Minetest logo

IRC log for #minetest-dev, 2017-03-04

| Channels | #minetest-dev index | Today | | Google Search | Plaintext

All times shown according to UTC.

Time Nick Message
00:07 proller joined #minetest-dev
00:13 numZero joined #minetest-dev
00:24 TC01 joined #minetest-dev
01:47 Warr1024 joined #minetest-dev
01:52 ssieb joined #minetest-dev
01:57 ircSparky joined #minetest-dev
02:13 ircSparky joined #minetest-dev
02:13 ircSparky joined #minetest-dev
05:12 twoelk left #minetest-dev
06:15 lhofhansl joined #minetest-dev
06:35 lhofhansl more comment on #5320?
06:35 ShadowBot https://github.com/minetest/minetest/issues/5320 -- Allow server side occlusion culling. by lhofhansl
06:43 VanessaE I have that in place on my servers, but I can't say what kind of effect it has, though it doesn't break anything.
07:08 nerzhul joined #minetest-dev
07:09 Hunterz joined #minetest-dev
07:15 lhofhansl VanessaE: Did you also turn on server_side_occlusion_culling on your server. (asking because Fixer forgot that in his tests)
07:15 VanessaE yes.
07:15 lhofhansl I have since updated the PR to enable this by default, but 'til this morning it was default off.
07:15 lhofhansl cool!
07:15 * VanessaE wanders off to bed.  daconcepts.com (multiple ports, 30001 is the heaviest) if you wish to experiment.
07:34 lhofhansl experimenting more
07:44 Fritigern joined #minetest-dev
07:57 blaze joined #minetest-dev
07:58 lhofhansl left #minetest-dev
08:16 proller joined #minetest-dev
08:32 paramat joined #minetest-dev
08:34 kaeza is there any reason why `--world /path/to/world` can create a non-existing world, but `--world name` doesn't?
08:34 kaeza er, --worldname name
08:35 paramat this evening (euro time) i'll merge #5338 and game#1601 if no objections, fairly trivial
08:35 ShadowBot https://github.com/minetest​/minetest_game/issues/1601 -- Dungeons: Use 'block' instead of 'brick' for nodebox stairs by paramat
08:35 ShadowBot https://github.com/minetest/minetest/issues/5338 -- Dungeons: Use 'block' instead of 'brick' for nodebox stairs by paramat
09:00 Karazhan joined #minetest-dev
09:08 DI3HARD139 joined #minetest-dev
09:45 kilbith joined #minetest-dev
09:46 nerzhul merging #5284
09:46 ShadowBot https://github.com/minetest/minetest/issues/5284 -- FormSpec: Add position and anchor elements by adelcoding1
09:47 nerzhul formspec modders will be happy to change position of their formspec in next release :p
09:48 nerzhul red-002, can you do the requested change on #5307 then i will merge it ?
09:48 ShadowBot https://github.com/minetest/minetest/issues/5307 -- [CSM] Add `on_placenode` callbacks. by red-001
10:09 cheapie nerzhul: So the "anchor" one does... what? The docs aren't being much help other than saying it "defines the anchor".
10:33 kilbith the anchor is like an "offset" to the defined position coordinates
10:34 kaeza it's like alignment in HUD
10:42 Krock joined #minetest-dev
10:42 Krock joined #minetest-dev
10:42 proller joined #minetest-dev
11:23 troller joined #minetest-dev
11:59 Fixer joined #minetest-dev
12:02 Krock joined #minetest-dev
12:02 Krock joined #minetest-dev
12:47 DI3HARD139 joined #minetest-dev
13:52 ircSparky joined #minetest-dev
14:08 ircSparky_ joined #minetest-dev
14:09 Zeno` sfan5, I'm sorry but I really feel strongly that I should add controversial tag to your PR
14:09 est31 yeah
14:10 Zeno` so adding
14:10 rdococ ?
