Time Nick Message 01:53 paramat game#1587 01:53 ShadowBot https://github.com/minetest/minetest_game/issues/1587 -- Biomes: New ground node and textures for rainforest by paramat 03:13 paramat proposal for new surface and decorations in temperate conifer forest (updated) https://github.com/minetest/minetest_game/issues/1570#issue-207693728 03:15 VanessaE the ground texture could be a *little* more vibrant/noisy but +1 03:51 paramat yes, maybe a little more contrast 03:52 VanessaE yeah 03:55 paramat plus i will use 2 types of fern 03:57 VanessaE there are several types in plantlife as i recall, you're certainly welcome to use all of them 04:08 paramat ok 06:40 paramat will merge #5289 in a moment 06:40 ShadowBot https://github.com/minetest/minetest/issues/5289 -- Dungeongen: Add and improve parameters by paramat 06:47 paramat merging .. 06:51 paramat .. complete 07:06 Zeno` nice 07:08 paramat now i can go nuts with dungeons 08:36 celeron55 http://i.imgur.com/RnMRgoQ.png 12:06 est31 lol 12:26 Fixer this is fine! 14:44 Krock Anyone up for a quick documentation review? #5311 14:44 ShadowBot https://github.com/minetest/minetest/issues/5311 -- lua_api: Document minetest.features by SmallJoker 15:11 octacian Krock: the documentation looked good to me just FYI. 15:16 Krock k, thanks, octacian 16:18 VanessaE juhdanad: sorry about the restart after login, I was working on mod updates. it should be safe now. 16:18 juhdanad No problem. But that is not related to development... 16:19 VanessaE I know. 16:19 VanessaE I figured your being there was. :P 16:26 VanessaE juhdanad: speaking of development, did that overlay thing you were working on pan out? looking forward to removing some hacks in my mods :) 17:17 octacian I'm working on a PR to show the owner of keys in the key description. At the same time, I have to move to the new key-based itemstack meta. Should moving to the new key-based itemstack meta be in a separate PR? 17:21 juhdanad VanessaE: the overlay PR is waiting for #5227. 17:21 ShadowBot https://github.com/minetest/minetest/issues/5227 -- [squashed] Refactor content_mapblock by numberZero 17:23 VanessaE ok. 17:24 nore octacian: I think one pr for both would be ok 17:24 octacian nore: OK, submitting PR right now. 17:28 octacian game#1589 17:28 ShadowBot https://github.com/minetest/minetest_game/issues/1589 -- Keys: Show owner in description by octacian 17:50 octacian nore: I added the compatibility code to my PR 17:50 octacian Now, on to make books show the title in their description :D 17:57 octacian sofar: seeing as you made the keys mod originally, would you be willing to review game#1589? 17:57 ShadowBot https://github.com/minetest/minetest_game/issues/1589 -- Keys: Show owner in description by octacian 18:41 octacian game#1590 18:41 ShadowBot https://github.com/minetest/minetest_game/issues/1590 -- Books: Show title in description by octacian 19:45 sofar octacian: you made one small error in the conversion 19:51 sofar octacian: left another comment for you 20:00 octacian sofar: OK, will look. 20:02 octacian sofar: I don't quite see where the error is in the conversion code. I tested it and it works fine. 20:07 octacian sofar: oh wait NVM. Found and fixed issue. I must've changed that after testing and didn't retest. 20:07 octacian Pushing fix. 20:12 octacian sofar: just pushing a change to show what the key is for. e.g. "Key to a Steel Door (owned by singleplayer)" 20:12 sofar that looks good 20:12 octacian ok 20:13 sofar squash it if it's good 20:13 sofar much easier to review 20:13 octacian BTW, I'm going to make a PR introducing a workbench to rename items after this 20:13 sofar do you know how? 20:13 octacian How to do what? I typically just amend. It's quicker than squashing. 20:14 sofar ah, you did already 20:14 sofar nvm 20:14 sofar github is sometimes slow to remove the old commits from the thread view 20:14 octacian no, I didn't. 20:14 octacian That was the fix to the other issue. 20:14 octacian Now I'm pushing description chance :D 20:15 octacian sofar: OK, all requested changes made and pushed. 