Time Nick Message 01:26 rubenwardy urgh https://github.com/minetest/minetest_game/issues/1435#issuecomment-289250746 01:28 Calinou see my reaction :) 01:30 rubenwardy lol 01:31 paramat hehe 01:31 paramat but then, he has improved recently 01:41 paramat er well, spoke too soon 01:57 paramat ok will merge game#1658 game#1662 game#1664 in a few mins 01:57 ShadowBot https://github.com/minetest/minetest_game/issues/1658 -- PB&J Pup. by sofar 01:57 ShadowBot https://github.com/minetest/minetest_game/issues/1662 -- Flora spread: Re-enable dry shrub replacing flora in desert sand by paramat 01:57 ShadowBot https://github.com/minetest/minetest_game/issues/1664 -- doors: record protection violation if it cannot be dug by paly2 02:08 paramat merging 02:08 paramat bye kitty 02:11 nore I just thought we could have made a mod called cyan_cat to replace the nyan cats :D 02:11 * Shara has been considering red_cat version for a while... 02:11 nore (keeping the rainbow, and changing the cat image) 02:12 sofar there's no win when it comes to legal issues 02:12 sofar take the loss and move on 02:12 nore sofar: PB&J pup is fine for me as well :) 02:13 Shara servers can just use old mod if they prefer anyway. 02:13 nore exactly 02:13 nore (and if they get legal issues, well, just use PB&J instead) 02:14 paramat heh cyan cat. red cats are a good idea too 02:15 paramat i'll make a post in the forum 02:15 nore I don't know why we even had nyan cats 02:15 paramat about re-adding nyancat mod as a separate mod 02:16 paramat yeah lets ask c55 sometime 02:20 paramat anyone else ok with me merging #5443 tonight? i know minor code requests have been made but considering the pressure over this it would be good to merge it as soon as the authot wants (tonight as i said i would) 02:20 ShadowBot https://github.com/minetest/minetest/issues/5443 -- Bring back sneak elevators/ladders by sfan5 02:20 paramat we'll be working on improving it anyway soon 02:22 paramat ~tell Krock https://github.com/minetest/minetest/pull/5440 is ready if you can review 02:22 ShadowBot paramat: O.K. 02:23 paramat #5440 02:23 ShadowBot https://github.com/minetest/minetest/issues/5440 -- Map generation limit: Make per-world by paramat 02:24 paramat this will finish the necessary work on map gen limit 02:25 nore paramat: see my last suggestion, however, since it is an addition to this pr it can be done in a later pr anyway 02:28 paramat yeah 02:28 paramat i'll merge 5443 later if no objections 02:29 Shara nore: if anyone is able tocompile for me with your change, I would test before I sleep. 02:29 Shara I feel kind of bad about having said I can't 02:30 nore Shara: unfortunately I don't know how to do that, sorry :/ 02:30 Shara heh, you're not the one who needs to say sorry :) 02:32 paramat sofar #5439 perhaps you could look at this? then we can get new slab placement in mtg 02:32 ShadowBot https://github.com/minetest/minetest/issues/5439 -- Add pointed_thing_to_face_pos to misc_helpers and doc by MarkuBu 02:39 paramat will merge #5436 #5270 later with 5443 02:39 ShadowBot https://github.com/minetest/minetest/issues/5436 -- [CSM] Change command prefix to "." and add "help" command. by red-001 02:39 ShadowBot https://github.com/minetest/minetest/issues/5270 -- [for testing] Add minimum mesh generation interval by numberZero 02:46 VanessaE sofar: what's the decision regarding aliasing the nyan rainbows to... well, anything aside from the pup's candies? 02:47 VanessaE should I import the old rainbow into gloopblocks as discussed before? 