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IRC log for #minetest-dev, 2017-03-14

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All times shown according to UTC.

Time Nick Message
00:07 red-001 I though kiwiirc clients didn't get voice here?
00:07 red-001 or was it freenode webchat?
00:10 VanessaE just freenode I think
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00:28 ShadowNinja celeron55: ^ could you update the webchat quiet so it isn't specific to freenode webchat?
00:30 red-001 maybe only allow registered users to chat?
00:47 ShadowNinja (<sfan*> [Microsoft thinks forum emails are spam] <celeron55> sounds lile a problem, but is there any solution?) -- We could add the domain to dnswl.org, and having DMARC and DKIM set up might help.
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05:32 octacian game#1636
05:32 ShadowBot https://github.com/minetest/minetest_game/issues/1636 -- Fix books backwards compatibility issues by octacian
05:32 octacian Of reasonably high importance IMO
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06:42 nerzhul hi, i opened #5394 as a roadmap issue for CSM, please post your ideas here and we will do some triage
06:42 ShadowBot https://github.com/minetest/minetest/issues/5394 -- [CSM] Roadmap, ideas
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11:53 red-001 !tell octacian what's the usecase for nodemeta in csm?
11:53 ShadowBot red-001: O.K.
12:35 nrzkt red-002: i think node meta are not propagated to cleint as it's private data for server handling
12:35 nrzkt sharing it to client will increase slightly network bandwidth
12:35 red-002 it is sent to the client
12:36 red-002 but iirc there was a pr to limit that
12:36 red-002 so it could be out of sync with server-sided nodemeta
12:36 nrzkt red-002: oh ? they are sent ? very strange but if it's already the case it means current meta could be read (read only)
12:45 celeron55 it's not weird because regular chests work that way
12:45 celeron55 and stuff like that
12:46 nrzkt celeron55: oh, right, we have meta and the meta contain the formspec, i remember now
12:46 nrzkt it's that ?
12:46 celeron55 meta contains the inventory
12:46 celeron55 (and also the formspec)
12:46 nrzkt right, then with that... nice CSM formspec pure client side :p
12:47 celeron55 wait, or did it contain the formspec...
12:47 celeron55 well in any case, something; lol
12:47 nrzkt if i remember it's the formspec, because we can set any formspec
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13:20 nrzkt red-002: i'm porting modstorage api to CSM
13:35 red-002 isn't there already an issue open about adding a mod store?
13:42 nrzkt not a mod storage but the mod storage api for local storage for mods :)
13:45 red-002 I meant the mod store in the sense of a place users can download mods from
13:45 red-002 it's part of 5394
13:55 nrzkt yes
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14:32 paramat i'd like to merge #5386 later, semi-trivial, any objections? will greatly help with the use of the biome API
14:32 ShadowBot https://github.com/minetest/minetest/issues/5386 -- Get biome list: Downgrade missing biome message to infostream by paramat
14:34 paramat related PR game#1624
14:34 ShadowBot https://github.com/minetest/minetest_game/issues/1624 -- Biomes: Add and auto-select mgv7 floatland biomes by paramat
14:39 octacian How can I log to the console in C++?
14:41 red-002 in c++ in general?
14:41 red-002 or in minetest?
14:42 octacian In Minetest
14:42 octacian printf in general I think. But I'm unsure as to whether that works?
14:43 red-002 infostream?
14:43 octacian IDK, that's why I'm asking xD
14:44 octacian I've never really messed at all with MT's C++, so
14:44 red-002 https://github.com/minetest/minetest/blob/b88595050f3af5ccac06aac331ead4ebdcb9deb9/src/log.cpp
14:45 red-002 what do you want to log?
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14:52 paramat infostream doesn't appear in terminal, error/warning stream does, maybe actionstream too
14:55 octacian Well, it's unclear to me as to how the Settings API works. I'm trying to figure out if it's already possible or how to allow multi-line settings.
14:57 octacian Now make is failing... On the latest commit to master
14:57 octacian minetest/src/util/srp.cpp:45:18: fatal error: gmp.h: No such file or directory
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15:17 nrzkt C++11 initialization in class defintions is <3... i think after this release we really should think about C++11 as many non C++11 compiler distro will finish their support after rleease +2
15:17 nrzkt lamdba are very useful too, constexpr etc :)
15:18 nrzkt and the iterator for_each or for (const auto &e: elements) { } very nice
15:18 nrzkt nicer than for (uglyandlong_iterator_powa_const it = elements.begin(); it != elements.end(); ++it);
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16:06 red-002 has setting_getbool been renamed?
