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IRC log for #minetest-dev, 2017-02-26

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Time Nick Message
01:13 Tmanyo joined #minetest-dev
01:53 paramat game#1587
01:53 ShadowBot https://github.com/minetest​/minetest_game/issues/1587 -- Biomes: New ground node and textures for rainforest by paramat
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03:13 paramat proposal for new surface and decorations in temperate conifer forest (updated) https://github.com/minetest/minetes​t_game/issues/1570#issue-207693728
03:15 VanessaE the ground texture could be a *little* more vibrant/noisy but +1
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03:51 paramat yes, maybe a little more contrast
03:52 VanessaE yeah
03:55 paramat plus i will use 2 types of fern
03:57 VanessaE there are several types in plantlife as i recall, you're certainly welcome to use all of them
04:08 paramat ok
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06:40 paramat will merge #5289 in a moment
06:40 ShadowBot https://github.com/minetest/minetest/issues/5289 -- Dungeongen: Add and improve parameters by paramat
06:47 paramat merging ..
06:51 paramat .. complete
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07:06 Zeno` nice
07:08 paramat now i can go nuts with dungeons
08:36 celeron55 http://i.imgur.com/RnMRgoQ.png
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12:06 est31 lol
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12:26 Fixer this is fine!
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14:44 Krock Anyone up for a quick documentation review? #5311
14:44 ShadowBot https://github.com/minetest/minetest/issues/5311 -- lua_api: Document minetest.features by SmallJoker
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15:11 octacian Krock: the documentation looked good to me just FYI.
15:12 XtremeHacker joined #minetest-dev
15:16 Krock k, thanks, octacian
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16:18 VanessaE juhdanad: sorry about the restart after login, I was working on mod updates.  it should be safe now.
16:18 juhdanad No problem. But that is not related to development...
16:19 VanessaE I know.
16:19 VanessaE I figured your being there was. :P
16:26 VanessaE juhdanad: speaking of development, did that overlay thing you were working on pan out? looking forward to removing some hacks in my mods :)
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17:17 octacian I'm working on a PR to show the owner of keys in the key description. At the same time, I have to move to the new key-based itemstack meta. Should moving to the new key-based itemstack meta be in a separate PR?
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17:21 juhdanad VanessaE: the overlay PR is waiting for #5227.
17:21 ShadowBot https://github.com/minetest/minetest/issues/5227 -- [squashed] Refactor content_mapblock by numberZero
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17:23 VanessaE ok.
17:24 nore octacian: I think one pr for both would be ok
17:24 octacian nore: OK, submitting PR right now.
17:28 octacian game#1589
17:28 ShadowBot https://github.com/minetest​/minetest_game/issues/1589 -- Keys: Show owner in description by octacian
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17:50 octacian nore: I added the compatibility code to my PR
17:50 DI3HARD139 joined #minetest-dev
17:50 octacian Now, on to make books show the title in their description :D
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17:57 octacian sofar: seeing as you made the keys mod originally, would you be willing to review game#1589?
17:57 ShadowBot https://github.com/minetest​/minetest_game/issues/1589 -- Keys: Show owner in description by octacian
18:41 octacian game#1590
18:41 ShadowBot https://github.com/minetest​/minetest_game/issues/1590 -- Books: Show title in description by octacian
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19:45 sofar octacian: you made one small error in the conversion
19:51 sofar octacian: left another comment for you
20:00 octacian sofar: OK, will look.
20:02 octacian sofar: I don't quite see where the error is in the conversion code. I tested it and it works fine.
20:06 proller joined #minetest-dev
20:07 octacian sofar: oh wait NVM. Found and fixed issue. I must've changed that after testing and didn't retest.
20:07 octacian Pushing fix.
20:12 octacian sofar: just pushing a change to show what the key is for. e.g. "Key to a Steel Door (owned by singleplayer)"
20:12 sofar that looks good
20:12 octacian ok
20:13 sofar squash it if it's good
20:13 sofar much easier to review
20:13 octacian BTW, I'm going to make a PR introducing a workbench to rename items after this
20:13 sofar do you know how?
20:13 octacian How to do what? I typically just amend. It's quicker than squashing.
20:14 sofar ah, you did already
20:14 sofar nvm
20:14 sofar github is sometimes slow to remove the old commits from the thread view
20:14 octacian no, I didn't.
20:14 octacian That was the fix to the other issue.