02:52 paramat well nore's patch does allow double jump, amazing 02:52 nore paramat: I am concerned about bugs it might bring, though 02:52 nore so be sure to test it well 02:52 paramat ah ok 02:53 paramat yeah there may be side effects 02:53 paramat we can all test more once the PR appears 02:54 paramat so best it's a separate PR 03:15 paramat https://forum.minetest.net/viewtopic.php?f=18&t=17101 news thread about nyan cat removal, hope it's ok 03:18 Shara paramat: Maybe explain what the pup is/show a screenshot? There's no introduction to it there. If I had not been watching elsewhere, I wouldn't know what it was from this. 03:53 paramat hmm there are no good screenshots of it indeed 03:53 VanessaE sure there are. 03:53 VanessaE https://cloud.githubusercontent.com/assets/1733537/24090713/25e458ac-0d19-11e7-805d-3b5492b463a8.png 03:55 paramat that's not the current candies, doing this now 03:55 VanessaE ok. 03:56 VanessaE what say you about the rainbow question earlier, since sofar isn't arounf? 03:56 VanessaE around* 03:56 sofar I'm not? 03:56 VanessaE oh, I guess he is. :) 03:57 sofar just got back from tossing children in bed 03:57 VanessaE you didn't answer my question earlier, figured you had gone to bed. 03:59 sofar I'm in PST, so, I'll be up for 2-3hrs more minimum 03:59 VanessaE for some reason, I thought you were on the other side of the atlantic somewhere. huh. 04:00 sofar I'm from the Netherlands 04:00 sofar I'm not in it 04:01 sofar well, not that often ;) 04:01 VanessaE heh 04:04 paramat which question? 04:04 sofar rainbow question 04:05 VanessaE whether I should pull the old nyan rainbow into gloopblocks, give it a new name, and alias the old nodename to it if there is no separate nyan mod. 04:05 sofar we could, potentially, keep rainbows, but then it'd break coherence and people who want the cat back would be broken 04:05 sofar I would actually just extract the entire nyan cat block and release as-is again 04:06 VanessaE that's what I figured would be best really 04:06 sofar sadly, I can't host it in minetest-mods 04:06 VanessaE keep the rainbow in mt_game, alias it. let users install a separate mod to get the head. 04:06 VanessaE the reason I make a big deal of the rainbow is, it's the best shielding there is against radiation (Technic) 04:07 sofar no, I really don't want to =( 04:07 sofar either we alias everything, or none 04:07 sofar no halfsies please 04:08 VanessaE (also gloopblocks already has a rainbow block that can, as it happens, be used to make nyan rainbows) 04:08 paramat i'm neutral about what you do in gloopblocsk, as long as it doesn't affect our intentions and aliases 04:09 paramat "keep the rainbow in mt_game, alias it. let users install a separate mod to get the head." no thanks 04:09 VanessaE it won't, but I gotta know ahead of time what's gonna happen first :) 04:22 nore VanessaE: make pup candies good radiation as well :) 04:22 VanessaE already did. 04:22 nore and you can even make them be dangerous to eat afterwards :) 04:32 VanessaE heh 04:46 paramat will merge 5270 5436 5443 during the next few mins 04:52 VanessaE gloopblocks updated. 05:02 paramat merging 05:06 paramat complete 05:20 paramat celeron55 #-project is no longer being logged, i wonder if anyone else can log it? would be good to have it logged at irc.minetest.net alongside the others 06:03 VanessaE what stopped the log? 06:04 VanessaE (I assume oldcoder's ragequit) 06:27 celeron55 ironically sfan5 hosts irc.minetest.net; just ask him 8) 06:33 celeron55 i think a valid option regarding nyan cat is to just replace the cat block with a block with eg. the same color scheme but with just question marks as textures or something 06:34 celeron55 let it be a statement about copyright sillyness 8) 06:34 celeron55 that's what i'd do anyway if you weren't here doing stuff 06:37 VanessaE heh, interesting idea 08:53 nerzhul i will push a trivial fix on the clang-format to limit the output, because atm it exceed the 4MB travis limit, i will limit the LINT to 50 files 08:58 nerzhul hmm, will do the trivial PR instead to ensure 09:28 nerzhul merging #5455 09:29 ShadowBot https://github.com/minetest/minetest/issues/5455 -- clang-format: limit diff to 50 files to prevent exceding the maximum travis output by nerzhul 12:06 nerzhul merging #5456 fix 12:06 ShadowBot https://github.com/minetest/minetest/issues/5456 -- clang-format: fix bash syntax on increment by nerzhul 13:46 rubenwardy celeron55: I feel like Nintendo might have issues with blocks with question marks on them 13:46 rubenwardy sort of thing they dislike 13:50 red-002 just make sure they don't look anything like thier question mark blocks? 