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IRC log for #minetest-dev, 2017-03-12

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All times shown according to UTC.

Time Nick Message
00:29 Fixer noticed: hometown server updated to near newest mtg with book description visible, but what is interesting is my written book is no longer editable.
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00:38 Fixer https://github.com/minetest/minetest_game/issues/1622
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00:51 Fixer https://github.com/minetest/minetest_game/issues/1623
00:52 Fixer doublekill
00:52 sofar well 1622 might be bogus, it works for me
00:52 sofar you're not trying to change a book that you didn't write, are you?
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01:06 rubenwardy Calinou, sofar, sfan5, okay with merging web#92 ?
01:06 ShadowBot https://github.com/minetest/minetest.github.io/issues/92 -- Use table to list programs and services by rubenwardy
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01:14 sofar rubenwardy: lone period after celeron55's name
01:14 sofar but otherwise, yeah, that looks nice
01:16 rubenwardy cool, I'll just fix that
01:16 rubenwardy web#93
01:16 ShadowBot https://github.com/minetest/minetest.github.io/issues/93 -- Fix linter errors by rubenwardy
01:19 rubenwardy sofar: where?
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01:48 lhofhansl More reviews for #5320?
01:48 ShadowBot https://github.com/minetest/minetest/issues/5320 -- Allow server side occlusion culling. by lhofhansl
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02:09 rubenwardy web#94
02:10 ShadowBot https://github.com/minetest/minetest.github.io/issues/94 -- Add platform dependent download link by rubenwardy
02:10 sofar lhofhansl: do you want it squashed or not? 5320
02:11 sofar ah no, no need to squash
02:26 rubenwardy sofar: oh, you're looking at the screenshot. It's out of date :P
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04:36 lhofhansl Thanks for merging, sofar!
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07:47 paramat +1 for game#1584 will merge later with game#1612
07:48 ShadowBot https://github.com/minetest/minetest_game/issues/1584 -- Screwdriver: allow simple wallmounted rotation. by sofar
07:48 ShadowBot https://github.com/minetest/minetest_game/issues/1612 -- Leafdecay: Register leafdecay for bush leaves by paramat
07:53 sofar sure
07:54 paramat nore is game#1070 ok with you now? your request may have been addressed
07:54 ShadowBot https://github.com/minetest/minetest_game/issues/1070 -- Add igniter playername to tnt node metadata by jhcole
08:07 paramat why does farming allow growing in sand? surely this should be a mod thing with the necessary plant food to add to the sand?
08:15 paramat well we're stuck with the nodes, but some kind of nutrient should be required
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08:16 paramat maybe a compost made from leaves
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09:12 paramat #5380
09:12 ShadowBot https://github.com/minetest/minetest/issues/5380 -- Optional giant caverns in mgv7
09:21 Krock as long there's more stone than air in the grounds I'd love to see it
09:21 sfan5 ^
09:24 Krock also, paramat: perhaps I didn't use the correct title for the sapling_on_place fix but it won't revert the protection checks
09:36 paramat yeah i know it won't :]
09:36 paramat heh yes the caverns will be less than 50% volume
09:37 paramat configurable too
09:37 paramat game#1594 could possibly be closed
09:37 ShadowBot https://github.com/minetest/minetest_game/issues/1594 -- Add shape_type and base_material attributes to the shaped items definition by bell07
09:39 paramat nore sfan5 ShadowNinja would you be ok with Krock as a core dev for engine and game?
09:39 sfan5 sounds fine to me
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09:50 est31 lolllll https://github.com/minetest/minetest.github.io/pull/94/files#r105552564
09:52 Krock haha :D
10:05 paramat #5381
10:05 ShadowBot https://github.com/minetest/minetest/issues/5381 -- Underwater plantlike drawtype
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10:16 paramat will merge game#1584 game#1612 in a moment
10:16 ShadowBot https://github.com/minetest/minetest_game/issues/1584 -- Screwdriver: allow simple wallmounted rotation. by sofar
10:16 ShadowBot https://github.com/minetest/minetest_game/issues/1612 -- Leafdecay: Register leafdecay for bush leaves by paramat
10:22 paramat merging ..