20:18 octacian Yay! That makes 2 dev approvals xD 20:20 octacian sofar: also, if you've got time, could you review https://github.com/minetest/minetest_game/pull/1590? 20:21 sofar actually 20:23 * sofar comments once more 20:23 octacian sofar: I thought about that. 20:23 octacian However, the key is also owned by the player who owns the chest 20:23 octacian Make sense? 20:24 sofar no, that's nonsense 20:24 sofar the key has no owner 20:24 octacian IDK, maybe it's better to just entirely remove the parenthesis in order to avoid any confusing in the first place 20:24 octacian I guess that's true. 20:24 octacian From the MT sense though. 20:24 octacian Gimme one moment 20:24 octacian Will push 20:24 sofar I'd remove the parentheses :) 20:24 sofar really, this is all about english being so damn terse 20:25 octacian Yep xD 20:25 sofar We could easily say "A key that opens a chest that is owned by octacian" 20:25 octacian That's way too long 20:25 sofar exactly 20:25 octacian And, puhsed. 20:25 octacian * pushed 20:25 sofar but in german or french it'll be that long 20:25 octacian true 20:26 octacian I really, REALLY, REALLY, dislike French. 20:26 sofar bwahahaha 20:26 sofar you canadian you 20:26 octacian (I'm learning it as a second language ATM) 20:26 sfan5 why would you learn french as a second language ;_; 20:26 octacian I hate how unspecific it is 20:27 octacian sfan5: you got another suggestion? :P 20:27 * sofar muzzles sfan5 before he can say "germ" 20:27 sfan5 depends on the alternatives 20:27 sfan5 spanish probably 20:27 sofar french is a fine language 20:27 sofar spanish is a fine language 20:27 Fixer "A key that opens a chest that is owned by octacian" 20:27 sofar german is a fine language 20:27 Fixer wat? 20:27 octacian Yeah, spanish doesn't seem like too bad a language. 20:27 sofar dutch is fucked up :) 20:28 Fixer "octacian's chest key" 20:28 octacian Fixer: it's actually "Key to a Locked Chest owned by octacian" 20:28 Fixer sofar: you just selfhating 20:28 Fixer :trollface: 20:28 sfan5 Fixer: "key to octacian's chest" sounds nicer 20:28 nore French is a nice language ^^' 20:28 octacian Again, that's true. It does. 20:29 octacian sofar: what do you think about sfan5's suggestion? It sounds nicer to me too. 20:29 nore "clé du coffre de octacian" is short and not ambiguous btw 20:29 octacian eh, wth. I'm changing it again. 20:30 nore <+sofar> but in german or french it'll be that long <-- so no :p 20:30 sofar octacian: sure, that works 20:30 sofar octacian: did you test the old book conversion? 20:30 octacian sofar: yes, it seems fine to me. 20:31 octacian What I did is wrote the conversion part first, then updated the code to write to meta. 20:31 octacian ..meaning that it was tested numerous times. 20:31 kaeza "owned by $player" is horrible for translation BTW 20:31 kaeza at least for spanish 20:31 kaeza /random 20:31 Fixer i have problems with german language, because of gluing text together in long words 20:33 kaeza inanimate objects have genders in some languages (not a fan of linguistics, so I'll let somebody else explain :P) 20:33 Fixer we are discussing this in wrong channek 20:33 kaeza yep 20:34 octacian sofar: OK, pushed final change. 20:34 sfan5 oh this is -dev didnt even notice 20:34 octacian Should be ready to merge at any point. 20:34 octacian le 20:34 octacian * lel 20:37 sofar octacian: "On the Origin of Species" by Charles Darwin 20:38 octacian OK? 20:38 sofar octacian: data.description = "\"" .. fields.title .. "\" by " .. data.owner 20:38 octacian ah, I understand. 20:38 octacian I need to show who it is by. Will do. 20:39 sofar I think that's nicer 20:39 octacian Same. 20:39 sofar one question though 20:39 sofar do you ever remove the old :get_metadata data from converted books? 20:40 sofar I think you should 20:40 sofar line 25 or so is a good place 20:41 sofar rough connection? 20:41 octacian Yeah. Connection isn't always that great. 20:41 sofar do you ever remove the old :get_metadata data from converted books? 20:41 sofar I think you should 20:41 sofar line 25 or so is a good place 20:41 octacian It disconnects me once or twice everyday. 20:41 octacian Yes, the old metadata is overwritten when I write the new meta with :from_table(). 