20:14 octacian Now I'm pushing description chance :D
20:15 octacian sofar: OK, all requested changes made and pushed.
20:18 octacian Yay! That makes 2 dev approvals xD
20:20 octacian sofar: also, if you've got time, could you review https://github.com/minetes​t/minetest_game/pull/1590?
20:21 sofar actually
20:23 * sofar comments once more
20:23 octacian sofar: I thought about that.
20:23 octacian However, the key is also owned by the player who owns the chest
20:23 octacian Make sense?
20:24 sofar no, that's nonsense
20:24 sofar the key has no owner
20:24 octacian IDK, maybe it's better to just entirely remove the parenthesis in order to avoid any confusing in the first place
20:24 octacian I guess that's true.
20:24 octacian From the MT sense though.
20:24 octacian Gimme one moment
20:24 octacian Will push
20:24 sofar I'd remove the parentheses :)
20:24 sofar really, this is all about english being so damn terse
20:25 octacian Yep xD
20:25 sofar We could easily say "A key that opens a chest that is owned by octacian"
20:25 octacian That's way too long
20:25 sofar exactly
20:25 octacian And, puhsed.
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20:25 octacian * pushed
20:25 sofar but in german or french it'll be that long
20:25 octacian true
20:26 octacian I really, REALLY, REALLY, dislike French.
20:26 sofar bwahahaha
20:26 sofar you canadian you
20:26 octacian (I'm learning it as a second language ATM)
20:26 sfan5 why would you learn french as a second language ;_;
20:26 octacian I hate how unspecific it is
20:27 octacian sfan5: you got another suggestion? :P
20:27 * sofar muzzles sfan5 before he can say "germ"
20:27 sfan5 depends on the alternatives
20:27 sfan5 spanish probably
20:27 sofar french is a fine language
20:27 sofar spanish is a fine language
20:27 Fixer "A key that opens a chest that is owned by octacian"
20:27 sofar german is a fine language
20:27 Fixer wat?
20:27 octacian Yeah, spanish doesn't seem like too bad a language.
20:27 sofar dutch is fucked up :)
20:28 Fixer "octacian's chest key"
20:28 octacian Fixer: it's actually "Key to a Locked Chest owned by octacian"
20:28 Fixer sofar: you just selfhating
20:28 Fixer :trollface:
20:28 sfan5 Fixer: "key to octacian's chest" sounds nicer
20:28 nore French is a nice language ^^'
20:28 octacian Again, that's true. It does.
20:29 octacian sofar: what do you think about sfan5's suggestion? It sounds nicer to me too.
20:29 nore "clé du coffre de octacian" is short and not ambiguous btw
20:29 octacian eh, wth. I'm changing it again.
20:30 nore <+sofar> but in german or french it'll be that long <-- so no :p
20:30 sofar octacian: sure, that works
20:30 sofar octacian: did you test the old book conversion?
20:30 octacian sofar: yes, it seems fine to me.
20:31 octacian What I did is wrote the conversion part first, then updated the code to write to meta.
20:31 octacian ..meaning that it was tested numerous times.
20:31 kaeza "owned by $player" is horrible for translation BTW
20:31 kaeza at least for spanish
20:31 kaeza /random
20:31 Fixer i have problems with german language, because of gluing text together in long words
20:33 kaeza inanimate objects have genders in some languages (not a fan of linguistics, so I'll let somebody else explain :P)
20:33 Fixer we are discussing this in wrong channek
20:33 kaeza yep
20:34 octacian sofar: OK, pushed final change.
20:34 sfan5 oh this is -dev didnt even notice
20:34 octacian Should be ready to merge at any point.
20:34 octacian le
20:34 octacian * lel
20:37 sofar octacian: "On the Origin of Species" by Charles Darwin
20:38 octacian OK?
20:38 sofar octacian: data.description = "\"" .. fields.title .. "\" by " .. data.owner
20:38 octacian ah, I understand.
20:38 octacian I need to show who it is by. Will do.
20:39 sofar I think that's nicer
20:39 octacian Same.
20:39 sofar one question though
20:39 sofar do you ever remove the old :get_metadata data from converted books?
20:40 sofar I think you should
20:40 sofar line 25 or so is a good place
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20:41 sofar rough connection?
20:41 octacian joined #minetest-dev
20:41 octacian Yeah. Connection isn't always that great.