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10:26 paramat complete
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10:43 juhdanad paramat: why did you mention me in #5372?
10:43 ShadowBot https://github.com/minetest/minetest/issues/5372 -- New API: Swap node with no light update (swap opaque node)
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11:06 paramat juhdanad in case you had an opinion on whether this have enough performance increase to be worth it
11:06 paramat (..this would have..)
11:11 Zeno` has anyone had problems with this on existing worlds?   https://github.com/minetest/minetest/commit/ab371cc93491baf0973ecc94b96c3a1fdb4abfd5
11:11 Zeno` I saw no light issues with the latest dev client until this :/
11:12 Zeno` even when others with older clients had the shadow issues everything was fine with the dev client
11:12 juhdanad Do you still experience bugs?
11:12 Zeno` I didn't experience them before (with new client, but I did with older client) but I do now
11:13 juhdanad And how can I reproduce them?
11:15 paramat issue and screenshots would be useful
11:17 Zeno` treying to reproduce
11:19 juhdanad Strange... that commit does not change light unless voxel manipulators are used.
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11:40 paramat game#1624
11:40 ShadowBot https://github.com/minetest/minetest_game/issues/1624 -- Biomes: Add and auto-select mgv7 floatland biomes by paramat
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11:50 rubenwardy updated web#94 sfan5
11:50 ShadowBot https://github.com/minetest/minetest.github.io/issues/94 -- Add platform dependent download link by rubenwardy
12:03 est31 rubenwardy: I think sfan5 wont rest until arch is in that list xD
12:04 est31 afaik sfan5 uses arch
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12:23 paramat nerzhul are ok with Krock being a new core dev for engine and game? :]
12:24 sfan5 est31: nah that's not it, the problem is assuming every linux user is ubuntu
12:24 Krock what? I thought they're all on Mint
12:25 nerzhul Krock, no, real linux users are on Archlinux that's all
12:26 nerzhul paramat, i don't have a problem for that. maybe we should also thing about absent coredevs at a point
12:27 juhdanad Zeno`: any luck?
12:28 Zeno` juhdanad, no sorry. Maybe it was just a coincidence
12:32 est31 arch linux, ubuntu, mint, all those distros are for skript kiddies
12:32 est31 gentoo is for the novice users
12:32 est31 but real unix users have no distro
12:32 est31 they take everything from release tar balls
12:32 est31 and install everything themselves
12:33 Krock they have their own distro
12:33 Fixer LFS is real linux distro
12:33 sfan5 ^
12:33 est31 LFS is for the becoming real users
12:33 est31 its still a guide
12:33 est31 you are only a real user if you dont need LFS
12:33 Fixer I need a bug confirmation please https://github.com/minetest/minetest_game/issues/1622
12:34 Fixer i will post two more new bugs
12:38 paramat you mean de-dev absent core devs? :] some devs take long breaks but i feel they're always welcome back at any point as core devs due to their knowledge
12:39 juhdanad I agree!
12:39 paramat i just unofficially do not count PilzAdam as a MTGame dev at the moment if counting up a majority of MTGame devs
12:40 paramat he's been inactive for a year, short time in MT dev hehe
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12:48 rubenwardy updated web#94
12:48 ShadowBot https://github.com/minetest/minetest.github.io/issues/94 -- Add platform dependent download link by rubenwardy
12:48 rubenwardy I think web#92 is ready to be merged
12:48 ShadowBot https://github.com/minetest/minetest.github.io/issues/92 -- Use table to list programs and services by rubenwardy
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12:56 sfan5 rubenwardy: i guarantee you that arch or gentoo do not have an indication in their user agent
12:56 sfan5 very few distros do the user agent modifying thing
12:57 sfan5 opensuse, mageia or void linux probably don't do it either
12:57 rubenwardy yeah, I can't find any docs for Arch user agents
12:57 sfan5 also why are you caring about mageia or void linux but not about linux mint or manjaro
12:57 rubenwardy also arch users are more likely to change the user agent
12:57 sfan5 why?