13:51 red-002 surely they don't have a trademark on a cube/square with a question mark on it 14:00 celeron55 is that a joke or not, i can't tell 14:02 rubenwardy it was :/ 14:03 Warr1024 just use an interrobang instead 15:32 Fixer lol 15:35 Fixer nyan chance cube 15:38 Fixer found possible bug 15:39 Fixer yeah, bug in https://github.com/minetest/minetest/pull/5443 it seems 15:54 sfan5 Fixer: try replacing 15:54 sfan5 else if(m_can_jump || (control.sneak && m_sneak_ladder_detected)) 15:54 sfan5 with 15:54 sfan5 else if(m_can_jump || (control.sneak && m_sneak_ladder_detected && !is_climbing && !in_liquid)) 15:56 Fixer sfan5: will try 15:58 red-002 does a player get a new playersao every time they respawn? 15:58 Fixer compiling 16:03 Fixer will need to rewalk to that build since i was approached by enemy, did spawn 16:10 Fixer sfan5: does not help 16:24 Fixer sfan5: you can reproduce it with this world-structure: https://github.com/minetest/minetest/files/870876/TestChamber.pdf (rename to .zip after DL) 16:31 Fixer sfan5: try removing/moving block just below ladder to have more interesting effects 16:54 nerzhul i will push a trivial fix to a warning introduced recently (mismatch class/struct on GameUIFlags) 16:56 VanessaE nerzhul: fix signlike nodes being drawn upside-down, too. :) 16:58 nerzhul no 16:59 VanessaE :P 17:00 celeron55 it's a feature 17:00 VanessaE some feature :P 17:00 celeron55 life would be too easy otherwise 17:01 VanessaE https://github.com/minetest/minetest/pull/5453 17:01 VanessaE looks like numberZero already did. 17:43 nerzhul sfan5, i added the whilelist support for clang-format, if you want to check #5459 17:43 ShadowBot https://github.com/minetest/minetest/issues/5459 -- clang-format: add a whitelist by nerzhul 17:44 sfan5 i'll look at it laters 17:44 nerzhul no problem :) 17:45 nerzhul only 4 source files are compliant, maybe we should pass clang-format on non opened-PR files at a point 18:15 paramat sfan5 are you admin for irc.minetest.net? i'm wondering if you could log -project? i consider an unlogged channel almost useless. irc logs are tracking 3 dead channels so perhaps those 3 can be unlogged (and shut down?) 18:18 rubenwardy paramat, done 18:18 rubenwardy was done this morning 18:19 paramat ok could you link me to the logs? can't see them at irc.minetest.net 18:19 rubenwardy http://irc.minetest.net/minetest-project/2017-03-26 18:20 VanessaE paramat: also, https://cheapiesystems.com/logs/freenode/#home 18:20 rubenwardy there's a link here: http://irc.minetest.net/ 18:20 paramat weird i don't a link here 18:20 paramat thanks 18:21 nerzhul was was the purpose of minetest-delta ? 18:22 paramat oh now see link 18:23 celeron55 it's the name of a very early fork and the channel predates #-dev 18:23 paramat good, much better logging :] 18:23 celeron55 it ended up as the development channel alongside #minetest 18:23 celeron55 so basically it's #-dev before #-dev 18:24 nerzhul okay 18:24 nerzhul 5 years ago, calinou was so young :p 18:24 Fixer i have delta and weedy in my archive 18:25 paramat does OC have any unique power in -project? if so it should be moved to someone else 18:25 Fixer minetest-delta-0.2.20110724_0-win32 / minetest-0.2.20110704_0-win32-weedy-comp-irrlicht 18:25 nerzhul OC ? 18:25 Shara He founded the channel 18:25 rubenwardy OC is probably the registrar 18:25 Shara But maybe he'd transfer if asked 18:26 Krock rubenwardy, OC and kaeza 18:26 celeron55 does anyone else have privileges to even view flags on #minetest-project? 