20:41 sofar ah ok 20:42 sofar just making sure 20:42 red-002 oh great apple change the name back to MacOs 20:42 red-002 as if that's not going to be really confusing 20:42 octacian red-002: it's been MacOS for over 3 months 20:43 sofar octacian: commit message: "show title and author of book in description" 20:44 sofar oh, you haven't pushed an update yet 20:44 * sofar tones down expectations 20:46 octacian sofar: OK, will change at the same time. 20:46 octacian I was getting more food :D 20:47 octacian sofar: e.g. "The Test of Minetest by singleplayer: 20:47 octacian does that look good? 20:48 sofar no, do the quotes like I wrote it 20:48 sofar "On the Origin of Species" by Charles Darwin 20:48 octacian Thought you'd say that, but wasn't sure lol 20:49 sofar "Relativity: The Special and General Theory" by Albert Einstein 20:49 octacian OK, pushing. 20:49 sofar "Moby-Dick; or, The Whale" by Herman Melville 20:49 octacian (with updated commit message) 20:53 sofar https://github.com/minetest/minetest_game/pull/1590#issuecomment-282586542 20:53 sofar brb reading that book 20:55 octacian sofar: sorry, but none of Charles Darwin's books are worth reading :P 20:55 * sofar slaps you with a copy of Relativity 20:55 octacian Ah, much better. 20:55 sofar (it's not very thick) 20:55 sofar hmm what to do 20:56 sofar procrastinate or laundry folding? 20:56 octacian That's a tough choice... 21:05 Fixer sofar: is that key idea secure after all? 21:05 sofar yes 21:06 sofar the client has no means to send modified itemstacks to the server, so the client can never make a new key 21:06 Fixer sofar: what if i save map with local map saving and read it? 21:06 sofar again, the client has the secret, but you can never change the server's version of the key itemstack 21:08 Fixer cool 21:09 Fixer also, should we also show coordinates in key tooltip? 21:09 sofar no, we never do 21:09 Fixer ok 21:09 Fixer good 21:10 Fixer sofar: i wonder if we also can rename keys tooltips 21:10 octacian Fixer: um, we can. That's how my PR works is by renaming the tooltip. 21:10 octacian Same thing with books. 21:10 Fixer say I want to name a key! 21:10 Fixer i want this 21:11 octacian That's where my WIP PR comes into place: a workbench allowing you to rename any itemstack. 21:11 octacian by setting the `description` meta value of any itemstack, we can change the text shown on hover 21:12 Fixer niiiice 21:13 octacian Fixer: wasn't it you who created a thread on the forums that was updated whenever a new feature was added to MT? 21:13 octacian Cause I lost the link 21:13 Fixer yes 21:13 Fixer i need to update it again 21:13 octacian Could you give me the link? 21:14 Fixer https://forum.minetest.net/viewtopic.php?f=5&t=15230 21:51 octacian I'm working on a PR introducing a workbench to rename items. 21:51 octacian Any ideas for the recipe? 21:51 octacian Can't decide myself, and it's kinda important as the texture will depend on the recipe. 21:56 octacian I was thinking something like "steel ingot", "", "steel ingot"; "wood", "steel ingot", "wood"; "wood", "", "wood"; 21:56 celeron55 what's the real life counterpart to even doing that 21:56 octacian celeron55: IDK, but I think we really need it. 21:56 celeron55 real items don't really have such metainformation 8) 21:57 octacian Well... IRL the only way to do something like that, would be to have a labeler 21:58 VanessaE celeron55: here it is. :) http://1.bp.blogspot.com/-DS6uR_AxR-o/U44mTxzZo8I/AAAAAAAAAc0/ZSofvk4N06g/s1600/LabelMaker.png 21:58 paramat labelgun 21:58 VanessaE ninja'd :D 21:58 paramat lol 21:58 octacian celeron55: hey, at least I'm not trying to add an Anvil :P 21:58 celeron55 octacian already ninjaed both of you 21:58 VanessaE well shit :) 21:58 octacian Anyways, anyone got idea? Or should I go with my original idea for now? 21:59 octacian *ideas 22:01 paramat well your recipe looks like a label-stamping bench, with a slot for the item on top, seems reasonable 22:01 octacian Yeah, that's the concept. 22:02 paramat unfortunately a label gun seems too modern to be universal enough 22:02 octacian Yes. 22:02 octacian Plus, IDK how it would work for items. 