20:41 sofar <sofar> do you ever remove the old :get_metadata data from converted books?
20:41 sofar <sofar> I think you should
20:41 sofar <sofar> line 25 or so is a good place
20:41 octacian It disconnects me once or twice everyday.
20:41 octacian Yes, the old metadata is overwritten when I write the new meta with :from_table().
20:41 sofar ah ok
20:42 sofar just making sure
20:42 red-002 oh great apple change the name back to MacOs
20:42 red-002 as if that's not going to be really confusing
20:42 octacian red-002: it's been MacOS for over 3 months
20:43 sofar octacian: commit message: "show title and author of book in description"
20:44 sofar oh, you haven't pushed an update yet
20:44 * sofar tones down expectations
20:46 octacian sofar: OK, will change at the same time.
20:46 octacian I was getting more food :D
20:47 octacian sofar: e.g. "The Test of Minetest by singleplayer:
20:47 octacian does that look good?
20:48 sofar no, do the quotes like I wrote it
20:48 sofar "On the Origin of Species" by Charles Darwin
20:48 octacian Thought you'd say that, but wasn't sure lol
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20:49 sofar "Relativity: The Special and General Theory" by Albert Einstein
20:49 octacian OK, pushing.
20:49 sofar "Moby-Dick; or, The Whale" by Herman Melville
20:49 octacian (with updated commit message)
20:53 sofar https://github.com/minetest/minetest_​game/pull/1590#issuecomment-282586542
20:53 sofar brb reading that book
20:55 octacian sofar: sorry, but none of Charles Darwin's books are worth reading :P
20:55 * sofar slaps you with a copy of Relativity
20:55 octacian Ah, much better.
20:55 sofar (it's not very thick)
20:55 sofar hmm what to do
20:56 sofar procrastinate or laundry folding?
20:56 octacian That's a tough choice...
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21:05 Fixer sofar: is that key idea secure after all?
21:05 sofar yes
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21:06 sofar the client has no means to send modified itemstacks to the server, so the client can never make a new key
21:06 Fixer sofar: what if i save map with local map saving and read it?
21:06 sofar again, the client has the secret, but you can never change the server's version of the key itemstack
21:08 Fixer cool
21:09 Fixer also, should we also show coordinates in key tooltip?
21:09 sofar no, we never do
21:09 Fixer ok
21:09 Fixer good
21:10 Fixer sofar: i wonder if we also can rename keys tooltips
21:10 octacian Fixer: um, we can. That's how my PR works is by renaming the tooltip.
21:10 octacian Same thing with books.
21:10 Fixer say I want to name a key!
21:10 Fixer i want this
21:11 octacian That's where my WIP PR comes into place: a workbench allowing you to rename any itemstack.
21:11 octacian by setting the `description` meta value of any itemstack, we can change the text shown on hover
21:12 Fixer niiiice
21:13 octacian Fixer: wasn't it you who created a thread on the forums that was updated whenever a new feature was added to MT?
21:13 octacian Cause I lost the link
21:13 Fixer yes
21:13 Fixer i need to update it again
21:13 octacian Could you give me the link?
21:14 Fixer https://forum.minetest.net/v​iewtopic.php?f=5&amp;t=15230
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21:51 octacian I'm working on a PR introducing a workbench to rename items.
21:51 octacian Any ideas for the recipe?
21:51 octacian Can't decide myself, and it's kinda important as the texture will depend on the recipe.
21:56 octacian I was thinking something like "steel ingot", "", "steel ingot"; "wood", "steel ingot", "wood"; "wood", "", "wood";
21:56 celeron55 what's the real life counterpart to even doing that
21:56 octacian celeron55: IDK, but I think we really need it.
21:56 celeron55 real items don't really have such metainformation 8)
21:57 octacian Well... IRL the only way to do something like that, would be to have a labeler
21:58 VanessaE celeron55: here it is.  :)  http://1.bp.blogspot.com/-DS6uR_AxR-o/U44mTxzZo​8I/AAAAAAAAAc0/ZSofvk4N06g/s1600/LabelMaker.png
21:58 paramat labelgun
21:58 VanessaE ninja'd :D
21:58 paramat lol
21:58 octacian celeron55: hey, at least I'm not trying to add an Anvil :P
21:58 celeron55 octacian already ninjaed both of you
21:58 VanessaE well shit :)
21:58 octacian Anyways, anyone got idea? Or should I go with my original idea for now?