18:26 Krock (/cs info #minetest-project ) 18:26 paramat i had to set 'ignore' on him yesterday for sending abusive PMs =D first use of 'ignore' ever 18:26 rubenwardy lol 18:26 celeron55 oh kaeza; good 18:27 kaeza hm? 18:27 kaeza oh 18:27 paramat i can handle public abuse but private i cannot 18:28 kaeza celeron55, OldCoder expressed privately that he wanted to give you +F too 18:28 kaeza I can grant that 18:29 nerzhul oh OC is OldCoder i see 18:30 nerzhul OldCoder putch was very strange, he wants me to fork minetest with him just for a PR... 18:30 * paramat sets an "ignore" node on OC 18:30 celeron55 kaeza: feel free to 18:30 VanessaE a PR for a feature that has since been fixed... 18:30 kaeza celeron55, done 18:30 rubenwardy VanessaE: there's still 2 node jumping 18:30 nerzhul paramat, maybe replace nyancat block with OldCoder block ? :p 18:31 VanessaE Map::setNode(): Not allowing to place CONTENT_IGNORE while trying to replace "oldcoder:oldcoder" at (-66,25,102) (block (-5,1,6)) 18:31 nore rubenwardy: there's my patch for that that still needs to be tested 18:31 rubenwardy yeah, I saw 18:31 VanessaE sorry paramat, didn't work. :) 18:31 paramat hehe 18:32 Shara Can we please at least not claim is has been fixed? It has not for many of us... 18:32 Shara I know nore was looking into something though. 18:32 VanessaE rubenwardy: that's one I don't quite get... who would expect the player to even be *able* to jump 2m high? 18:32 rubenwardy VanessaE: could be rationalised as a pull-up 18:32 paramat yes we're working on double jump 18:32 rubenwardy might be worth making a new post about this 18:32 VanessaE mmh 18:32 rubenwardy *news 18:33 Shara rubenwardy: Exactly. 18:33 VanessaE I guess. 18:33 paramat pull up seems reasonable 18:33 Shara But I explained my thoughts several times in -project and don't want to go round in circles again on it. 18:33 paramat hehe 18:33 Shara We all had enough headaches :) 18:34 celeron55 there needs to be a forum thread or an issue where people can permanently write down what they see as the future of sneak 18:34 celeron55 that will be referred to in anything that relates to this 18:34 Shara Fixer made a poll, and there were a couple of threads I think. 18:34 VanessaE well fixer did make a "vote for it" thread.. 18:34 VanessaE https://forum.minetest.net/viewtopic.php?f=5&t=17091 18:35 rubenwardy should be a news thread from the core devs 18:35 paramat no PR for double-jump yet, nore do you want me to make a PR from your patch? 18:35 Fixer i tried to apply that patch but it failed with something about ending 18:35 paramat worked for me 18:36 Fixer paramat: double jump will go in hand with sneak ladders under option? 18:36 paramat yeah 18:37 sfan5 paramat: i disagree with re-adding double-jump 18:37 paramat and since the new sneak ladder has issue i should make a PR to disable the setting by default 18:37 sfan5 also double jump can be done by a server side mod 18:37 sfan5 althought not as nice as client-skide 18:37 sfan5 s/k// 18:38 sfan5 oh and irc logs are not logging 3 dead channels 18:38 sfan5 they just show up because they were logged in the past 18:38 paramat i see 18:38 Fixer i've found a bug related to sneaking, if someone else wants to look it beside sfan, it is here https://github.com/minetest/minetest/pull/5443#issuecomment-289292193 18:38 nore #5460 18:38 ShadowBot https://github.com/minetest/minetest/issues/5460 -- Try to add double-jump back. by Ekdohibs 18:39 paramat thanks 18:39 kaeza Fixer, that could be related to the "can't pass through doors" bug I reported earlier 18:39 Fixer kaeza: same problem without trapdoor 18:40 kaeza oh okay 18:42 paramat sorry to say but i love c55s ideas for replacing the nyan cat 18:42 paramat but not too bothered 18:42 VanessaE someone did note that nintendo would probably complain 18:43 paramat joke 18:43 paramat a copyright symbol would be good 18:43 VanessaE heh 18:43 rubenwardy copycat 18:44 rubenwardy would also give a head up to our copying of MC :) 18:44 paramat leaves a trail of legal documents 18:46 celeron55 i'm certainly sticking with my nyan-colored copyright symbol suggestion 18:46 paramat so now i feel i merged that PR too soon (again!) 