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IRC log for #minetest-dev, 2017-02-08

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All times shown according to UTC.

Time Nick Message
00:11 betterthanyou710 joined #minetest-dev
00:19 ShadowNinja VanessaE: There's a delete user and all posts option (which I used on the russian spammer a moment ago).
00:20 ShadowNinja Maybe you missed some or he posted more, but he had about 11 posts left when I nuked him.
00:38 VanessaE I had to kill off about 30 more
00:38 VanessaE I didn't see the option, though
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00:51 thePalindrome Evening
01:12 sofar I don't like doing this, but since paramat isn't in favor of a well-written API (don't understand why, exactly) I made game#1552
01:12 ShadowBot https://github.com/minetest​/minetest_game/issues/1552 -- Leafdecay: node timer based implementation, API. by sofar
01:12 sofar I wish people wouldn't get frightened when I said "good idea, lets make it a quality API too"
01:14 thePalindrome I'm a bit out of the loop, when did this happen?
01:15 sofar game#1548
01:15 ShadowBot https://github.com/minetest​/minetest_game/issues/1548 -- Changed leave decay system by MarkuBu
01:18 thePalindrome Ah, I see
01:21 Wayward_One android build currently fails with this: http://paste.ubuntu.com/23951512/
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06:45 nerzhul i will push a tiny fix for android since recent merge
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12:27 red-001 wow carts are really laggy in multiplayer
12:33 celeron55 has anyone thought about the possible reusability of the master server?
12:35 red-001 dunno but if someone wants to do it I don't see why not
12:35 celeron55 i figure there must be a reason why it was made from scratch and someone else might have the same reason, like apparently "bkeys" during the past week
12:35 red-001 at the very least it can be used as an example
12:36 celeron55 it has exceptionally much real-world testing at least and is known to work very reliably
12:37 celeron55 for what it is at least
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17:25 paramat can anyone review #5109 ? very simple, well tested
17:25 ShadowBot https://github.com/minetest/minetest/issues/5109 -- OpenAL sound: Use a simpler distance model by paramat
17:26 paramat i'm happy with #4682 but need a dev with more C++ skill to review/approve
17:26 ShadowBot https://github.com/minetest/minetest/issues/4682 -- Fix water flooding onto lava by juhdanad
17:31 sfan5 paramat: 5109 is fine with me
17:36 garywhite Oh good, #4682 is gonna be fixed
17:36 ShadowBot https://github.com/minetest/minetest/issues/4682 -- Fix water flooding onto lava by juhdanad
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17:41 paramat grat thanks
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17:41 paramat (great)
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17:45 red-001 nerzhul you forgot about #5140 when rebasing
17:45 ShadowBot https://github.com/minetest/minetest/issues/5140 -- [CSM] Add `on_dignode` callback by red-001
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17:49 paramat i'll merge 5109 #5177 #5078 in 1-2 hours
17:49 ShadowBot https://github.com/minetest/minetest/issues/5177 -- Perform mesh animation only once per frame. by lhofhansl
17:49 ShadowBot https://github.com/minetest/minetest/issues/5078 -- Remove guest nicknames by red-001
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17:51 red-001 hi nerzhul
17:52 VanessaE paramat: see my comment on #5186
17:52 ShadowBot https://github.com/minetest/minetest/issues/5186 -- Soft node overlay by juhdanad
17:53 nerzhul hi red-001
17:54 red-001 nerzhul, you forgot about one commit when rebasing client-sided scripting
17:54 red-001 [CSM] Add `on_dignode` callback
17:56 nerzhul i didn't removed commits, i only rebased
17:56 red-001 huh
17:56 nerzhul oh... you mean my branch was not up to date... can you give me the commit link in minetest tree ?
17:56 nerzhul i will cherry pick it
17:57 red-001 42afd2d93ad096c3f7ca801648216913eb20abc2
17:58 red-001 also ac170e8a3fca4e4d74e9d020153990820695a4f8
17:58 red-001 for #5142
17:58 ShadowBot https://github.com/minetest/minetest/issues/5142 -- [CSM] Add `on_punchnode` callback by red-001
17:58 red-001 and 54bfbd217905bd58aeb1a0f3e0bf12f3942be557
17:59 red-001 for #5149
17:59 ShadowBot https://github.com/minetest/minetest/issues/5149 -- [CSM] Add `get_node` and `get_node_or_nil` by red-001
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18:04 paramat Vanessa yes, seen your comment
18:14 nerzhul red-001, seems ac17 & 54bf are not in tree
18:15 nerzhul it's a pain to have a multi commit branch to maintain & rebase many times
18:16 red-001 maybe you could reopen the PR's?
18:16 red-001 and then re-merge them?
18:16 nerzhul no, but i can fetch https://patch-diff.githubusercontent.co​m/raw/minetest/minetest/pull/5149.patch :)
18:16 rubenwardy you can just   git pull upstream master --rebase   to rebase on upstream/master
18:16 rubenwardy It wouldn't be possible to drop a commit using that
18:16 nerzhul i already do that rubenwardy
18:17 nerzhul it's not problem with master in fact
18:17 nerzhul the problem is the local tree, i have multiple PR and if i forget to pull csm branch before rebase commits are lost because i need to force push, but i will be more aware next time :)
18:19 nerzhul red-001, i will try to reorder commits permitting to squash by author, this will prevent future problems
18:22 nerzhul rubenwardy, also could be good to merge CSM at a point, as now we are using extended security
18:22 nerzhul this iwll permit more users to know this and work on it
18:25 nerzhul gitg
18:25 red-001 yeah the security is fairly good at this point
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20:55 thePalindrome Do we have any plans to allow per-pos texture/models?
20:56 sfan5 meta_set_nodedef is not going to get merged anytime soon
20:58 thePalindrome Ah, thanks for the name
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23:54 paramat will merge #5078 #5109 #5177 in a moment
23:54 ShadowBot https://github.com/minetest/minetest/issues/5078 -- Remove guest nicknames by red-001
23:54 ShadowBot https://github.com/minetest/minetest/issues/5109 -- OpenAL sound: Use a simpler distance model by paramat
23:54 ShadowBot https://github.com/minetest/minetest/issues/5177 -- Perform mesh animation only once per frame. by lhofhansl

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