14:10 est31 dont note me as person against the change though, i am torn myself
14:10 Zeno` I mean I know it was originally a bug... but it's evolved into a core game mechanic
14:11 Zeno` it's been there forever
14:11 rdococ what has?
14:11 rdococ sneak glitch?
14:11 Zeno` #5327
14:11 ShadowBot https://github.com/minetest/minetest/issues/5327 -- Fix various problems with sneaking by sfan5
14:14 rdococ ugh
14:16 Zeno` When left for so long bugs really do become features
14:17 Zeno` e.g. the accidental floating nodes in mapgen that according to paramat add to the charm or character
14:20 rdococ hm
14:20 rdococ do you know where the code for light spreading mechanics are?
14:27 ircSparky joined #minetest-dev
14:51 DI3HARD139 joined #minetest-dev
15:08 ircSparky joined #minetest-dev
15:42 Fixer joined #minetest-dev
15:54 nerzhul joined #minetest-dev
16:07 YuGiOhJCJ joined #minetest-dev
16:13 DI3HARD139 joined #minetest-dev
16:15 shymega joined #minetest-dev
16:31 shymega joined #minetest-dev
17:01 blaze joined #minetest-dev
17:07 kaeza joined #minetest-dev
17:10 DI3HARD139 joined #minetest-dev
17:12 diemartin joined #minetest-dev
17:36 nerzhul merging #5339
17:36 ShadowBot https://github.com/minetest/minetest/issues/5339 -- Add minetest.spawn_falling_node(pos) by zaoqi
17:37 shymega left #minetest-dev
17:38 ShadowNinja joined #minetest-dev
17:38 ShadowNinja joined #minetest-dev
17:41 Krock nerzhul, please re-check #5340. All requested changes were done
17:41 ShadowBot https://github.com/minetest/minetest/issues/5340 -- Add fading sounds by SmallJoker
17:42 DI3HARD139 joined #minetest-dev
17:43 AnotherBrick joined #minetest-dev
17:55 Krock thanks. Updated the stuff again. Somewhen there won't be any temporary variables around anymore :P
18:00 blaaaaargh joined #minetest-dev
18:44 Fixer https://github.com/minetest/minetest/pull/5249 trivial
18:44 Player_2 joined #minetest-dev
18:48 Krock ltgm
19:08 blaze joined #minetest-dev
19:34 twoelk joined #minetest-dev
19:41 rubenwardy joined #minetest-dev
19:49 AntumDeluge joined #minetest-dev
19:57 blaze joined #minetest-dev
20:46 proller__ joined #minetest-dev
21:07 twoelk|2 joined #minetest-dev
21:18 Karazhan joined #minetest-dev
21:19 Karazhan joined #minetest-dev
21:34 DI3HARD139 joined #minetest-dev
21:38 numZero joined #minetest-dev
22:02 Foz joined #minetest-dev
22:03 Karazhan joined #minetest-dev
22:11 DI3HARD139 joined #minetest-dev
22:19 lhofhansl joined #minetest-dev
22:57 proller__ joined #minetest-dev
23:01 paramat joined #minetest-dev
23:05 paramat there is hope for heat/humidity gradients after all, i will open a new PR
23:16 betterthanyou710 joined #minetest-dev
23:37 Hijiri would there be anything particularly difficult about allowing nodes to have per-face collision (depending on node definition)
23:50 paramat this content_mapblock refactor is delaying stuff, not sure i can wait
23:51 paramat will merge #5338 game#1601 in 2 hrs, trivial
23:51 ShadowBot https://github.com/minetest​/minetest_game/issues/1601 -- Dungeons: Use 'block' instead of 'brick' for nodebox stairs by paramat
23:51 ShadowBot https://github.com/minetest/minetest/issues/5338 -- Dungeons: Use 'block' instead of 'brick' for nodebox stairs by paramat
23:52 paramat refactors are annoying
23:52 paramat difficult and boring to review

| Channels | #minetest-dev index | Today | | Google Search | Plaintext