18:46 sofar while it's awesome to give a "middle finger" once in a while, I think we should keep it out of the game 18:46 sofar that's just my perspective 18:47 Fixer nyan colours are nice, why not just use dog with nyan rainbow? 18:47 celeron55 it's not a middle finger; it's more like a pun, a satire 18:47 celeron55 or a parody 18:47 sofar the dog already is that, essentially 18:47 VanessaE explicitly. :) 18:47 celeron55 i don't like the dog 18:48 sofar keeping it interesting for kids is a plus, imho 18:48 celeron55 i don't even know what the weird letters are 18:48 paramat i don't like the pup but such things are very subjective so tried not to be fussy 18:48 paramat heh 18:48 paramat letters 18:48 VanessaE :( 18:48 sofar MESE 18:48 sofar yeah no 18:48 paramat *too 18:48 sofar we still have to kill mese too 18:48 rubenwardy PBJ is a purely american thing 18:48 sofar the visuals are not american 18:48 sofar candy is global 18:48 sofar so are dogs 18:48 celeron55 now pardon me, i'm going to my sauna -> 18:49 celeron55 lol 18:49 sofar might even be very popular in korea for snacks :) 18:49 rubenwardy nyancat was a poptart cart, which is very american, however the name was nyancat and its a global meme 18:51 kilbith M$ is working on the deep learning in MC and we are controversing on the nyan cat and sneak ladder... 18:51 kilbith definitely a bunch of winners 18:52 sofar ^^ 18:52 rubenwardy so true 18:53 sofar but hey, nobody else made a PR to fix the trademark issue 18:53 sofar I'm not gonna make another one 18:53 rubenwardy fair enough 18:54 sofar how dang hard would it be, even? 18:54 sofar mine went all out 18:54 sofar Added sounds, even 18:54 sofar utility 18:54 paramat it's good work 18:54 VanessaE I guess my textures just suck :P 18:54 sofar I spent 4 hours trying to make that animation work 18:54 paramat the animation is amazing work 18:55 sofar 8 layers .. had to use imagemagick to do it lol 18:55 kaeza I'd prefer a cat, but meh either way 18:55 kaeza not a dog person :) 18:56 sofar https://gist.github.com/sofar/c752f7afb2fa352d62c41fae35b6dbbd 19:04 paramat close game#1665 ? 19:04 ShadowBot https://github.com/minetest/minetest_game/issues/1665 -- Adding Unicode arrows to player inventory by MrRar 19:05 Krock yes, there's another pull that looks more promising 19:08 paramat will close, it's unusable due to font problems 19:21 paramat https://github.com/minetest/minetest_game/issues/1663#issuecomment-289307869 possible cause of leafdecay bug 19:24 Fixer paramat: it is not just apple trees... 19:24 paramat other trees are rotated too 19:26 paramat appletree jungletree acacia are rotated 19:30 nore paramat: about trees: could we have more trees schematics for more variation? 19:31 paramat yes 19:31 nore like rare larger trees 19:31 paramat i was thinking about a large emergent jungletree 19:31 nore ^ maybe make large trees more frequent in jungles than in other biomes? 19:32 paramat to avoid being chopped at mapchunk border it would have to be placed only at lower altitude 19:32 nore so the jungle would feel even more like a jungle, with trees hundreds of years old 19:32 paramat then it can be >16 nodes high 19:32 nore hmmm, y=48 is the limit right? 19:32 paramat yeah 19:32 nore however 19:33 nore the placement is pseudo-random IIRC 19:33 paramat decos can be limited to y-limits 19:33 paramat so no problem 19:33 nore can't we just generate the mapblock below as well to spawn the top part of these trees? 19:33 paramat also thought about small pines 19:34 nore like when you generate y=48 to 128, you generate y=-32 to 48 as well 19:34 nore hmmm, would be nice 19:34 paramat no too complex 19:34 nore (and large pines as well, think about how impressive these large forests would be!) 19:34 nore why too complex? 