22:04 octacian What do you guys think about moving sounds from MTG to somewhere in builtin? I think it would be nicer as mods wouldn't have to depend on default and initial subgame creation would be easier. 22:04 paramat ew no 22:05 octacian lol thought you'd say that. 22:05 paramat all subgame media has to stay in the subgame 22:05 octacian Seriously though, one way or another, I personally think that the sounds should be somewhere outside of default. 22:05 octacian (there's lots of default-haters around) 22:06 nore however, what about moving them to a mod called "sounds"? 22:06 octacian That would be some improvement. 22:06 octacian Mods wouldn't all have to depend on default. 22:07 octacian What's with concatenating multiple strings together for formspecs when you could just use multi-line strings? 22:09 sofar octacian: I wouldn't make a workbench node myself 22:10 octacian sofar: ok..? 22:10 sofar octacian: maybe a nametag tool that you can combine with the item-to-be-named on the craft grid 22:10 octacian That'd probably be actually better 22:10 sofar although that's probably a bit tricky 22:10 octacian However, it would be a bit hard 22:11 sofar however, it seems that would be a much more logical way for players 22:11 sofar it can be done 22:11 octacian yes. 22:11 sofar minetest.register_on_craft 22:12 octacian That exists? 22:12 octacian such a tool should be in craftitems or tools? 22:13 sofar look at the book copy method, I think you can use some of it 22:14 sofar yeah, the nametag would be just an item, not a node 22:14 octacian Yeah, IK, I was just asking if I should put it in craftitems.lua or tools.lua 22:14 sofar craftitems.lua:165 22:14 octacian ok 22:15 octacian So the nametag should probably be in craftitems.lua... 22:15 sofar easy, you can use the same method I think 22:15 sofar yes, just define it and the recipe and the on_craft handler in the same section 22:15 Fixer insane idea: name tools after combining them with a written book o_O 22:16 octacian I'll put it right after books. 22:16 octacian Fixer: that's not insane... It's almost exactly what I'm about to do. 22:16 sofar octacian: also, ingredients for nametags? 22:16 octacian IDK 22:16 sofar octacian: how about 1 copper bar == 4 tags? 22:16 octacian Maybe some paper too? 22:16 sofar hmm 22:17 sofar I wouldn't, since you should write with ink on paper 22:17 octacian True 22:17 octacian I feel like a single copper bar is a tiny bit too easy though. 22:17 octacian Maybe not though 22:17 sofar I don't think we have use for copper bars 22:17 sofar so that's a nice addition 22:17 octacian That's true. 22:17 octacian We do use them for bronze, but again, there isn't really much of a use at all for bronze 22:18 octacian Maybe use bronze bar instead of copper? 22:21 paramat no copper is good, soft metal ideal for stamping a name onto 22:22 octacian Ah, true. Will use. 22:22 twoelk copper becomes rather valueable when you have the technic modpacks installed 22:35 octacian sofar: I'm still unsure as to how to go about this, though I have made progress. Books register an additional craft recipe for duplication. I'd have to recipe a craft recipe with the nametag for every node and item this way. 22:35 * octacian will be afk for 40m. 22:38 sofar octacian: I see 22:39 octacian ..so I may have to go back to a workbench after all. 22:39 octacian OK, I'm really gone now xD 23:06 octacian sofar: I have a solution. 23:07 octacian I'm going to create both a nametag and a workbench. 23:10 nerzhul octacian, this discussion is not intended to be on -dev but in #minetest 23:11 octacian nerzhul: at this point, I guess that's true. sorry :D 23:11 octacian or -project :P 23:25 paramat well, i think it's for a PR to MTGame so perhaps ok here 23:29 octacian Well, discussion was going a bit further than needed IMO. 23:29 sofar definitely ok in here 23:29 octacian Whatever though xD 23:29 * sofar smacks nerzhul with a mintest_game PR 23:32 octacian For the nametag texture I modified the one used in another one of BlockMen's old mods, making it look like it had something written on it and gave it a more "coppery" look