12:59 rubenwardy since they tend to be more privacy conscious than say a Windows or ubuntu user, and probably more competent - although that's a gross generation
12:59 rubenwardy [citation needed]
12:59 rubenwardy Manjaro isn't in the linux list
12:59 rubenwardy and I missed Mint
12:59 sfan5 what is this "linux list" thing
13:00 sfan5 also no the user agent changing thing is bullshit
13:00 sfan5 i have never heard of anyone changing them for the sake of change
13:00 rubenwardy see the GNU/Linux section on the downloads page
13:01 sfan5 oh that one
13:04 rubenwardy added Linux Mint
13:05 rubenwardy also, do you know how well supported apt:// links are?
13:09 sfan5 should work in every browser
13:10 sfan5 since this is handeled by the OS not the browser
13:10 sfan5 however i would only use it for ubuntu since e.g. debian might not have an apt gui installed
13:18 rubenwardy made it so the URLs in the linux section use Liquid variables for the URL, and changed Ubuntu to an apt link
13:21 rubenwardy huh
13:21 rubenwardy `minetest` doesn't exist in 16.10
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13:35 paramat #5382
13:35 ShadowBot https://github.com/minetest/minetest/issues/5382 -- Mgv7: Add optional giant caverns by paramat
13:35 paramat only took about an hour to code
13:41 Krock nice
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14:08 paramat except i forgot to free the new noise memory =/
14:10 rubenwardy Calinou, are you okay with web#92 ?
14:10 ShadowBot https://github.com/minetest/minetest.github.io/issues/92 -- Use table to list programs and services by rubenwardy
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15:44 paramat another: game#1628
15:44 ShadowBot https://github.com/minetest/minetest_game/issues/1628 -- Textures: New textures for silver sandstone nodes by paramat
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15:49 Calinou rubenwardy: looks good to me
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15:50 rubenwardy thanks
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15:55 Krock any opinions on #5367 ?
15:55 ShadowBot https://github.com/minetest/minetest/issues/5367 -- Builtin: Fix subgame mod selection by SmallJoker
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15:56 kilbith MT on a 8-bit color palette : https://lut.im/eIxAHHFiR6/lnDBlDPmGmuIFL1z.png
15:56 kilbith ^ this is actually done with a shader
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20:02 Thomas-S game#1580 is again rebased. Please review it soon, I don't want to rebase it a third time. Thanks!
20:02 ShadowBot https://github.com/minetest/minetest_game/issues/1580 -- Change doors to default.can_interact_with_node() by Thomas--S
20:03 VanessaE Thomas-S: you'll rebase it a dozen more times before it's merged ;)
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21:08 Fixer !tell Krock does this also need changes for steel trapdoor? https://github.com/minetest/minetest_game/commit/b87ef5ccde9cfa9096cae1e27774a9c386399b00
21:08 ShadowBot Fixer: O.K.
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21:22 kilbith more progress on the 8-bit mode : https://lut.im/MU2UFwXuMV/LZOd26tSRLKliamK.png
21:22 kilbith ^ VanessaE
21:37 rubenwardy looks good
21:41 Hijiri Are mapblocks written to DB soon after they are modified, or only after a while like when they are unloaded?
21:42 Hijiri actually my real question is, is modifying one node in a mapblock using set_node etc just as expensive as writing a whole mapblock using a voxelmanip?
21:49 sfan5 in terms of db operations it's the same
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23:06 kilbith https://lut.im/zi9No0nXvp/EN8zmCFXH6lq2bF7.png
23:07 VanessaE looks almost like DOOM on some old DOS platform :)
23:07 VanessaE all that's missing is some blood dripping from the hotbar or something ;)
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23:08 * kilbith is feeling like John Carmack
23:08 VanessaE heh
23:23 Fixer_ Karmach had like 2530*1536px monitor

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