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IRC log for #minetest-dev, 2017-02-21

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All times shown according to UTC.

Time Nick Message
00:13 paramat http://i.imgur.com/HIb9zR8.png example of a vertical 1D realm that can link stacked realms
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01:15 Fixer_ was looking at 5268, 25600  Map::setNodeMetadata(): Block not found warnings per minute...
01:15 Fixer_ PR5268*
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03:41 paramat #5289
03:41 ShadowBot https://github.com/minetest/minetest/issues/5289 -- Dungeongen: Add and improve parameters by paramat
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08:09 rdococ hfgde
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17:45 Thomas-S Could someone please merge game#1559 ? Thanks in advance!
17:45 ShadowBot https://github.com/minetest​/minetest_game/issues/1559 -- Globalize and rename has_locked_chest_privilege by Thomas--S
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18:50 paramat #5289
18:50 ShadowBot https://github.com/minetest/minetest/issues/5289 -- Dungeongen: Add and improve parameters by paramat
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19:13 paramat juhdanad is away this week. it would be good to have #4967 tested and reviewed before their return. i will probably test it this week
19:13 ShadowBot https://github.com/minetest/minetest/issues/4967 -- New bulk node light update by juhdanad
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19:18 Thomas-S Could someone please review game#1580? I tested it, and it should work. However, I did not test every edge-case. Thanks in advance.
19:18 ShadowBot https://github.com/minetest​/minetest_game/issues/1580 -- Change doors to default.can_interact_with_node() by Thomas--S
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20:37 Topic for #minetest-dev is now Minetest core development and maintenance. Chit-chat goes to #minetest. Consider this instead of /msg celeron55. http://irc.minetest.net/minetest-dev/ http://dev.minetest.net/
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22:44 red-001 #5255
22:44 ShadowBot https://github.com/minetest/minetest/issues/5255 -- Add option to also check the center to `find_node_near` by red-001
22:45 red-001 paramat what is your opinion on 5255?
22:47 paramat code seems ok, i'm sort of neutral about the feature
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22:47 paramat hm i can see some use for it
22:48 paramat i might +1 later
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23:07 kaeza https://github.com/minetest/minetest/commi​t/3d25914986845dcb789d372ec7c20d15e310572a is broken
23:08 kaeza running /shutdown crashes the game
23:08 kaeza (with no parameters)
23:09 kaeza changing to `if not message then request_shutdown() else request_shutdown(...) end`
23:10 kaeza ...should fix that
23:10 kaeza VanessaE, ^
23:12 kaeza report: https://github.com/minetest-mods/irc/issues/37
23:13 VanessaE red-001 (or nerzhul): you bwoke it! :(
23:14 nerzhul kaeza, pr ?
23:14 red-001 weird I though I tested it
23:14 kaeza nerzhul, working on some other stuff ATM, and the change is trivial
23:15 red-001 how do you cause the issue?
23:15 kaeza `/shutdown`
23:15 VanessaE red-001: /shutdown
23:16 red-001 huh I though I tested that
23:17 kaeza I don't recall there being a :trim() call when I last viewed the PR for that
23:18 kaeza so you were passing nil harmlessly to the engine
23:18 red-001 oh that must be it
23:21 red-001 let me check what the trim call way meant to fix
23:21 red-001 was*
23:24 kaeza nrz ran away :(
23:26 red-001 making a pr for a fix
23:29 kaeza red-001, oh, and while you're at it, probably s/minetest/core/
23:31 red-001 #5292
23:31 ShadowBot https://github.com/minetest/minetest/issues/5292 -- Fix crash that can be caused by the shutdown command. by red-001
23:32 red-001 I think I just forgot to test everything after adding `:trim`
23:32 red-001 sorry about that
23:34 kaeza no problems. sh¡t happens :P
23:35 kaeza fix looks OK
23:35 kaeza thanks
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