19:34 paramat we can have taller trees but limit them to low altitude 19:35 nore :/ 19:35 nore I don't like that artificial limitation 19:35 paramat placing a deco that spans 2 mapchunks will be a nightmare 19:35 nore hmmm 19:35 paramat and will probably bring other issues 19:36 Fixer paramat: are you still planning to make altitude chill for all mapgens? 19:36 paramat we can place tall trees up to y = 32, then from y = 48 to y = 112 and so on 19:37 paramat if they're 32 nodes tall 19:38 paramat temp humid gradients have a PR, i've just got a weird feeling there is an overlooked problem 19:38 nore yeah, I don't like that 19:38 nore why wouldn't trees be able to spawn from y=32 to y=48? 19:38 nore and no 19:38 nore it would be y=16 19:38 nore and that is *really low* 19:39 paramat those levels i mention are tree base 19:39 nore yeah 19:39 nore y=32 + 32 nodes tall makes y=64 19:39 nore not 48 19:40 paramat the surface mapchunk is generated using a voxelmanip that has a 16 node shell around the mapchunk 19:40 nore oh 19:40 nore hmmm 19:40 paramat to cope with overgenerated dungeons, caves and trees 19:40 nore yeah 19:40 paramat all normal trees extend up into the shell 19:41 paramat that's why they're limited to 6 nodes height 19:41 paramat 16 19:41 nore ok, I see why there is a problem with >16 high trees 19:41 paramat we can have very tall trees if they grow from saplings after mapgen, but 19:41 nore then it's fine with me, especially if we make trees not that tall 19:41 paramat that's crude 19:41 nore ^ no don't 19:41 nore plus it requires an abm 19:42 paramat so i'll try a tall jungletree 19:42 paramat yeah indeed 19:43 paramat i always intended, just a case of being overwhelmed :] 19:44 paramat the trunk can be thick enough to carve a staircase into, good for tree houses 19:45 paramat or a ladder inside, 3x3 trunk 19:46 paramat then a 2nd pine, maybe a small one. and maybe a baobab in savanna 19:48 paramat well, perhaps best a 2nd acacia, to avoid another wood 19:52 paramat anyway, i'll try to start with a tall jungletree soon 20:07 paramat Fixer #5344 but my intuition is acting up over this, i feel like i need to consider it for longer 20:07 ShadowBot https://github.com/minetest/minetest/issues/5344 -- Biomes: Add vertical heat/humidity gradient biome parameters by paramat 20:09 paramat i'll add the docs to #5440 and merge later 20:09 ShadowBot https://github.com/minetest/minetest/issues/5440 -- Map generation limit: Make per-world by paramat 20:16 kaeza http://i.imgur.com/mxW8D8I.jpg 20:16 kaeza nevermind the yellow color for now 20:16 kaeza and I can't make it not do that weird antialiasing 20:16 kaeza er, s/anti// 20:17 kaeza Irrlicht doesn't support SVG does it? :( 20:21 Fixer kaeza: use png, make screenshot while pointing at sky 20:21 Fixer jpg is horrible 20:22 rubenwardy kaeza: I believe we'd need to handle it ourselves 20:24 paramat how does the dustbin avoid these problems? 20:25 paramat the icons should not have soft edges, if you're still doing this, and yes png 20:47 kaeza sfan wants small icons (which fucks up AA), pmat wants hard pixels (which leave no detail to do a non-shitty search icon), and Fixer complains about irrelevant stuff (screenshot format) 20:47 kaeza nice 20:47 kaeza http://i.imgur.com/0VACbSs.png 20:48 Fixer relevant, jpeg is horrible i can't appreciate those icons properly since they fucked up a lot 20:49 nerzhul rubenwardy, we have some PR opened which permits to enhance the formspec, you mean there will be errors on client ? why we do this for unk tags, it should be removed 20:50 paramat oops sorry i thought the icons were jpg, you meant the screenshot 20:50 rubenwardy yeah, it's a bit broken 20:50 sfan5 kaeza: the right arrow looks good 20:51 nerzhul trivial #5459 needs a little review :D 20:51 ShadowBot https://github.com/minetest/minetest/issues/5459 -- clang-format: add a whitelist by nerzhul 20:51 paramat icons with the same resolution as the dustbin are fine for me. i was suspecting the soft edge was what was causing the weird edge issues 20:52 kaeza the trash icon is a pixelated icon in an odd size (49x49) 20:52 kaeza hm, lemme try 20:56 kaeza hrm 20:58 paramat matching pixel size to the dustbin seems necessary, don't worry about the weird size 20:58 paramat (tile size) 21:00 paramat celeron55 see #5451 what was the reason for keeping docs as .txt files (even if MD-formated ones), i feel there was a reason i have forgotten. anyone else find MD-display harder to reference? 