21:59 octacian *ideas
22:01 paramat well your recipe looks like a label-stamping bench, with a slot for the item on top, seems reasonable
22:01 octacian Yeah, that's the concept.
22:02 paramat unfortunately a label gun seems too modern to be universal enough
22:02 octacian Yes.
22:02 octacian Plus, IDK how it would work for items.
22:04 octacian What do you guys think about moving sounds from MTG to somewhere in builtin? I think it would be nicer as mods wouldn't have to depend on default and initial subgame creation would be easier.
22:04 paramat ew no
22:05 octacian lol thought you'd say that.
22:05 paramat all subgame media has to stay in the subgame
22:05 octacian Seriously though, one way or another, I personally think that the sounds should be somewhere outside of default.
22:05 octacian (there's lots of default-haters around)
22:06 nore however, what about moving them to a mod called "sounds"?
22:06 octacian That would be some improvement.
22:06 octacian Mods wouldn't all have to depend on default.
22:07 octacian What's with concatenating multiple strings together for formspecs when you could just use multi-line strings?
22:09 sofar octacian: I wouldn't make a workbench node myself
22:10 octacian sofar: ok..?
22:10 sofar octacian: maybe a nametag tool that you can combine with the item-to-be-named on the craft grid
22:10 octacian That'd probably be actually better
22:10 sofar although that's probably a bit tricky
22:10 octacian However, it would be a bit hard
22:11 sofar however, it seems that would be a much more logical way for players
22:11 sofar it can be done
22:11 octacian yes.
22:11 sofar minetest.register_on_craft
22:12 octacian That exists?
22:12 octacian such a tool should be in craftitems or tools?
22:13 sofar look at the book copy method, I think you can use some of it
22:14 sofar yeah, the nametag would be just an item, not a node
22:14 octacian Yeah, IK, I was just asking if I should put it in craftitems.lua or tools.lua
22:14 sofar craftitems.lua:165
22:14 octacian ok
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22:15 octacian So the nametag should probably be in craftitems.lua...
22:15 sofar easy, you can use the same method I think
22:15 sofar yes, just define it and the recipe and the on_craft handler in the same section
22:15 Fixer insane idea: name tools after combining them with a written book o_O
22:16 octacian I'll put it right after books.
22:16 octacian Fixer: that's not insane... It's almost exactly what I'm about to do.
22:16 sofar octacian: also, ingredients for nametags?
22:16 octacian IDK
22:16 sofar octacian: how about 1 copper bar == 4 tags?
22:16 octacian Maybe some paper too?
22:16 sofar hmm
22:17 sofar I wouldn't, since you should write with ink on paper
22:17 octacian True
22:17 octacian I feel like a single copper bar is a tiny bit too easy though.
22:17 octacian Maybe not though
22:17 sofar I don't think we have use for copper bars
22:17 sofar so that's a nice addition
22:17 octacian That's true.
22:17 octacian We do use them for bronze, but again, there isn't really much of a use at all for bronze
22:18 octacian Maybe use bronze bar instead of copper?
22:21 paramat no copper is good, soft metal ideal for stamping a name onto
22:22 octacian Ah, true. Will use.
22:22 twoelk copper becomes rather valueable when you have the technic modpacks installed
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22:35 octacian sofar: I'm still unsure as to how to go about this, though I have made progress. Books register an additional craft recipe for duplication. I'd have to recipe a craft recipe with the nametag for every node and item this way.
22:35 * octacian will be afk for 40m.
22:38 sofar octacian: I see
22:39 octacian ..so I may have to go back to a workbench after all.
22:39 octacian OK, I'm really gone now xD
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23:06 octacian sofar: I have a solution.
23:07 octacian I'm going to create both a nametag and a workbench.
23:10 nerzhul octacian, this discussion is not intended to be on -dev but in #minetest
23:11 octacian nerzhul: at this point, I guess that's true. sorry :D
23:11 octacian or -project :P
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23:25 paramat well, i think it's for a PR to MTGame so perhaps ok here
23:29 octacian Well, discussion was going a bit further than needed IMO.
23:29 sofar definitely ok in here
23:29 octacian Whatever though xD
23:29 * sofar smacks nerzhul with a mintest_game PR
23:32 octacian For the nametag texture I modified the one used in another one of BlockMen's old mods, making it look like it had something written on it and gave it a more "coppery" look
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