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IRC log for #minetest-dev, 2017-03-05

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All times shown according to UTC.

Time Nick Message
00:00 rdococ hih
00:04 Hijiri should have used haskell
00:08 Fixer brainfuck
00:11 rdococ +
00:11 rdococ malbolge
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06:27 kaeza paramat, is this better? https://dl.dropboxusercontent.com/u/1000​08207/tmp/screenshot_20170305_032426.jpg
06:45 paramat looking
06:46 paramat yes lovely
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07:14 paramat hm actually see my comments in the thread
07:19 kaeza blargh, just read them
07:21 kaeza paramat, can you submit your textures?
07:21 kaeza note that I have NFI what I'm doing (colorblind)
07:22 kaeza the original PR was sort of a hack by copying the pattern of sandstone, and applying the silver sand palette
07:26 kaeza travis is being annoying again
07:26 paramat ok, sorry to be perfectionist
07:27 paramat we can merge this and i can make new textures later
07:27 paramat it's good enough for now
07:28 paramat it's close
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07:31 paramat PR looks good
07:35 paramat travis is suddenly complaining about other mods, it's not your PR
07:36 kaeza yeah, looking docs to see if those can be silenced somehow
07:39 kaeza https://luacheck.readthedocs.io/en/sta​ble/config.html#custom-sets-of-globals
07:45 kaeza this seems to work: https://gist.github.com/kaeza/9​0a42456e96f71dfbca785b4f5fe4739
07:57 paramat nice
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08:02 kaeza game#1603
08:02 ShadowBot https://github.com/minetest​/minetest_game/issues/1603 -- Fix some warnings. by kaeza
08:04 paramat +1
08:05 paramat trivial so i'll merge it in an hour
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08:11 paramat 2 errors in the sandstone commit, otherwise +1
08:12 kaeza what error?
08:12 kaeza +s
08:12 kaeza oh
08:13 kaeza told you C&P is prone to errors
08:14 kaeza fixed
08:15 * kaeza wanted to use that commit message
08:39 cheapie I'm not sure if this is an engine bug or a "you're holding it wrong" issue... anyone care to look? http://pastebin.ubuntu.com/24116366/
08:43 cheapie Possibly of note is that the same issue occurs whether I use "minetestserver" or "minetest --server", but the same world runs fine in singleplayer.
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09:23 paramat will merge game#1601 game#1603 in a moment
09:23 ShadowBot https://github.com/minetest​/minetest_game/issues/1601 -- Dungeons: Use 'block' instead of 'brick' for nodebox stairs by paramat
09:23 ShadowBot https://github.com/minetest​/minetest_game/issues/1603 -- Fix some warnings. by kaeza
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09:29 paramat merging
09:33 paramat complete
09:39 paramat merging #5249 #5272 #5338 in a moment
09:39 ShadowBot https://github.com/minetest/minetest/issues/5249 -- Clarify loading of minetest.conf in Readme.txt by Fixer-007
09:39 ShadowBot https://github.com/minetest/minetest/issues/5272 -- Font: attempt fallback font, abort if no fonts found. by sofar
09:39 ShadowBot https://github.com/minetest/minetest/issues/5338 -- Dungeons: Use 'block' instead of 'brick' for nodebox stairs by paramat
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09:49 paramat merging ..
09:54 paramat .. complete
09:55 paramat not long until 900 issues and 200 PRs =)
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09:56 paramat game#1596 looks ready to go, nore ?
09:56 ShadowBot https://github.com/minetest​/minetest_game/issues/1596 -- Add desert/silver sandstone-related blocks. by kaeza
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13:18 rubenwardy game#1604
13:18 ShadowBot https://github.com/minetest​/minetest_game/issues/1604 -- sfinv: Fix wrong tab being highlighted by rubenwardy
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17:10 juhdanad Do you know any mods that have a lot of drawtypes? I would like to test the content_mapblock refactor.
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17:13 VanessaE juhdanad: dreambuilder should cover most of it ;)
17:14 juhdanad Does it have torchlike nodes? (the flat one)
17:15 VanessaE actually yes, the glooptest torches
17:15 VanessaE (kalite, I think they're called)
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19:01 Krock Close #5315 ?
19:01 ShadowBot https://github.com/minetest/minetest/issues/5315 -- The user is referred to the wiki on /help by alexanderliney
19:03 rubenwardy wow
19:03 rubenwardy the only time I want to press "close and comment", I don't
19:04 Krock haha, funny moments :)  Perhaps add the Wont-add label?
19:05 Krock lovely. thank you :)
19:07 rubenwardy welcome
19:22 VanessaE juhdanad: any luck?
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19:35 juhdanad VanessaE: I just finished lighting-related stuff, so I could not start testing yet.
19:36 juhdanad Could you please take a look at #4421? People want to add get_pointed_thing() and fine_pointed() and I think my PR could help them (since it is accurate (no stepsize) and it takes nodeboxes into account).
19:36 ShadowBot https://github.com/minetest/minetest/issues/4421 -- Expose getPointedThing() as Raycast by juhdanad
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19:41 sfan5 merging #5061 since it's trivial and even has 2 approvals already
19:41 ShadowBot https://github.com/minetest/minetest/issues/5061 -- Update .appdata and .desktop files by jnumm
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