesn't really use IRrlicht 23:18 rubenwardy when you tap an input field, an android dialog appears with a native android text field view 23:18 rubenwardy so it should be possible with imgui 23:18 rubenwardy https://github.com/minetest/minetest/blob/master/build/android/src/main/java/net.minetest.minetest/MinetestTextEntry.java