16:08 nrzkt i don't think
16:11 red-002 did it get removed from the client?
16:12 nrzkt i don't see why
16:12 red-002 did it work correctly?
16:13 red-002 well I could do something like if INIT == "client" or core.setting_getbool() then
16:15 nrzkt why do you want that ? :o
16:17 red-002 #5113
16:17 ShadowBot https://github.com/minetest/minetest/issues/5113 -- [CSM] Add function to get the name of the player and functions to colour chat. by red-001
16:19 nrzkt red-002: interesting preview usecase, can you upload a screenshot showing a normal and a colorized message ?
16:23 Fixer don't forget about broken tab compleation :}
16:23 red-002 http://imgur.com/BZLlPWg
16:25 Fixer nrzkt: what if get-biome-info will be introduced, will this be useful for CSM to have too?
16:27 nrzkt Fixer: what do you want to insert into get_biome_info result ?
16:27 nrzkt Fixer: since
16:27 nrzkt red-002: just need to fix my comments and you will have my approval
16:28 Fixer nrzkt: paramat probably knows better %)
16:29 red-002 there is an issue with it I would prefer to fix before it's merged
16:29 red-002 it seems to only work in singleplayer
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16:49 red-002 it seems the issue is with string:find
16:58 nrzkt nice mod storage works client side properly
16:59 red-002 nice
17:00 nrzkt #5396 is ready for review & merge
17:00 ShadowBot https://github.com/minetest/minetest/issues/5396 -- Add ModStorageAPI to client side modding by nerzhul
17:05 paramat i can't see how get biome at point can be CSM, although CSM mods may use it
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17:06 sofar paramat: ambiance per biome
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17:15 octacian sofar: that's what I was gonna say lol, too late. But yes, it'd be really useful. I was going to work on an ambiance clientmod but I need to read up on the API a bit more.
17:16 sofar ambiance is doable already, but you can't play positional audio on the map
17:16 sofar so you can play music and "atmosphere" stereo tracks
17:16 sofar but not things like "dripping water" sounds near water
17:16 octacian ok
17:17 octacian That's what I shall do then. Plus, that's all I was planning to start.
17:17 octacian One thing that would be nice for CSM would be get_node(s?)_near
17:18 octacian It would allow to easily check for things like water and play dripping water sounds even if not positional
17:18 octacian What's with this fst API?
17:18 red-002 fst?
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17:24 Hijiri fst :: (a, b) -> a
17:35 paramat yes certainly CSM can use 'get biome at point', but Fixer seemed to suggest that CSM 'has' get biome at point, but i think it was just use of language
17:36 paramat CSM should of course be able to access 'get biome at point'
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17:40 Fixer that what i meant
17:41 Fixer access to get biome at point
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18:45 octacian red-002: some sort of formspec api. fst_api.txt
18:56 paramat nore is game#1070 ok for you now? looks like it probably is
18:56 ShadowBot https://github.com/minetest/minetest_game/issues/1070 -- Add igniter playername to tnt node metadata by jhcole
18:59 paramat will merge game#1620 game#1628 game#1630 in a moment
18:59 ShadowBot https://github.com/minetest/minetest_game/issues/1620 -- TNT: start fire nodetimers for created fire nodes. by sofar
18:59 ShadowBot https://github.com/minetest/minetest_game/issues/1628 -- Textures: New textures for silver sandstone nodes by paramat
18:59 ShadowBot https://github.com/minetest/minetest_game/issues/1630 -- Clarify new TNT receipe in Readme.txt by Fixer-007
19:09 paramat merging ..
19:13 paramat complete
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20:07 paramat possibly getting closer to a coniferous forest ground texture http://i.imgur.com/yLFchX1.png will attempt to fix lines
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20:42 paramat reduced grid lines https://github.com/minetest/minetest_game/issues/1570#issuecomment-286552741
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21:31 red-002 updated #5113
21:31 ShadowBot https://github.com/minetest/minetest/issues/5113 -- [CSM] Add function to get the name of the player and functions to colour chat. by red-001
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