21:00 ShadowBot https://github.com/minetest/minetest/issues/5451 -- Rename doc/*.txt to *.md. by ensonic 21:01 celeron55 one is that they need to be converted to something else in order to be viewable on eg. regular windows systems 21:01 celeron55 i guess just a line or two in the cmake install script might be enough for that 21:02 paramat i feel we at least need to keep a .txt copy alongside 21:02 sfan5 they could be renamed during installation 21:02 paramat but i reference the files in my installation too 21:05 kaeza http://i.imgur.com/hPeaTHZ.png 21:05 sfan5 ^ nice 21:07 celeron55 i guess microsoft mostly intends that documentation would also come as .exe that can view itself 21:07 celeron55 given the lack of default programs 21:07 rubenwardy celeron55, lua_api.txt isn't readable currently due to \n vs \r\n 21:08 rubenwardy you need notepad++ 21:08 celeron55 yeah, starting from that 21:08 rubenwardy and if you use that, then it's not much harder to open a MD 21:08 celeron55 it's ridiculous 21:08 celeron55 actually windows comes with wordpad; it understands \r\n 21:09 celeron55 i mean \n 21:09 celeron55 but you have to realize that's the case and open .txts with it 21:09 celeron55 which nobody does 21:09 kaeza it's Microsoft. they are well known for doing things the standard way and interoperating with everything 21:10 celeron55 .html would probably work best 21:11 celeron55 so, really, just rename to .md and add something to cmake that causes windows packages to have something that can be clicked open 21:13 Fixer kaeza: you styling it for custom fonts, try with default ones :} 21:23 kaeza Fixer, http://i.imgur.com/mTWJG6z.png 21:23 Fixer omg 21:24 kaeza sfan5, ^ how's the search icon? making it the same size as the others makes it just too small 21:26 kaeza I'm starting to think that maybe it shouldn't be pure white but maybe something like #ddd 22:11 kaeza http://i.imgur.com/Vb8Yy3Y.png 22:15 paramat nice 22:15 kaeza :I 22:16 kaeza you can't be serious 22:16 kaeza but oh well. about tastes... 22:18 paramat yeah serious :] 23:35 paramat anyone like #4959 ? i could merge this with 1 more approval. fairly simple 23:35 ShadowBot https://github.com/minetest/minetest/issues/4959 -- Fix retrieving blocks in 3rd front camera view. by lhofhansl 23:42 paramat i'll merge #5377 #5440 later 23:42 ShadowBot https://github.com/minetest/minetest/issues/5377 -- Pathfinder: Send errors to `warningstream`. by kaeza 23:42 ShadowBot https://github.com/minetest/minetest/issues/5440 -- Map generation limit: Make per-world by paramat 23:52 kaeza paramat, http://i.imgur.com/DgAsC48.png 23:53 Fixer those icons feel very 8-bit to me 23:53 Hijiri what's the difference between A*_noprefetch and A*? 23:53 Hijiri for find_path 23:53 kaeza that one has _noprefetch 23:53 Fixer magnifiying glass looks a bit off center, not sure 23:53 Hijiri so in name only? 23:54 nore ew, I don't like these pixelized icons :/ 23:54 kaeza blame paramat :P 23:54 Hijiri kaeza: is that the only difference? 23:55 kaeza Hijiri, no idea really 23:55 Hijiri alright 23:56 paramat the dustbin is low res too 23:57 kaeza nore, TBH, I hate them too, see logs earlier 23:57 nore kaeza: yeah, I saw that 23:57 nore well, depends on what the other devs want I guess 23:58 paramat sorry, i may be in the minority here 23:59 paramat the distortion due to scaling is a problem 23:59 rubenwardy I don't like them pixelated 23:59 paramat which happens on the dustbin too but is less noticeable due to it's colour 23:59 kaeza I will override these with a TP locally, so meh 23:59 paramat *its